X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/00c1c94cda3a685d46bc5232fb04d7f444beff54..ac0c512d865e6236fc81882cb84cc38d09f8f0ec:/src/aui/floatpane.cpp diff --git a/src/aui/floatpane.cpp b/src/aui/floatpane.cpp index e6cc086950..1a7357f824 100644 --- a/src/aui/floatpane.cpp +++ b/src/aui/floatpane.cpp @@ -36,21 +36,21 @@ #include "wx/msw/private.h" #endif -IMPLEMENT_CLASS( wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass ) +IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass) wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, wxAuiManager* owner_mgr, const wxAuiPaneInfo& pane, wxWindowID id /*= wxID_ANY*/, long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | - wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | + wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | wxCLIP_CHILDREN */) : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString, pane.floating_pos, pane.floating_size, - style | + style | (pane.HasCloseButton()?wxCLOSE_BOX:0) | - (pane.HasMaximizeButton()?wxMAXIMIZE:0) | + (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) | (pane.IsFixed()?0:wxRESIZE_BORDER) ) { @@ -58,7 +58,7 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, m_moving = false; m_mgr.SetManagedWindow(this); m_solid_drag = true; - + // find out if the system supports solid window drag. // on non-msw systems, this is assumed to be the case #ifdef __WXMSW__ @@ -66,14 +66,15 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent, SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0); m_solid_drag = b ? true : false; #endif - + SetExtraStyle(wxWS_EX_PROCESS_IDLE); } wxAuiFloatingFrame::~wxAuiFloatingFrame() { // if we do not do this, then we can crash... - if(m_owner_mgr && m_owner_mgr->m_action_window == this) { + if(m_owner_mgr && m_owner_mgr->m_action_window == this) + { m_owner_mgr->m_action_window = NULL; } m_mgr.UnInit(); @@ -91,6 +92,19 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) Layer(0).Row(0).Position(0); // Carry over the minimum size + wxSize pane_min_size = pane.window->GetMinSize(); + + // if the frame window's max size is greater than the min size + // then set the max size to the min size as well + wxSize cur_max_size = GetMaxSize(); + if (cur_max_size.IsFullySpecified() && + (cur_max_size.x < pane.min_size.x || + cur_max_size.y < pane.min_size.y) + ) + { + SetMaxSize(pane_min_size); + } + SetMinSize(pane.window->GetMinSize()); m_mgr.AddPane(m_pane_window, contained_pane); @@ -112,7 +126,7 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) { SetSize(pane.floating_size); } - else + else { wxSize size = pane.best_size; if (size == wxDefaultSize) @@ -122,15 +136,21 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane) if (pane.HasGripper()) { if (pane.HasGripperTop()) - size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); + size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); else - size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); + size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); } SetClientSize(size); } } +wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const +{ + return m_owner_mgr; +} + + void wxAuiFloatingFrame::OnSize(wxSizeEvent& event) { m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize()); @@ -139,8 +159,10 @@ void wxAuiFloatingFrame::OnSize(wxSizeEvent& event) void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt) { m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt); - if (!evt.GetVeto()) + if (!evt.GetVeto()) { + m_mgr.DetachPane(m_pane_window); Destroy(); + } } void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) @@ -157,8 +179,8 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) m_moving = true; return; } - - + + wxRect win_rect = GetRect(); if (win_rect == m_last_rect) @@ -171,7 +193,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) return; } - // skip if moving too fast to avoid massive redraws and + // skip if moving too fast to avoid massive redraws and // jumping hint windows if ((abs(win_rect.x - m_last_rect.x) > 3) || (abs(win_rect.y - m_last_rect.y) > 3)) @@ -192,10 +214,10 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) } wxDirection dir = wxALL; - + int horiz_dist = abs(win_rect.x - m_last3_rect.x); int vert_dist = abs(win_rect.y - m_last3_rect.y); - + if (vert_dist >= horiz_dist) { if (win_rect.y < m_last3_rect.y) @@ -210,7 +232,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) else dir = wxEAST; } - + m_last3_rect = m_last2_rect; m_last2_rect = m_last_rect; m_last_rect = win_rect; @@ -226,7 +248,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event) if (m_last3_rect.IsEmpty()) return; - + OnMoving(event.GetRect(), dir); } @@ -239,7 +261,7 @@ void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event) m_moving = false; OnMoveFinished(); } - else + else { event.RequestMore(); }