X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/05e2b077c6187ff4d894e4af58ccd99536c9c584..cb73e6001f891ae46b12a1e4ca39b93649cb6099:/src/motif/app.cpp diff --git a/src/motif/app.cpp b/src/motif/app.cpp index 0185173142..0641c9878e 100644 --- a/src/motif/app.cpp +++ b/src/motif/app.cpp @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "app.h" #endif @@ -71,7 +71,7 @@ wxHashTable *wxWidgetHashTable = NULL; IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) - EVT_IDLE(wxApp::OnIdle) + EVT_IDLE(wxAppBase::OnIdle) END_EVENT_TABLE() #ifdef __WXDEBUG__ @@ -141,7 +141,7 @@ wxApp::~wxApp() delete m_perDisplayData; - wxTheApp = NULL; + wxApp::SetInstance(NULL); } bool wxApp::Initialized() @@ -170,15 +170,6 @@ int wxApp::MainLoop() return 0; } -// Processes an idle event. -// Returns TRUE if more time is needed. -bool wxApp::ProcessIdle() -{ - wxIdleEvent event; - - return ProcessEvent(event) && event.MoreRequested(); -} - void wxApp::ExitMainLoop() { if( m_eventLoop->IsRunning() ) @@ -212,86 +203,6 @@ void wxApp::HandlePropertyChange(WXEvent *event) XtDispatchEvent((XEvent*) event); /* let Motif do the work */ } -void wxApp::OnIdle(wxIdleEvent& event) -{ - static bool inOnIdle = FALSE; - - // Avoid recursion (via ProcessEvent default case) - if (inOnIdle) - return; - - inOnIdle = TRUE; - - // If there are pending events, we must process them: pending events - // are either events to the threads other than main or events posted - // with wxPostEvent() functions - // GRG: I have moved this here so that all pending events are processed - // before starting to delete any objects. This behaves better (in - // particular, wrt wxPostEvent) and is coherent with wxGTK's current - // behaviour. Also removed the '#if wxUSE_THREADS' around it. - // Changed Mar/2000 before 2.1.14 - - // Flush pending events. - ProcessPendingEvents(); - - // 'Garbage' collection of windows deleted with Close(). - DeletePendingObjects(); - - // flush the logged messages if any - wxLog *pLog = wxLog::GetActiveTarget(); - if ( pLog != NULL && pLog->HasPendingMessages() ) - pLog->Flush(); - - // Send OnIdle events to all windows - bool needMore = SendIdleEvents(); - - if (needMore) - event.RequestMore(TRUE); - - inOnIdle = FALSE; -} - -// Send idle event to all top-level windows -bool wxApp::SendIdleEvents() -{ - bool needMore = FALSE; - - wxWindowList::Node* node = wxTopLevelWindows.GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - node = node->GetNext(); - } - - return needMore; -} - -// Send idle event to window and all subwindows -bool wxApp::SendIdleEvents(wxWindow* win) -{ - bool needMore = FALSE; - - wxIdleEvent event; - event.SetEventObject(win); - win->GetEventHandler()->ProcessEvent(event); - - if (event.MoreRequested()) - needMore = TRUE; - - wxWindowList::Node* node = win->GetChildren().GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if (SendIdleEvents(win)) - needMore = TRUE; - - node = node->GetNext(); - } - return needMore ; -} - static char *fallbackResources[] = { "*menuBar.marginHeight: 0", "*menuBar.shadowThickness: 1",