X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/01495abf8755b0be46b4c65d6c7c48e9460f102b..58daa7b2644f4725071c67cd8b9915808212d409:/interface/wx/button.h?ds=sidebyside diff --git a/interface/wx/button.h b/interface/wx/button.h index 79d9858866..697fc73f6c 100644 --- a/interface/wx/button.h +++ b/interface/wx/button.h @@ -50,7 +50,7 @@ @beginEventEmissionTable{wxCommandEvent} @event{EVT_BUTTON(id, func)} - Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked. + Process a @c wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked. @endEventTable @@ -78,7 +78,11 @@ get reasonably good behaviour on all platforms. All of the bitmaps must be of the same size and the normal bitmap must be - set first (to a valid bitmap), before setting any other ones. + set first (to a valid bitmap), before setting any other ones. Also, if the + size of the bitmaps is changed later, you need to change the size of the + normal bitmap before setting any other bitmaps with the new size (and you + do need to reset all of them as their original values can be lost when the + normal bitmap size changes). The position of the image inside the button be configured using SetBitmapPosition(). By default the image is on the left of the text.