X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/05d61b6996270dfed35546f24569e327d84e260f..441582ddd82b2bea7b63d25afc4c6e51f2d2fce0:/wxPython/BUILD.win32.txt diff --git a/wxPython/BUILD.win32.txt b/wxPython/BUILD.win32.txt index 0687e8d53d..163cc1664c 100644 --- a/wxPython/BUILD.win32.txt +++ b/wxPython/BUILD.win32.txt @@ -41,10 +41,34 @@ the free mingw32 or Borland compilers, but I havn't tried them yet. If anybody wants to try it I'll take any required patches for the setup script and for these instructions. + +UNICODE +------- + +To build the version of wxWindows/wxPython that uses the unicode +version of the Win32 APIs, just follow the steps below with these +changes: + + a. You'll need the MSLU runtime DLL and import lib. The former can + be downloaded from Microsoft, the latter is part of the latest + Platform SDK from Microsoft (see msdn.microsoft.com for + details). An alternative implementation of import lib can be + downloaded from http://libunicows.sourceforge.net + + b. Add "UNICODE=1 MSLU=1" to the nmake command line when building + wxWindows. + + c. Add "UNICODE=1" to the setup.py commandline when building + wxPython. + + d. See the notes in CHANGES.txt about unicode. + + And now on to the fun stuff... + 1. Get the wxWindows sources ---------------------------- @@ -87,7 +111,9 @@ D. Change to the wx2\include\wx\msw directory and copy setup0.h to wxUSE_CMDLINE_PARSER 0 wxUSE_FSVOLUME 0 wxUSE_DIALUP_MANAGER 0 + wxUSE_DYNAMIC_LOADER 0 wxUSE_TREELAYOUT 0 + wxUSE_MS_HTML_HELP 0 wxUSE_POSTSCRIPT 1