X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/068becf5625117fda98c6a6f94433c5b5147e367..43ff861df48f0837dac98005dd397c5f127ca136:/include/wx/math.h?ds=inline diff --git a/include/wx/math.h b/include/wx/math.h index bff0683c94..33831c274d 100644 --- a/include/wx/math.h +++ b/include/wx/math.h @@ -22,9 +22,9 @@ #define M_PI 3.1415926535897932384626433832795 #endif -/* Scaling factors for various unit conversions */ +/* Scaling factors for various unit conversions: 1 inch = 2.54 cm */ #ifndef METRIC_CONVERSION_CONSTANT - #define METRIC_CONVERSION_CONSTANT 0.0393700787 + #define METRIC_CONVERSION_CONSTANT (1/25.4) #endif #ifndef mm2inches @@ -57,9 +57,16 @@ #if defined(__VISUALC__) || defined(__BORLANDC__) || defined(__WATCOMC__) #include #define wxFinite(x) _finite(x) -#elif defined(__GNUG__)||defined(__GNUWIN32__)||defined(__DJGPP__)|| \ +#elif defined(__MINGW64__) + // add more compilers with C99 support here: using C99 isfinite() is + // preferable to using BSD-ish finite() + #define wxFinite(x) isfinite(x) +#elif ( defined(__GNUG__)||defined(__GNUWIN32__)||defined(__DJGPP__)|| \ defined(__SGI_CC__)||defined(__SUNCC__)||defined(__XLC__)|| \ - defined(__HPUX__)||defined(__MWERKS__) + defined(__HPUX__)||defined(__MWERKS__) ) && ( !defined(wxOSX_USE_IPHONE) || wxOSX_USE_IPHONE == 0 ) +#ifdef __SOLARIS__ +#include +#endif #define wxFinite(x) finite(x) #else #define wxFinite(x) ((x) == (x)) @@ -77,37 +84,52 @@ #endif #ifdef __cplusplus -#ifdef __INTELC__ -inline bool wxIsSameDouble(double x, double y) -{ - // VZ: this warning, given for operators==() and !=() is not wrong, as == - // shouldn't be used with doubles, but we get too many of them and - // removing these operators is probably not a good idea - // - // Maybe we should alway compare doubles up to some "epsilon" precision - #pragma warning(push) - - // floating-point equality and inequality comparisons are unreliable - #pragma warning(disable: 1572) - - return x == y; - - #pragma warning(pop) -} -#else /* !__INTELC__ */ -inline bool wxIsSameDouble(double x, double y) { return x == y; } -#endif /* __INTELC__/!__INTELC__ */ - -inline bool wxIsNullDouble(double x) { return wxIsSameDouble(x, 0.); } + + #ifdef __INTELC__ + + inline bool wxIsSameDouble(double x, double y) + { + // VZ: this warning, given for operators==() and !=() is not wrong, as == + // shouldn't be used with doubles, but we get too many of them and + // removing these operators is probably not a good idea + // + // Maybe we should always compare doubles up to some "epsilon" precision + #pragma warning(push) + + // floating-point equality and inequality comparisons are unreliable + #pragma warning(disable: 1572) + + return x == y; + + #pragma warning(pop) + } + + #else /* !__INTELC__ */ + + inline bool wxIsSameDouble(double x, double y) { return x == y; } + + #endif /* __INTELC__/!__INTELC__ */ + + inline bool wxIsNullDouble(double x) { return wxIsSameDouble(x, 0.); } + + inline int wxRound(double x) + { + wxASSERT_MSG( x > INT_MIN - 0.5 && x < INT_MAX + 0.5, + wxT("argument out of supported range") ); + + #if defined(HAVE_ROUND) + return int(round(x)); + #else + return (int)(x < 0 ? x - 0.5 : x + 0.5); + #endif + } #endif /* __cplusplus */ #if defined(__WXMSW__) && !defined(__WXWINCE__) #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) -#elif defined( __WXMAC__ ) - #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) ) #else - #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) + #define wxMulDivInt32( a , b , c ) (wxRound((a)*(((wxDouble)b)/((wxDouble)c)))) #endif #if wxUSE_APPLE_IEEE @@ -115,8 +137,15 @@ inline bool wxIsNullDouble(double x) { return wxIsSameDouble(x, 0.); } extern "C" { #endif /* functions from common/extended.c */ - extern wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes); - extern void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes); + WXDLLIMPEXP_BASE wxFloat64 wxConvertFromIeeeExtended(const wxInt8 *bytes); + WXDLLIMPEXP_BASE void wxConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes); + + /* use wxConvertFromIeeeExtended() and wxConvertToIeeeExtended() instead */ +#if WXWIN_COMPATIBILITY_2_8 + wxDEPRECATED( WXDLLIMPEXP_BASE wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes) ); + wxDEPRECATED( WXDLLIMPEXP_BASE void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes) ); +#endif // WXWIN_COMPATIBILITY_2_8 + #ifdef __cplusplus } #endif