X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/04857cb707be4de8083e599fc2e1967c77eb7f5e..2d6dd9c09e7084d402fc923d2f09d8b7158a1a04:/include/wx/renderer.h diff --git a/include/wx/renderer.h b/include/wx/renderer.h index e343989a2a..0f603773e0 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -5,12 +5,12 @@ // Modified by: // Created: 20.07.2003 // RCS-ID: $Id$ -// Copyright: (c) 2003 Vadim Zeitlin +// Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// /* - Renderers are used in wxWindows for two similar but different things: + Renderers are used in wxWidgets for two similar but different things: (a) wxUniversal uses them to draw everything, i.e. all the control (b) all the native ports use them to draw generic controls only @@ -54,6 +54,7 @@ enum wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked + wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state wxCONTROL_FLAGS_MASK = 0x000000ff, @@ -153,6 +154,49 @@ public: wxOrientation orient, int flags = 0) = 0; + // draw a combobox dropdown button + // + // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw a dropdown arrow + // + // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw check button + // + // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw blank button + // + // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw rectangle indicating that an item in e.g. a list control + // has been selected or focused + // + // flags may use + // wxCONTROL_SELECTED (item is selected, e.g. draw background) + // wxCONTROL_CURRENT (item is the current item, e.g. dotted border) + // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise) + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; // geometry functions // ------------------ @@ -244,6 +288,35 @@ public: { m_rendererNative.DrawSplitterSash(win, dc, size, position, orient, flags); } + virtual void DrawComboBoxDropButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) + { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); } + + virtual void DrawDropArrow(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) + { m_rendererNative.DrawDropArrow(win, dc, rect, flags); } + + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); } + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawPushButton( win, dc, rect, flags ); } + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); } virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); } @@ -273,4 +346,3 @@ wxRendererNative& wxRendererNative::GetDefault() #endif // !wxHAS_NATIVE_RENDERER #endif // _WX_RENDERER_H_ -