X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/001f1f56787a37b086f2bff452c5b47166064bcb..15fa4de377053c3c38f62593b2df941c217ea34b:/interface/wx/dcbuffer.h diff --git a/interface/wx/dcbuffer.h b/interface/wx/dcbuffer.h index 9a4628132d..ec2bb28d70 100644 --- a/interface/wx/dcbuffer.h +++ b/interface/wx/dcbuffer.h @@ -3,14 +3,14 @@ // Purpose: interface of wxBufferedDC // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxBufferedDC This class provides a simple way to avoid flicker: when drawing on it, - everything is infact first drawn on an in-memory buffer (a wxBitmap) and + everything is in fact first drawn on an in-memory buffer (a wxBitmap) and then copied to the screen, using the associated wxDC, only once, when this object is destroyed. wxBufferedDC itself is typically associated with wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should @@ -120,7 +120,7 @@ public: The difference between wxBufferedPaintDC and this class is that this class won't double-buffer on platforms which have native double-buffering - already, avoiding any unneccessary buffering to avoid flicker. + already, avoiding any unnecessary buffering to avoid flicker. wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that have native double-buffering, otherwise, it is a typedef of