X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/01871bf642aa91f0150285fa71e18151721de8e0..2c336e249e8c3dac4390ba0c23a22d5ba35b579b:/include/wx/setup_inc.h diff --git a/include/wx/setup_inc.h b/include/wx/setup_inc.h index 27d017ecd3..39e7081696 100644 --- a/include/wx/setup_inc.h +++ b/include/wx/setup_inc.h @@ -299,11 +299,18 @@ // usually more limited) implementations are used which allows to avoid the // dependency on the C++ run-time library. // -// Default is 1 if compiler supports it. +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. // -// Recommended setting: 1 unless you use a system without good implementation -// of STL. -#define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the @@ -345,6 +352,17 @@ // wxWidgets. #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 + // ---------------------------------------------------------------------------- // non GUI features selection @@ -781,6 +799,7 @@ // // Recommended setting: 1 #define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow #define wxUSE_BUTTON 1 // wxButton #define wxUSE_BMPBUTTON 1 // wxBitmapButton #define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl @@ -818,6 +837,7 @@ #define wxUSE_TEXTCTRL 1 // wxTextCtrl #define wxUSE_TOGGLEBTN 1 // requires wxButton #define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. @@ -1339,28 +1359,15 @@ // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 -// ---------------------------------------------------------------------------- -// other compiler (mis)features -// ---------------------------------------------------------------------------- - -// Set this to 0 if your compiler can't cope with omission of prototype -// parameters. -// -// Default is 1. -// -// Recommended setting: 1 (should never need to set this to 0) -#define REMOVE_UNUSED_ARG 1 - -// VC++ 4.2 and above allows and but you can't mix -// them. Set this option to 1 to use , 0 to use . +// Should wxDC provide SetTransformMatrix() and related methods? // -// Note that newer compilers (including VC++ 7.1 and later) don't support -// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). // -// Default is 0. -// -// Recommended setting: 0, only set to 1 if you use a really old compiler -#define wxUSE_IOSTREAMH 0 +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support