X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/0872a451dc8f44e3315170efa8b2e396ba2a18df..e913be34657cec6270f50b9877bb98ddd7411d76:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 9e66312b2d..16915dc55f 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -1,5 +1,5 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: generic/renderg.cpp +// Name: src/generic/renderg.cpp // Purpose: generic implementation of wxRendererNative (for any platform) // Author: Vadim Zeitlin // Modified by: @@ -24,18 +24,22 @@ #pragma hdrstop #endif +#include "wx/renderer.h" + #ifndef WX_PRECOMP #include "wx/string.h" + #include "wx/dc.h" + #include "wx/settings.h" + #include "wx/gdicmn.h" + #include "wx/module.h" #endif //WX_PRECOMP -#include "wx/gdicmn.h" -#include "wx/dc.h" - -#include "wx/settings.h" #include "wx/splitter.h" #include "wx/dcmirror.h" -#include "wx/module.h" -#include "wx/renderer.h" + +#ifdef __WXMAC__ + #include "wx/mac/private.h" +#endif // ---------------------------------------------------------------------------- // wxRendererGeneric: our wxRendererNative implementation @@ -46,10 +50,21 @@ class WXDLLEXPORT wxRendererGeneric : public wxRendererNative public: wxRendererGeneric(); - virtual void DrawHeaderButton(wxWindow *win, + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0); + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL); + + virtual int DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL); + + virtual int GetHeaderButtonHeight(wxWindow *win); virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, @@ -68,9 +83,42 @@ public: wxOrientation orient, int flags = 0); + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); + virtual wxRendererVersion GetVersion() const + { + return wxRendererVersion(wxRendererVersion::Current_Version, + wxRendererVersion::Current_Age); + } + + // Cleanup by deleting standard renderer static void Cleanup(); @@ -118,7 +166,7 @@ void wxRendererGeneric::Cleanup() { if (sm_rendererGeneric) delete sm_rendererGeneric; - + sm_rendererGeneric = NULL; } @@ -162,36 +210,219 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc, // tree/list ctrl drawing // ---------------------------------------------------------------------------- -void -wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win), +int +wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, - int WXUNUSED(flags)) + int flags, + wxHeaderSortIconType sortArrow, + wxHeaderButtonParams* params) { - const int CORNER = 1; - const wxCoord x = rect.x, y = rect.y, w = rect.width, h = rect.height; + dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); + dc.SetPen(*wxTRANSPARENT_PEN); + dc.DrawRectangle(rect); + dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); - dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) - dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) + dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer) + dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer) dc.SetPen(m_penDarkGrey); - dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) - dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) + dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner) + dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner) dc.SetPen(m_penHighlight); - dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) - dc.DrawRectangle( x, y, 1, h ); // left (outer) - dc.DrawLine( x, y+h-1, x+1, y+h-1 ); - dc.DrawLine( x+w-1, y, x+w-1, y+1 ); + dc.DrawLine( x, y, x, y+h-1 ); // left (outer) + dc.DrawLine( x, y, x+w-1, y ); // top (outer) + + return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } + +int +wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags, + wxHeaderSortIconType sortArrow, + wxHeaderButtonParams* params) +{ + int labelWidth = 0; + + // Mark this item as selected. For the generic version we'll just draw an + // underline + if ( flags & wxCONTROL_SELECTED ) + { + // draw a line at the bottom of the header button, overlaying the + // native hot-tracking line (on XP) + const int penwidth = 3; + int y = rect.y + rect.height + 1 - penwidth; + wxColour c = (params && params->m_selectionColour.Ok()) ? + params->m_selectionColour : wxColour(0x66, 0x66, 0x66); + wxPen pen(c, penwidth); + pen.SetCap(wxCAP_BUTT); + dc.SetPen(pen); + dc.DrawLine(rect.x, y, rect.x + rect.width, y); + } + + // Draw an up or down arrow + int arrowSpace = 0; + if (sortArrow != wxHDR_SORT_ICON_NONE ) + { + wxRect ar = rect; + + // make a rect for the arrow + ar.height = 4; + ar.width = 8; + ar.y += (rect.height - ar.height)/2; + ar.x = ar.x + rect.width - 3*ar.width/2; + arrowSpace = 3*ar.width/2; // space to preserve when drawing the label + + wxPoint triPt[3]; + if ( sortArrow & wxHDR_SORT_ICON_UP ) + { + triPt[0].x = ar.width / 2; + triPt[0].y = 0; + triPt[1].x = ar.width; + triPt[1].y = ar.height; + triPt[2].x = 0; + triPt[2].y = ar.height; + } + else + { + triPt[0].x = 0; + triPt[0].y = 0; + triPt[1].x = ar.width; + triPt[1].y = 0; + triPt[2].x = ar.width / 2; + triPt[2].y = ar.height; + } + + wxColour c = (params && params->m_arrowColour.Ok()) ? + params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); + dc.SetPen(wxPen(c)); + dc.SetBrush(wxBrush(c)); + dc.DrawPolygon( 3, triPt, ar.x, ar.y); + } + labelWidth += arrowSpace; + + const int margin = 5; // number of pixels to reserve on either side of the label + int bmpWidth = 0; + int txtEnd = 0; + + if ( params && params->m_labelBitmap.Ok() ) + bmpWidth = params->m_labelBitmap.GetWidth() + 2; + + labelWidth += bmpWidth + 2*margin; + + // Draw a label if one is given + if ( params && !params->m_labelText.empty() ) + { + wxFont font = params->m_labelFont.Ok() ? + params->m_labelFont : win->GetFont(); + wxColour clr = params->m_labelColour.Ok() ? + params->m_labelColour : win->GetForegroundColour(); + + wxString label( params->m_labelText ); + + dc.SetFont(font); + dc.SetTextForeground(clr); + dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT); + + int tw, th, td, x, y; + dc.GetTextExtent( label, &tw, &th, &td); + labelWidth += tw; + y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); + + // truncate and add an ellipsis (...) if the text is too wide. + int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; + if ( tw > targetWidth ) + { + int ellipsisWidth; + dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); + do { + label.Truncate( label.length() - 1 ); + dc.GetTextExtent( label, &tw, &th); + } while (tw + ellipsisWidth > targetWidth && label.length() ); + label.append( wxT("...") ); + tw += ellipsisWidth; + } + + switch (params->m_labelAlignment) + { + default: + case wxALIGN_LEFT: + x = rect.x + margin; + break; + case wxALIGN_CENTER: + x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2); + break; + case wxALIGN_RIGHT: + x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth); + break; + } + + dc.DrawText(label, x, y); + txtEnd = x + tw + 2; + } + + // draw the bitmap if there is one + if ( params && params->m_labelBitmap.Ok() ) + { + int w, h, x, y; + w = params->m_labelBitmap.GetWidth(); + h = params->m_labelBitmap.GetHeight(); + + y = rect.y + wxMax(1, (rect.height - h) / 2); + + // if there is a text label, then put the bitmap at the end of the label + if ( txtEnd != 0 ) + { + x = txtEnd; + } + // otherwise use the alignment flags + else + { + switch (params->m_labelAlignment) + { + default: + case wxALIGN_LEFT: + x = rect.x + margin; + break; + case wxALIGN_CENTER: + x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); + break; + case wxALIGN_RIGHT: + x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); + break; + } + } + dc.DrawBitmap(params->m_labelBitmap, x, y, true); + } + return labelWidth; +} + + +int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) +{ + // Copied and adapted from src/generic/listctrl.cpp + const int HEADER_OFFSET_Y = 1; + const int EXTRA_HEIGHT = 4; + + int w=0, h=14, d=0; + if (win) + win->GetTextExtent(wxT("Hg"), &w, &h, &d); + + return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; +} + + // draw the plus or minus sign void wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), @@ -199,21 +430,28 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), const wxRect& rect, int flags) { - // white background - dc.SetPen(*wxGREY_PEN); - dc.SetBrush(*wxWHITE_BRUSH); - dc.DrawRectangle(rect.Deflate(1, 2)); + // store settings + wxDCPenChanger penChanger(dc, *wxGREY_PEN); + wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); + + dc.DrawRectangle(rect); // black lines const wxCoord xMiddle = rect.x + rect.width/2; const wxCoord yMiddle = rect.y + rect.height/2; + // half of the length of the horz lines in "-" and "+" + const wxCoord halfWidth = rect.width/2 - 2; dc.SetPen(*wxBLACK_PEN); - dc.DrawLine(xMiddle - 2, yMiddle, xMiddle + 3, yMiddle); + dc.DrawLine(xMiddle - halfWidth, yMiddle, + xMiddle + halfWidth + 1, yMiddle); + if ( !(flags & wxCONTROL_EXPANDED) ) { // turn "-" into "+" - dc.DrawLine(xMiddle, yMiddle - 2, xMiddle, yMiddle + 3); + const wxCoord halfHeight = rect.height/2 - 2; + dc.DrawLine(xMiddle, yMiddle - halfHeight, + xMiddle, yMiddle + halfHeight + 1); } } @@ -228,16 +466,17 @@ wxRendererGeneric::GetSplitterParams(const wxWindow *win) wxCoord sashWidth, border; - if ( win->HasFlag(wxSP_3D) ) - { + if ( win->HasFlag(wxSP_3DSASH) ) sashWidth = 7; - border = 2; - } + else if ( win->HasFlag(wxSP_NOSASH) ) + sashWidth = 0; else // no 3D effect - { sashWidth = 3; + + if ( win->HasFlag(wxSP_3DBORDER) ) + border = 2; + else // no 3D effect border = 0; - } return wxSplitterRenderParams(sashWidth, border, false); } @@ -248,7 +487,7 @@ wxRendererGeneric::DrawSplitterBorder(wxWindow *win, const wxRect& rectOrig, int WXUNUSED(falgs)) { - if ( win->HasFlag(wxSP_3D) ) + if ( win->HasFlag(wxSP_3DBORDER) ) { wxRect rect = rectOrig; DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); @@ -290,47 +529,207 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, const wxCoord h = size.y; wxCoord offset = 0; - - // If we're not drawing the border, droppings will - // be left unless we make the sash shorter - if ( !win->HasFlag(wxSP_3DBORDER) ) + + // If we're drawing the border, draw the sash 3d lines shorter + if ( win->HasFlag(wxSP_3DBORDER) ) { - offset = 3; + offset = 1; } - // from left to right - if ( win->HasFlag(wxSP_3D) ) + dc.SetPen(*wxTRANSPARENT_PEN); + dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); + + if ( win->HasFlag(wxSP_3DSASH) ) { + // Draw the 3D sash + dc.DrawRectangle(position + 2, 0, 3, h); + dc.SetPen(m_penLightGrey); - dc.DrawLine(position, 1 + offset, position, h - 1 - offset); + dc.DrawLine(position, offset, position, h - offset); dc.SetPen(m_penHighlight); - dc.DrawLine(position + 1, offset, position + 1, h - offset); + dc.DrawLine(position + 1, 0, position + 1, h); + + dc.SetPen(m_penDarkGrey); + dc.DrawLine(position + 5, 0, position + 5, h); + + dc.SetPen(m_penBlack); + dc.DrawLine(position + 6, offset, position + 6, h - offset); + } + else + { + // Draw a flat sash + dc.DrawRectangle(position, 0, 3, h); } +} - dc.SetPen(*wxTRANSPARENT_PEN); - dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); - dc.DrawRectangle(position + 2, offset, 3, h - 2*offset); +// ---------------------------------------------------------------------------- +// button drawing +// ---------------------------------------------------------------------------- + +void +wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + DrawPushButton(win,dc,rect,flags); + DrawDropArrow(win,dc,rect,flags); +} + +void +wxRendererGeneric::DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int WXUNUSED(flags)) +{ + // This generic implementation should be good + // enough for Windows platforms (including XP). - if ( win->HasFlag(wxSP_3D) ) + int arrowHalf = rect.width/5; + int rectMid = rect.width / 2; + int arrowTopY = (rect.height/2) - (arrowHalf/2); + + // This should always result in arrow with odd width. + wxPoint pt[] = { - dc.SetPen(m_penDarkGrey); - dc.DrawLine(position + 5, offset, position + 5, h - offset); + wxPoint(rectMid - arrowHalf, arrowTopY), + wxPoint(rectMid + arrowHalf, arrowTopY), + wxPoint(rectMid, arrowTopY + arrowHalf) + }; + dc.SetBrush(wxBrush(win->GetForegroundColour())); + dc.SetPen(wxPen(win->GetForegroundColour())); + dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); +} - dc.SetPen(m_penBlack); - dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset); +void +wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +{ + dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); + dc.SetBrush( *wxTRANSPARENT_BRUSH ); + dc.DrawRectangle(rect); + + if ( flags & wxCONTROL_CHECKED ) + { + dc.DrawCheckMark(rect.Deflate(2, 2)); + } +} + +void +wxRendererGeneric::DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + // Don't try anything too fancy. It'll just turn out looking + // out-of-place on most platforms. + wxColour bgCol = flags & wxCONTROL_DISABLED ? + wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : + win->GetBackgroundColour(); + dc.SetBrush(wxBrush(bgCol)); + dc.SetPen(wxPen(bgCol)); + dc.DrawRectangle(rect); +} + +void +#ifdef __WXMAC__ +wxRendererGeneric::DrawItemSelectionRect(wxWindow * win, + wxDC& dc, + const wxRect& rect, + int flags) +#else +wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) +#endif +{ + wxBrush brush; + if ( flags & wxCONTROL_SELECTED ) + { + if ( flags & wxCONTROL_FOCUSED ) + { + brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); + } + else // !focused + { + brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); + } + } + else // !selected + { + brush = *wxTRANSPARENT_BRUSH; } + + dc.SetBrush(brush); + if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED) +#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) + && IsControlActive( (ControlRef)win->GetHandle() ) +#endif + ) + dc.SetPen( *wxBLACK_PEN ); + else + dc.SetPen( *wxTRANSPARENT_PEN ); + + dc.DrawRectangle( rect ); +} + +void +wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) +{ + // draw the pixels manually because the "dots" in wxPen with wxDOT style + // may be short traits and not really dots + // + // note that to behave in the same manner as DrawRect(), we must exclude + // the bottom and right borders from the rectangle + wxCoord x1 = rect.GetLeft(), + y1 = rect.GetTop(), + x2 = rect.GetRight(), + y2 = rect.GetBottom(); + + dc.SetPen(m_penBlack); + +#ifdef __WXMAC__ + dc.SetLogicalFunction(wxCOPY); +#else + // this seems to be closer than what Windows does than wxINVERT although + // I'm still not sure if it's correct + dc.SetLogicalFunction(wxAND_REVERSE); +#endif + + wxCoord z; + for ( z = x1 + 1; z < x2; z += 2 ) + dc.DrawPoint(z, rect.GetTop()); + + wxCoord shift = z == x2 ? 0 : 1; + for ( z = y1 + shift; z < y2; z += 2 ) + dc.DrawPoint(x2, z); + + shift = z == y2 ? 0 : 1; + for ( z = x2 - shift; z > x1; z -= 2 ) + dc.DrawPoint(z, y2); + + shift = z == x1 ? 0 : 1; + for ( z = y2 - shift; z > y1; z -= 2 ) + dc.DrawPoint(x1, z); + + dc.SetLogicalFunction(wxCOPY); } +// ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. +// ---------------------------------------------------------------------------- + class wxGenericRendererModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) public: wxGenericRendererModule() {} - bool OnInit() { return true; }; - void OnExit() { wxRendererGeneric::Cleanup(); }; + bool OnInit() { return true; } + void OnExit() { wxRendererGeneric::Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) -