X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/02f170d7be867d5ec7346a107bf8fa639cd91b90..15d1fd3f6f5083ccad4a338084f6ee7802f6a0dc:/include/wx/msw/wince/setup.h?ds=sidebyside diff --git a/include/wx/msw/wince/setup.h b/include/wx/msw/wince/setup.h index ed6bcacb99..f0c50f6861 100644 --- a/include/wx/msw/wince/setup.h +++ b/include/wx/msw/wince/setup.h @@ -303,11 +303,18 @@ // usually more limited) implementations are used which allows to avoid the // dependency on the C++ run-time library. // -// Default is 1 if compiler supports it. +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. // -// Recommended setting: 1 unless you use a system without good implementation -// of STL. -#define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the @@ -796,6 +803,7 @@ // // Recommended setting: 1 #define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow #define wxUSE_BUTTON 1 // wxButton #define wxUSE_BMPBUTTON 1 // wxBitmapButton #define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl @@ -1354,6 +1362,16 @@ // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 +// Should wxDC provide SetTransformMatrix() and related methods? +// +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). +// +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 + // ---------------------------------------------------------------------------- // image format support // ----------------------------------------------------------------------------