X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/01871bf642aa91f0150285fa71e18151721de8e0..8e77fd8bca165aab9709649d79a7cbc6a172d4e1:/include/wx/osx/setup0.h?ds=inline diff --git a/include/wx/osx/setup0.h b/include/wx/osx/setup0.h index 366f0b039f..a20acabe4b 100644 --- a/include/wx/osx/setup0.h +++ b/include/wx/osx/setup0.h @@ -152,7 +152,7 @@ // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin / CodeWarrior +// ignored for MinGW/Cygwin. // // Default is 0 // @@ -268,6 +268,17 @@ // Recommended setting: 1 if you want to support multiple languages #define wxUSE_PRINTF_POS_PARAMS 1 +// Enable the use of compiler-specific thread local storage keyword, if any. +// This is used for wxTLS_XXX() macros implementation and normally should use +// the compiler-provided support as it's simpler and more efficient, but must +// not use it if wxWidgets is used in a dynamically loaded Win32 (i.e. using +// LoadLibrary()/GetProcAddress()) as this triggers a bug in compiler TLS +// support that results in crashes when any TLS variables are used. So if you +// are building a Win32 DLL using wxWidgets that can be loaded dynamically, set +// this to 0. +// +// Default is 1, but set to 0 if the scenario above is applicable. +#define wxUSE_COMPILER_TLS 1 // ---------------------------------------------------------------------------- // Interoperability with the standard library. @@ -304,11 +315,18 @@ // usually more limited) implementations are used which allows to avoid the // dependency on the C++ run-time library. // -// Default is 1 if compiler supports it. +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. // -// Recommended setting: 1 unless you use a system without good implementation -// of STL. -#define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT +// Default is 0 for compatibility reasons. +// +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the @@ -350,6 +368,17 @@ // wxWidgets. #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 + // ---------------------------------------------------------------------------- // non GUI features selection @@ -688,6 +717,34 @@ // Recommended setting: 1 #define wxUSE_STC 1 +// Use wxWidget's web viewing classes +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_WEBVIEW 1 + +// Use the IE wxWebView backend +// +// Default is 1 on MSW +// +// Recommended setting: 1 +#ifdef __WXMSW__ +#define wxUSE_WEBVIEW_IE 1 +#else +#define wxUSE_WEBVIEW_IE 0 +#endif + +// Use the WebKit wxWebView backend +// +// Default is 1 on GTK and OSX +// +// Recommended setting: 1 +#if defined(__WXGTK__) || defined(__WXOSX__) +#define wxUSE_WEBVIEW_WEBKIT 1 +#else +#define wxUSE_WEBVIEW_WEBKIT 0 +#endif // Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced // 2D drawing API. (Still somewhat experimental) @@ -786,6 +843,7 @@ // // Recommended setting: 1 #define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow #define wxUSE_BUTTON 1 // wxButton #define wxUSE_BMPBUTTON 1 // wxBitmapButton #define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl @@ -821,8 +879,10 @@ #define wxUSE_STATTEXT 1 // wxStaticText #define wxUSE_STATBMP 1 // wxStaticBitmap #define wxUSE_TEXTCTRL 1 // wxTextCtrl +#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl #define wxUSE_TOGGLEBTN 1 // requires wxButton #define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. @@ -1039,6 +1099,14 @@ // Recommended setting: 1 #define wxUSE_NOTIFICATION_MESSAGE 1 +// wxRichToolTip is a customizable tooltip class which has more functionality +// than the stock (but native, unlike this class) wxToolTip. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely set to 0 if you don't need it) +#define wxUSE_RICHTOOLTIP 1 + // Use wxSashWindow class. // // Default is 1. @@ -1344,28 +1412,15 @@ // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 -// ---------------------------------------------------------------------------- -// other compiler (mis)features -// ---------------------------------------------------------------------------- - -// Set this to 0 if your compiler can't cope with omission of prototype -// parameters. -// -// Default is 1. -// -// Recommended setting: 1 (should never need to set this to 0) -#define REMOVE_UNUSED_ARG 1 - -// VC++ 4.2 and above allows and but you can't mix -// them. Set this option to 1 to use , 0 to use . -// -// Note that newer compilers (including VC++ 7.1 and later) don't support -// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// Should wxDC provide SetTransformMatrix() and related methods? // -// Default is 0. +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). // -// Recommended setting: 0, only set to 1 if you use a really old compiler -#define wxUSE_IOSTREAMH 0 +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support @@ -1434,21 +1489,28 @@ /* --- end common options --- */ // ---------------------------------------------------------------------------- -// Mac-specific settings +// Unix-specific options settings // ---------------------------------------------------------------------------- -// override some settings for Metrowerks -// -// VZ: isn't this file only used when building with Metrowerks anyhow? -// CS: no, it is also used by the Xcode projects -#ifdef __MWERKS__ - #undef wxUSE_DEBUG_CONTEXT - #define wxUSE_DEBUG_CONTEXT 1 +// use wxSelectDispatcher class +#define wxUSE_SELECT_DISPATCHER 1 - #undef wxUSE_STD_IOSTREAM - // CS: I have to set this to 0 now, as shared builds are having problems - #define wxUSE_STD_IOSTREAM 0 -#endif +// use wxEpollDispatcher class (Linux only) +#define wxUSE_EPOLL_DISPATCHER 0 + +/* + Use GStreamer for Unix. + + Default is 0 as this requires a lot of dependencies which might not be + available. + + Recommended setting: 1 (wxMediaCtrl won't work by default without it). + */ +#define wxUSE_GSTREAMER 0 + +// ---------------------------------------------------------------------------- +// Mac-specific settings +// ---------------------------------------------------------------------------- #undef wxUSE_GRAPHICS_CONTEXT #define wxUSE_GRAPHICS_CONTEXT 1