+ memDC.SelectObject(*gs_bmpWithColMask);
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true);
+ }
+}
+
+void MyCanvas::DrawWithLogicalOps(wxDC& dc)
+{
+ static const wxCoord w = 60;
+ static const wxCoord h = 60;
+
+ // reuse the text colour here
+ dc.SetPen(wxPen(m_owner->m_colourForeground, 1, wxSOLID));
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+
+ size_t n;
+ for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 20 + 150*(n%4),
+ y = 20 + 100*(n/4);
+
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ dc.SetLogicalFunction(rasterOperations[n].rop);
+ dc.DrawRectangle(x, y, w, h);
+ dc.DrawLine(x, y, x + w, y + h);
+ dc.DrawLine(x + w, y, x, y + h);
+ }
+
+ // now some filled rectangles
+ dc.SetBrush(wxBrush(m_owner->m_colourForeground, wxSOLID));
+
+ for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 20 + 150*(n%4),
+ y = 500 + 100*(n/4);
+
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ dc.SetLogicalFunction(rasterOperations[n].rop);
+ dc.DrawRectangle(x, y, w, h);
+ }
+}
+
+void MyCanvas::DrawCircles(wxDC& dc)
+{
+ int x = 100,
+ y = 100,
+ r = 20;
+
+ dc.DrawText(_T("Some circles"), 0, y);
+ dc.DrawCircle(x, y, r);
+ dc.DrawCircle(x + 2*r, y, r);
+ dc.DrawCircle(x + 4*r, y, r);
+
+ y += 2*r;
+ dc.DrawText(_T("And ellipses"), 0, y);
+ dc.DrawEllipse(x - r, y, 2*r, r);
+ dc.DrawEllipse(x + r, y, 2*r, r);
+ dc.DrawEllipse(x + 3*r, y, 2*r, r);
+
+ y += 2*r;
+ dc.DrawText(_T("And arcs"), 0, y);
+ dc.DrawArc(x - r, y, x + r, y, x, y);
+ dc.DrawArc(x + 4*r, y, x + 2*r, y, x + 3*r, y);
+ dc.DrawArc(x + 5*r, y, x + 5*r, y, x + 6*r, y);
+
+ y += 2*r;
+ dc.DrawEllipticArc(x - r, y, 2*r, r, 0, 90);
+ dc.DrawEllipticArc(x + r, y, 2*r, r, 90, 180);
+ dc.DrawEllipticArc(x + 3*r, y, 2*r, r, 180, 270);
+ dc.DrawEllipticArc(x + 5*r, y, 2*r, r, 270, 360);
+}
+
+void MyCanvas::DrawSplines(wxDC& dc)
+{
+#if wxUSE_SPLINES
+ dc.DrawText(_T("Some splines"), 10, 5);
+
+ // values are hardcoded rather than randomly generated
+ // so the output can be compared between native
+ // implementations on platforms with different random
+ // generators
+
+ const int R = 300;
+ const wxPoint center( R + 20, R + 20 );
+ const int angles[7] = { 0, 10, 33, 77, 13, 145, 90 };
+ const int radii[5] = { 100 , 59, 85, 33, 90 };
+ const int n = 200;
+ wxPoint pts[n];
+
+ // background spline calculation
+ unsigned int radius_pos = 0;
+ unsigned int angle_pos = 0;
+ int angle = 0;
+ for ( int i = 0; i < n; i++ )
+ {
+ angle += angles[ angle_pos ];
+ int r = R * radii[ radius_pos ] / 100;
+ pts[ i ].x = center.x + (wxCoord)( r * cos( M_PI * angle / 180.0) );
+ pts[ i ].y = center.y + (wxCoord)( r * sin( M_PI * angle / 180.0) );
+
+ angle_pos++;
+ if ( angle_pos >= WXSIZEOF(angles) ) angle_pos = 0;
+
+ radius_pos++;
+ if ( radius_pos >= WXSIZEOF(radii) ) radius_pos = 0;
+ }
+
+ // background spline drawing
+ dc.SetPen(*wxRED_PEN);
+ dc.DrawSpline(WXSIZEOF(pts), pts);
+
+ // less detailed spline calculation
+ wxPoint letters[4][5];
+ // w
+ letters[0][0] = wxPoint( 0,1); // O O
+ letters[0][1] = wxPoint( 1,3); // * *
+ letters[0][2] = wxPoint( 2,2); // * O *
+ letters[0][3] = wxPoint( 3,3); // * * * *
+ letters[0][4] = wxPoint( 4,1); // O O
+ // x1
+ letters[1][0] = wxPoint( 5,1); // O*O
+ letters[1][1] = wxPoint( 6,1); // *
+ letters[1][2] = wxPoint( 7,2); // O
+ letters[1][3] = wxPoint( 8,3); // *
+ letters[1][4] = wxPoint( 9,3); // O*O
+ // x2
+ letters[2][0] = wxPoint( 5,3); // O*O
+ letters[2][1] = wxPoint( 6,3); // *
+ letters[2][2] = wxPoint( 7,2); // O
+ letters[2][3] = wxPoint( 8,1); // *
+ letters[2][4] = wxPoint( 9,1); // O*O
+ // W
+ letters[3][0] = wxPoint(10,0); // O O
+ letters[3][1] = wxPoint(11,3); // * *
+ letters[3][2] = wxPoint(12,1); // * O *
+ letters[3][3] = wxPoint(13,3); // * * * *
+ letters[3][4] = wxPoint(14,0); // O O
+
+ const int dx = 2 * R / letters[3][4].x;
+ const int h[4] = { -R/2, 0, R/4, R/2 };
+
+ for ( int m = 0; m < 4; m++ )
+ {
+ for ( int n = 0; n < 5; n++ )
+ {
+ letters[m][n].x = center.x - R + letters[m][n].x * dx;
+ letters[m][n].y = center.y + h[ letters[m][n].y ];
+ }
+
+ dc.SetPen( wxPen( wxT("blue"), 1, wxDOT) );
+ dc.DrawLines(5, letters[m]);
+ dc.SetPen( wxPen( wxT("black"), 4, wxSOLID) );
+ dc.DrawSpline(5, letters[m]);
+ }
+
+#else
+ dc.DrawText(_T("Splines not supported."), 10, 5);
+#endif
+}
+
+void MyCanvas::DrawGradients(wxDC& dc)
+{
+ // LHS: linear
+ wxRect r(10, 10, 100, 100);
+ dc.GradientFillLinear(r, *wxWHITE, *wxBLUE, wxRIGHT);
+
+ r.Offset(0, 110);
+ dc.GradientFillLinear(r, *wxWHITE, *wxBLUE, wxLEFT);
+
+ r.Offset(0, 110);
+ dc.GradientFillLinear(r, *wxWHITE, *wxBLUE, wxDOWN);
+
+ r.Offset(0, 110);
+ dc.GradientFillLinear(r, *wxWHITE, *wxBLUE, wxUP);
+
+
+ // RHS: concentric
+ r = wxRect(200, 10, 100, 100);
+ dc.GradientFillConcentric(r, *wxBLUE, *wxWHITE);
+
+ r.Offset(0, 110);
+ dc.GradientFillConcentric(r, *wxWHITE, *wxBLUE);
+
+ r.Offset(0, 110);
+ dc.GradientFillConcentric(r, *wxBLUE, *wxWHITE, wxPoint(0, 0));
+
+ r.Offset(0, 110);
+ dc.GradientFillConcentric(r, *wxBLUE, *wxWHITE, wxPoint(100, 100));
+}
+
+void MyCanvas::DrawRegions(wxDC& dc)
+{
+ dc.DrawText(_T("You should see a red rect partly covered by a cyan one ")
+ _T("on the left"), 10, 5);
+ dc.DrawText(_T("and 5 smileys from which 4 are partially clipped on the right"),
+ 10, 5 + dc.GetCharHeight());
+ dc.DrawText(_T("The second copy should be identical but right part of it ")
+ _T("should be offset by 10 pixels."),
+ 10, 5 + 2*dc.GetCharHeight());
+
+ DrawRegionsHelper(dc, 10, true);
+ DrawRegionsHelper(dc, 350, false);
+}
+
+void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime)
+{
+ wxCoord y = 100;
+
+ dc.DestroyClippingRegion();
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.SetPen( *wxTRANSPARENT_PEN );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ dc.SetClippingRegion( x + 10, y + 10, 100, 270 );
+
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ dc.SetClippingRegion( x + 10, y + 10, 100, 100 );
+
+ dc.SetBrush( *wxCYAN_BRUSH );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ dc.DestroyClippingRegion();
+
+ wxRegion region(x + 110, y + 20, 100, 270);
+#if !defined(__WXMOTIF__) && !defined(__WXMAC__)
+ if ( !firstTime )
+ region.Offset(10, 10);
+#endif
+ dc.SetClippingRegion(region);
+
+ dc.SetBrush( *wxGREY_BRUSH );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ if (m_smile_bmp.Ok())
+ {
+ dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, true );
+ dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, true );
+ dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, true );