X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/03e11df5470fd64d9d9a669d0b50b84c2d714736..bd73ba41f93a040ecf9c18040d7f788992d0a6ec:/include/wx/dynarray.h?ds=sidebyside diff --git a/include/wx/dynarray.h b/include/wx/dynarray.h index c72a62f636..7e064dfc0b 100644 --- a/include/wx/dynarray.h +++ b/include/wx/dynarray.h @@ -122,6 +122,8 @@ protected: int Index(long lItem, bool bFromEnd = FALSE) const; /// search for an item using binary search in a sorted array int Index(long lItem, CMPFUNC fnCompare) const; + /// search for a place to insert the element into a sorted array + size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const; /// add new element at the end void Add(long lItem); /// add item assuming the array is sorted with fnCompare function @@ -199,7 +201,6 @@ public: \ void Insert(T Item, size_t uiIndex) \ { wxBaseArray::Insert((long)Item, uiIndex) ; } \ \ - void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \ void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \ void Remove(T Item) \ { int iIndex = Index(Item); \ @@ -221,6 +222,10 @@ public: \ // 3) it has no Sort() method because it's always sorted // 4) Index() method is much faster (the sorted arrays use binary search // instead of linear one), but Add() is slower. +// 5) there is no Insert() method because you can't insert an item into the +// given position in a sorted array but there is IndexForInsert()/AddAt() +// pair which may be used to optimize a common operation of "insert only if +// not found" // // Summary: use this class when the speed of Index() function is important, use // the normal arrays otherwise. @@ -259,10 +264,16 @@ public: \ int Index(T Item) const \ { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\ \ + size_t IndexForInsert(T Item) const \ + { return wxBaseArray::IndexForInsert((long)Item, \ + (CMPFUNC)m_fnCompare); } \ + \ + void AddAt(T item, size_t index) \ + { wxBaseArray::Insert((long)item, index); } \ + \ void Add(T Item) \ { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \ \ - void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \ void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \ void Remove(T Item) \ { int iIndex = Index(Item); \ @@ -311,7 +322,6 @@ public: \ T* Detach(size_t uiIndex) \ { T* p = (T*)wxBaseArray::Item(uiIndex); \ wxBaseArray::RemoveAt(uiIndex); return p; } \ - void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \ void RemoveAt(size_t uiIndex); \ \ void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \ @@ -448,16 +458,16 @@ WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid); //@} // ----------------------------------------------------------------------------- -// convinience macros +// convenience macros // ----------------------------------------------------------------------------- // append all element of one array to another one #define WX_APPEND_ARRAY(array, other) \ { \ - size_t count = other.Count(); \ + size_t count = (other).Count(); \ for ( size_t n = 0; n < count; n++ ) \ { \ - array.Add(other[n]); \ + (array).Add((other)[n]); \ } \ } @@ -469,13 +479,13 @@ WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid); // count on it)! #define WX_CLEAR_ARRAY(array) \ { \ - size_t count = array.Count(); \ + size_t count = (array).Count(); \ for ( size_t n = 0; n < count; n++ ) \ { \ - delete array[n]; \ + delete (array)[n]; \ } \ \ - array.Empty(); \ + (array).Empty(); \ } #endif // _DYNARRAY_H