X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/01871bf642aa91f0150285fa71e18151721de8e0..7d3f6b4ded6aa412cb1cc306fef478955d448c5b:/include/wx/univ/setup0.h diff --git a/include/wx/univ/setup0.h b/include/wx/univ/setup0.h index 09877b29f6..fd37d88b06 100644 --- a/include/wx/univ/setup0.h +++ b/include/wx/univ/setup0.h @@ -302,11 +302,20 @@ // usually more limited) implementations are used which allows to avoid the // dependency on the C++ run-time library. // -// Default is 1 if compiler supports it. +// Default is 1 if compiler supports it. Currently this means not one of the +// compilers mentioned in wxUSE_STD_DEFAULT comment and also not VC6 as it +// needs non-default options for such build to avoid getting "fatal error +// C1076: compiler limit : internal heap limit reached; use /Zm to specify a +// higher limit" in its own standard headers, so you need to ensure you do +// increase the heap size before enabling this option for this compiler. // // Recommended setting: 1 unless you use a system without good implementation // of STL. -#define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT +#if defined(_MSC_VER) && _MSC_VER < 1300 + #define wxUSE_STD_CONTAINERS 0 +#else + #define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT +#endif // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the @@ -348,6 +357,17 @@ // wxWidgets. #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 + // ---------------------------------------------------------------------------- // non GUI features selection @@ -1342,28 +1362,15 @@ // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 -// ---------------------------------------------------------------------------- -// other compiler (mis)features -// ---------------------------------------------------------------------------- - -// Set this to 0 if your compiler can't cope with omission of prototype -// parameters. -// -// Default is 1. -// -// Recommended setting: 1 (should never need to set this to 0) -#define REMOVE_UNUSED_ARG 1 - -// VC++ 4.2 and above allows and but you can't mix -// them. Set this option to 1 to use , 0 to use . +// Should wxDC provide SetTransformMatrix() and related methods? // -// Note that newer compilers (including VC++ 7.1 and later) don't support -// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). // -// Default is 0. -// -// Recommended setting: 0, only set to 1 if you use a really old compiler -#define wxUSE_IOSTREAMH 0 +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support @@ -1487,7 +1494,7 @@ // Recommended setting: 1, required by wxMediaCtrl #define wxUSE_ACTIVEX 1 -// wxDC cacheing implementation +// wxDC caching implementation #define wxUSE_DC_CACHEING 1 // Set this to 1 to enable wxDIB class used internally for manipulating