X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/097ead306cd0d1506e956f3da55ff9ef9a9adf3a..442b35b53bf95f5c6c003ea9ddbefd17adbc2a00:/include/wx/filename.h diff --git a/include/wx/filename.h b/include/wx/filename.h index ed12d77dc2..06696bfdf2 100644 --- a/include/wx/filename.h +++ b/include/wx/filename.h @@ -1,7 +1,7 @@ ///////////////////////////////////////////////////////////////////////////// // Name: wx/filename.h // Purpose: wxFileName - encapsulates a file path -// Author: Robert Roebling +// Author: Robert Roebling, Vadim Zeitlin // Modified by: // Created: 28.12.00 // RCS-ID: $Id$ @@ -17,11 +17,26 @@ #endif #ifndef WX_PRECOMP - #include "wx/string.h" + #include "wx/string.h" #endif +/* + TODO: + + 1. support for drives under Windows + 2. more file operations: + a) chmod() + b) [acm]time() - get and set + c) file size + d) file permissions with readable accessors for most common bits + such as IsReadable() &c + e) rename()? + 3. SameFileAs() function to compare inodes under Unix + */ + // ridiculously enough, this will replace DirExists with wxDirExists etc #include "wx/filefn.h" +#include "wx/datetime.h" // ---------------------------------------------------------------------------- // constants @@ -32,7 +47,7 @@ // Windows) enum wxPathFormat { - wxPATH_NATIVE = 0, + wxPATH_NATIVE = 0, // the path format for the current platform wxPATH_UNIX, wxPATH_MAC, wxPATH_DOS, @@ -47,9 +62,12 @@ enum wxPathFormat enum wxPathNormalize { wxPATH_NORM_ENV_VARS = 0x0001, // replace env vars with their values - wxPATH_NORM_ABSOLUTE = 0x0002, // squeeze all .. and . and prepend cwd + wxPATH_NORM_DOTS = 0x0002, // squeeze all .. and . and prepend cwd wxPATH_NORM_TILDE = 0x0004, // Unix only: replace ~ and ~user - wxPATH_NORM_ALL = 0x0007 + wxPATH_NORM_CASE = 0x0008, // if case insensitive => tolower + wxPATH_NORM_ABSOLUTE = 0x0010, // make the path absolute + wxPATH_NORM_LONG = 0x0020, // make the path the long form + wxPATH_NORM_ALL = 0x003f }; // ---------------------------------------------------------------------------- @@ -60,48 +78,140 @@ class WXDLLEXPORT wxFileName { public: // constructors and assignment - wxFileName() - { } - wxFileName( const wxFileName &filepath ); - wxFileName( const wxString &path, bool dir_only = FALSE, wxPathFormat format = wxPATH_NATIVE ) - { Assign( path, dir_only, format ); } - void Assign( const wxString &path, bool dir_only = FALSE, wxPathFormat format = wxPATH_NATIVE ); - void Assign( const wxFileName &filepath ); - - // Only native form + + // the usual stuff + wxFileName() { } + wxFileName( const wxFileName &filepath ) { Assign(filepath); } + + // from a full filename: if it terminates with a '/', a directory path + // is contructed (the name will be empty), otherwise a file name and + // extension are extracted from it + wxFileName( const wxString& fullpath, wxPathFormat format = wxPATH_NATIVE ) + { Assign( fullpath, format ); } + + // from a directory name and a file name + wxFileName(const wxString& path, + const wxString& name, + wxPathFormat format = wxPATH_NATIVE) + { Assign(path, name, format); } + + // from a directory name, file base name and extension + wxFileName(const wxString& path, + const wxString& name, + const wxString& ext, + wxPathFormat format = wxPATH_NATIVE) + { Assign(path, name, ext, format); } + + // the same for delayed initialization + + // VZ: wouldn't it be better to call this Create() for consistency with + // all GUI classes? Personally, I like Set() more than Assign() too + + void Assign(const wxFileName& filepath); + void Assign(const wxString& fullpath, + wxPathFormat format = wxPATH_NATIVE); + void Assign(const wxString& path, + const wxString& name, + wxPathFormat format = wxPATH_NATIVE); + void Assign(const wxString& path, + const wxString& name, + const wxString& ext, + wxPathFormat format = wxPATH_NATIVE); + void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE) + { Assign(dir, _T(""), format); } + + // assorted assignment operators + + wxFileName& operator=(const wxFileName& filename) + { Assign(filename); return *this; } + + wxFileName& operator=(const wxString& filename) + { Assign(filename); return *this; } + + // reset all components to default, uninitialized state + void Clear(); + + // static pseudo constructors + static wxFileName FileName(const wxString& file); + static wxFileName DirName(const wxString& dir); + + // test for existence + + // is the filename valid at all? + bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); } + + // does the file with this name exists? bool FileExists(); static bool FileExists( const wxString &file ); + // does the directory with this name exists? bool DirExists(); static bool DirExists( const wxString &dir ); + // Well, get modification time with sec resolution + wxDateTime GetModificationTime(); + + // VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO) + + // various file/dir operations + + // retrieve the value of the current working directory void AssignCwd(); static wxString GetCwd(); + // change the current working directory bool SetCwd(); static bool SetCwd( const wxString &cwd ); + // get the value of user home (Unix only mainly) void AssignHomeDir(); static wxString GetHomeDir(); + // get a temp file name starting with thespecified prefix void AssignTempFileName( const wxString &prefix ); - bool Mkdir( int perm = 0777 ); - static bool Mkdir( const wxString &dir, int perm = 0777 ); + // directory creation and removal. + // if full is TRUE, will try to make each directory in the path. + bool Mkdir( int perm = 0777, bool full = FALSE); + static bool Mkdir( const wxString &dir, int perm = 0777, bool full = FALSE ); bool Rmdir(); static bool Rmdir( const wxString &dir ); - // Remove . and .. (under Unix ~ as well) - bool Normalize( const wxString &cwd = wxEmptyString, const wxString &home = wxEmptyString ); + // operations on the path + + // normalize the path: with the default flags value, the path will be + // made absolute, without any ".." and "." and all environment + // variables will be expanded in it + // + // this may be done using another (than current) value of cwd + bool Normalize(wxPathNormalize flags = wxPATH_NORM_ALL, + const wxString& cwd = wxEmptyString, + wxPathFormat format = wxPATH_NATIVE); // Comparison - bool SameAs( const wxFileName &filepath, bool upper_case = TRUE ); + + // compares with the rules of this platform + bool SameAs(const wxFileName &filepath, + wxPathFormat format = wxPATH_NATIVE); + + // uses the current platform settings + bool operator==(const wxFileName& filename) { return SameAs(filename); } + bool operator==(const wxString& filename) + { return *this == wxFileName(filename); } // Tests - bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE ); + static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE ); bool IsRelative( wxPathFormat format = wxPATH_NATIVE ); bool IsAbsolute( wxPathFormat format = wxPATH_NATIVE ); + + // get the string of path separators for this format + static wxString GetPathSeparators(wxPathFormat format = wxPATH_NATIVE); + + // is the char a path separator for this format? + static bool IsPathSeparator(wxChar ch, wxPathFormat format = wxPATH_NATIVE); + + // FIXME: what exactly does this do? bool IsWild( wxPathFormat format = wxPATH_NATIVE ); // Dir accessors @@ -120,25 +230,49 @@ public: wxString GetName() const { return m_name; } bool HasName() const { return !m_name.IsEmpty(); } - // name and ext - void SetFullName( const wxString name, wxPathFormat format = wxPATH_NATIVE ); - wxString GetFullName(); + // full name is the file name + extension (but without the path) + void SetFullName(const wxString& fullname); + wxString GetFullName() const; const wxArrayString &GetDirs() const { return m_dirs; } - // Construct path only - wxString GetPath( bool add_separator = FALSE, wxPathFormat format = wxPATH_NATIVE ) const; + // Construct path only - possibly with the trailing separator + wxString GetPath( bool add_separator = FALSE, + wxPathFormat format = wxPATH_NATIVE ) const; + + // more readable synonym + wxString GetPathWithSep(wxPathFormat format = wxPATH_NATIVE ) const + { return GetPath(TRUE /* add separator */, format); } // Construct full path with name and ext wxString GetFullPath( wxPathFormat format = wxPATH_NATIVE ) const; + // Return the short form of the path (returns identity on non-Windows platforms) + wxString GetShortPath() const; + + // Return the long form of the path (returns identity on non-Windows platforms) + wxString GetLongPath() const; + // various helpers + + // get the canonical path format for this platform static wxPathFormat GetFormat( wxPathFormat format = wxPATH_NATIVE ); + // split a fullpath into path, (base) name and ext (all of the pointers + // can be NULL) + static void SplitPath(const wxString& fullpath, + wxString *path, + wxString *name, + wxString *ext, + wxPathFormat format = wxPATH_NATIVE); + private: + // the path components of the file wxArrayString m_dirs; - wxString m_name; - wxString m_ext; + + // the file name and extension (empty for directories) + wxString m_name, + m_ext; }; #endif // _WX_FILENAME_H_