class WXDLLIMPEXP_CORE wxWindowX11 : public wxWindowBase
{
- friend class WXDLLEXPORT wxDC;
- friend class WXDLLEXPORT wxWindowDC;
+ friend class WXDLLIMPEXP_FWD_CORE wxDC;
+ friend class WXDLLIMPEXP_FWD_CORE wxWindowDC;
public:
wxWindowX11() { Init(); }
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
- virtual void DoSetSizeHints(int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
- int incW = wxDefaultCoord, int incH = wxDefaultCoord);
-
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
+ virtual void DoSetSizeHints(int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
// optimisation, it will be reenabled as soon as the object goes out from scope.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxNoOptimize
+class WXDLLIMPEXP_CORE wxNoOptimize
{
public:
wxNoOptimize() { ms_count++; }