X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/036da5e37479c4e2bc3493d3a7a37ac629757515..29c99ad3597ad722ed540b1e600f3ae3afe0f872:/src/msw/button.cpp diff --git a/src/msw/button.cpp b/src/msw/button.cpp index c00c3d11d0..2763c945b0 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -5,8 +5,8 @@ // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -31,6 +31,7 @@ #if wxUSE_BUTTON #ifndef WX_PRECOMP + #include "wx/app.h" #include "wx/button.h" #include "wx/brush.h" #include "wx/panel.h" @@ -134,24 +135,33 @@ WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const wxSize wxButton::DoGetBestSize() const { - wxString label = wxGetWindowText(GetHWND()); int wBtn; - GetTextExtent(label, &wBtn, NULL); + GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL); int wChar, hChar; wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); - // add a margin - the button is wider than just its label + // add a margin -- the button is wider than just its label wBtn += 3*wChar; // the button height is proportional to the height of the font used int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); - wxSize sz = GetDefaultSize(); - if (wBtn > sz.x) sz.x = wBtn; - if (hBtn > sz.y) sz.y = hBtn; + // all buttons have at least the standard size unless the user explicitly + // wants them to be of smaller size and used wxBU_EXACTFIT style when + // creating the button + if ( !HasFlag(wxBU_EXACTFIT) ) + { + wxSize sz = GetDefaultSize(); + if (wBtn > sz.x) + sz.x = wBtn; + if (hBtn > sz.y) + sz.y = hBtn; + + return sz; + } - return sz; + return wxSize(wBtn, hBtn); } /* static */ @@ -183,6 +193,40 @@ wxSize wxButtonBase::GetDefaultSize() // default button handling // ---------------------------------------------------------------------------- +/* + "Everything you ever wanted to know about the default buttons" or "Why do we + have to do all this?" + + In MSW the default button should be activated when the user presses Enter + and the current control doesn't process Enter itself somehow. This is + handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID + Another aspect of "defaultness" is that the default button has different + appearance: this is due to BS_DEFPUSHBUTTON style which is completely + separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should + be unset if our parent window is not active so it should be unset whenever + we lose activation and set back when we regain it. + + Final complication is that when a button is active, it should be the default + one, i.e. pressing Enter on a button always activates it and not another + one. + + We handle this by maintaining a permanent and a temporary default items in + wxControlContainer (both may be NULL). When a button becomes the current + control (i.e. gets focus) it sets itself as the temporary default which + ensures that it has the right appearance and that Enter will be redirected + to it. When the button loses focus, it unsets the temporary default and so + the default item will be the permanent default -- that is the default button + if any had been set or none otherwise, which is just what we want. + + NB: all this is quite complicated by now and the worst is that normally + it shouldn't be necessary at all as for the normal Windows programs + DefWindowProc() and IsDialogMessage() take care of all this + automatically -- however in wxWindows programs this doesn't work for + nested hierarchies (i.e. a notebook inside a notebook) for unknown + reason and so we have to reproduce all this code ourselves. It would be + very nice if we could avoid doing it. + */ + // set this button as the (permanently) default one in its panel void wxButton::SetDefault() { @@ -190,13 +234,15 @@ void wxButton::SetDefault() wxCHECK_RET( parent, _T("button without parent?") ); - // set this one as the default button both for wxWindows and Windows + // set this one as the default button both for wxWindows ... wxWindow *winOldDefault = parent->SetDefaultItem(this); - ::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L); - UpdateDefaultStyle(this, winOldDefault); + // ... and Windows + SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); + SetDefaultStyle(this, TRUE); } +// set this button as being currently default void wxButton::SetTmpDefault() { wxWindow *parent = GetParent(); @@ -205,13 +251,12 @@ void wxButton::SetTmpDefault() wxWindow *winOldDefault = parent->GetDefaultItem(); parent->SetTmpDefaultItem(this); - if ( winOldDefault != this ) - { - UpdateDefaultStyle(this, winOldDefault); - } - //else: no styles to update + + SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); + SetDefaultStyle(this, TRUE); } +// unset this button as currently default, it may still stay permanent default void wxButton::UnsetTmpDefault() { wxWindow *parent = GetParent(); @@ -221,54 +266,64 @@ void wxButton::UnsetTmpDefault() parent->SetTmpDefaultItem(NULL); wxWindow *winOldDefault = parent->GetDefaultItem(); - if ( winOldDefault != this ) - { - UpdateDefaultStyle(winOldDefault, this); - } - //else: we had been default before anyhow + + SetDefaultStyle(this, FALSE); + SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE); } /* static */ void -wxButton::UpdateDefaultStyle(wxWindow *winDefault, wxWindow *winOldDefault) +wxButton::SetDefaultStyle(wxButton *btn, bool on) { - // clear the BS_DEFPUSHBUTTON for the old default button - wxButton *btnOldDefault = wxDynamicCast(winOldDefault, wxButton); - if ( btnOldDefault && btnOldDefault != winDefault ) + // we may be called with NULL pointer -- simpler to do the check here than + // in the caller which does wxDynamicCast() + if ( !btn ) + return; + + // first, let DefDlgProc() know about the new default button + if ( on ) { - // remove the BS_DEFPUSHBUTTON style from the other button - long style = ::GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE); + // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have + // focus at all any more + if ( !wxTheApp->IsActive() ) + return; - // don't do it with the owner drawn buttons because it will reset - // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)! - if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) - { - style &= ~BS_DEFPUSHBUTTON; - ::SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L); - } - else + // look for a panel-like window + wxWindow *win = btn->GetParent(); + while ( win && !win->HasFlag(wxTAB_TRAVERSAL) ) + win = win->GetParent(); + + if ( win ) { - // redraw the button - it will notice itself that it's not the - // default one any longer - btnOldDefault->Refresh(); + ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L); + + // sending DM_SETDEFID also changes the button style to + // BS_DEFPUSHBUTTON so there is nothing more to do } } - // and set BS_DEFPUSHBUTTON for this button - wxButton *btnDefault = wxDynamicCast(winDefault, wxButton); - if ( btnDefault ) + // then also change the style as needed + long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE); + if ( !(style & BS_DEFPUSHBUTTON) == on ) { - long style = ::GetWindowLong(GetHwndOf(btnDefault), GWL_STYLE); + // don't do it with the owner drawn buttons because it will + // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW & + // BS_DEFPUSHBUTTON != 0)! if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) { - style |= BS_DEFPUSHBUTTON; - ::SendMessage(GetHwndOf(btnDefault), BM_SETSTYLE, style, 1L); + ::SendMessage(GetHwndOf(btn), BM_SETSTYLE, + on ? style | BS_DEFPUSHBUTTON + : style & ~BS_DEFPUSHBUTTON, + 1L /* redraw */); } - else + else // owner drawn { - btnDefault->Refresh(); + // redraw the button - it will notice itself that it's + // [not] the default one [any longer] + btn->Refresh(); } } + //else: already has correct style } // ---------------------------------------------------------------------------- @@ -297,9 +352,18 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) bool processed = FALSE; switch ( param ) { + // NOTE: Apparently older versions (NT 4?) of the common controls send + // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn + // buttons, so in order to send two EVET_BUTTON events we should + // catch both types. Currently (Feb 2003) up-to-date versions of + // win98, win2k and winXP all send two BN_CLICKED messages for + // all button types, so we don't catch BN_DOUBLECLICKED anymore + // in order to not get 3 EVT_BUTTON events. If this is a problem + // then we need to figure out which version of the comctl32 changed + // this behaviour and test for it. + case 1: // message came from an accelerator case BN_CLICKED: // normal buttons send this - case BN_DOUBLECLICKED: // owner-drawn ones also send this processed = SendClickEvent(); break; } @@ -351,8 +415,8 @@ static void DrawButtonText(HDC hdc, COLORREF colOld = SetTextColor(hdc, col); int modeOld = SetBkMode(hdc, TRANSPARENT); - DrawText(hdc, text, text.length(), pRect, - DT_CENTER | DT_VCENTER | DT_SINGLELINE); + // Note: we must have DT_SINGLELINE for DT_VCENTER to work. + ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER); SetBkMode(hdc, modeOld); SetTextColor(hdc, colOld);