// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
// global settings
// ----------------------------------------------------------------------------
-// define this to 0 when building wxBase library
-#define wxUSE_GUI 1
+// define this to 0 when building wxBase library - this can also be done from
+// makefile/project file overriding the value here
+#ifndef wxUSE_GUI
+ #define wxUSE_GUI 1
+#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// compatibility settings
// Recommended setting: 0
#define wxICON_IS_BITMAP 0
+// Define as 1 for font size to be backward compatible to 1.63 and earlier.
+// 1.64 and later define point sizes to be compatible with Windows.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxFONT_SIZE_COMPATIBILITY 0
+
+// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
+// If migrating between versions, your dialogs may seem to shrink.
+//
+// Default is 1
+//
+// Recommended setting: 0 (the new calculations are more correct!)
+#define wxDIALOG_UNIT_COMPATIBILITY 1
+
+// ----------------------------------------------------------------------------
+// debugging settings
+// ----------------------------------------------------------------------------
+
+// Generic comment about debugging settings: they are very useful if you don't
+// use any other memory leak detection tools such as Purify/BoundsChecker, but
+// are probably redundant otherwise. Also, Visual C++ CRT has the same features
+// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// may prefer to use it instead of built in memory debugging code because it is
+// faster and more fool proof.
+//
+// Using VC++ CRT memory debugging is enabled by default in debug mode
+// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
+// and if __NO_VC_CRTDBG__ is not defined.
+
+// If 1, enables wxDebugContext, for writing error messages to file, etc. If
+// __WXDEBUG__ is not defined, will still use normal memory operators. It's
+// recommended to set this to 1, since you may well need to output an error log
+// in a production version (or non-debugging beta).
+//
+// Default is 1.
+//
+// Recommended setting: 1 but see comment above
+#define wxUSE_DEBUG_CONTEXT 1
+
+// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
+// __WXDEBUG__ is also defined.
+//
+// WARNING: this code may not work with all architectures, especially if
+// alignment is an issue. This switch is currently ignored for mingw / cygwin
+//
+// Default is 1
+//
+// Recommended setting: 1 but see comment in the beginning of this section
+#define wxUSE_MEMORY_TRACING 1
+
+// In debug mode, cause new and delete to be redefined globally.
+// If this causes problems (e.g. link errors), set this to 0.
+// This switch is currently ignored for mingw / cygwin
+//
+// Default is 1
+//
+// Recommended setting: 1 but see comment in the beginning of this section
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
+
+// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
+// this causes problems (e.g. link errors), set this to 0. You may need to set
+// this to 0 if using templates (at least for VC++). This switch is currently
+// ignored for mingw / cygwin
+//
+// Default is 1
+//
+// Recommended setting: 1 but see comment in the beginning of this section
+#define wxUSE_DEBUG_NEW_ALWAYS 1
+
+// wxHandleFatalExceptions() may be used to catch the program faults at run
+// time and, instead of terminating the program with a usual GPF message box,
+// call the user-defined wxApp::OnFatalException() function. If you set
+// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
+//
+// This setting is for Win32 only and can only be enabled if your compiler
+// supports Win32 structured exception handling (currently only VC++ does)
+//
+// Default is 1
+//
+// Recommended setting: 1 if your compiler supports it.
+#ifdef _MSC_VER
+ #define wxUSE_ON_FATAL_EXCEPTION 1
+#else
+ #define wxUSE_ON_FATAL_EXCEPTION 0
+#endif
+
+// ----------------------------------------------------------------------------
+// Unicode support
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// defined as wchar_t, wxString will use Unicode internally. If you set this
+// to 1, you must use wxT() macro for all literal strings in the program.
+//
+// Unicode is currently only fully supported under Windows NT/2000 (Windows 9x
+// doesn't support it and the programs compiled in Unicode mode will not run
+// under 9x).
+//
+// Default is 0
+//
+// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
+#define wxUSE_UNICODE 0
+
+// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
+// compiling the program in Unicode mode. More precisely, it will be possible
+// to construct wxString from a wide (Unicode) string and convert any wxString
+// to Unicode.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WCHAR_T 1
+
+// ----------------------------------------------------------------------------
+// global features
+// ----------------------------------------------------------------------------
+
+// Support for message/error logging. This includes wxLogXXX() functions and
+// wxLog and derived classes. Don't set this to 0 unless you really know what
+// you are doing.
+//
+// Default is 1
+//
+// Recommended setting: 1 (always)
+#define wxUSE_LOG 1
+
+// Support for multithreaded applications: if 1, compile in thread classes
+// (thread.h) and make the library a bit more thread safe. Although thread
+// support is quite stable by now, you may still consider recompiling the
+// library without it if you have no use for it - this will result in a
+// somewhat smaller and faster operation.
+//
+// This is ignored under Win16, threads are only supported under Win32.
+//
+// Default is 1
+//
+// Recommended setting: 0 unless you do plan to develop MT applications
+#define wxUSE_THREADS 1
+
+// If enabled (1), compiles wxWindows streams classes
+#define wxUSE_STREAMS 1
+
+// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
+#define wxUSE_STD_IOSTREAM 0
+
+// Use serialization (requires utils/serialize)
+#define wxUSE_SERIAL 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// ----------------------------------------------------------------------------
// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
// to connect/disconnect from the network and be notified whenever the dial-up
-// network connection is established/terminated.
+// network connection is established/terminated. Requires wxUSE_DYNLIB_CLASS.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_DIALUP_MANAGER 1
+// Compile in wxLibrary class for run-time DLL loading and function calling.
+// Required by wxUSE_DIALUP_MANAGER.
+//
+// This setting is for Win32 only
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_DYNLIB_CLASS 1
+
+// Set to 1 to use socket classes
+#define wxUSE_SOCKETS 1
+
+// Set to 1 to enable virtual file systems (required by wxHTML)
+#define wxUSE_FILESYSTEM 1
+
+// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
+#define wxUSE_FS_ZIP 1
+
+// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
+#define wxUSE_FS_INET 1
+
+// Set to 1 to compile wxZipInput/OutputStream classes.
+#define wxUSE_ZIPSTREAM 1
+
+// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
+// wxUSE_LIBPNG.
+#define wxUSE_ZLIB 1
+
+// If enabled, the code written by Apple will be used to write, in a portable
+// way, float on the disk. See extended.c for the license which is different
+// from wxWindows one.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you don't like the license terms (unlikely)
+#define wxUSE_APPLE_IEEE 1
+
+// Use wxFile class.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (highly recommended, required i18n code, wxConfig...)
+#define wxUSE_FILE 1
+
+// use wxTextFile class: requires wxFile, required by wxFileConfig
+#define wxUSE_TEXTFILE 1
+
+// i18n support: _() macro, wxLocale class. Requires wxTextFile.
+#define wxUSE_INTL 1
+
// ----------------------------------------------------------------------------
// Optional controls
// ----------------------------------------------------------------------------
// of disabled controls)
#define wxUSE_CARET 1
#define wxUSE_CHECKBOX 1
-#define wxUSE_CHECKLISTBOX 1
+#define wxUSE_CHECKLISTBOX 1 // requires wxUSE_OWNER_DRAWN
#define wxUSE_CHOICE 1
#define wxUSE_COMBOBOX 1
#define wxUSE_GAUGE 1
#define wxUSE_LISTBOX 1
#define wxUSE_RADIOBOX 1
#define wxUSE_RADIOBTN 1
+#define wxUSE_SASH 1 // wxSashWindow
#define wxUSE_SCROLLBAR 1
#define wxUSE_SLIDER 1
#define wxUSE_SPINBTN 1
#define wxUSE_SPINCTRL 1
#define wxUSE_STATLINE 1
+#define wxUSE_STATUSBAR 1
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
+#define wxUSE_TOOLTIPS 1 // wxToolTip and wxWindow::SetToolTip()
+
+// Two status bar implementations are available under Win32: the generic one
+// or the wrapper around native control. For native look and feel the native
+// version should be used.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_NATIVE_STATUSBAR 1
// this setting is obsolete, value is ignored
#define wxUSE_BUTTONBAR 1
// Default is 1 for both options.
//
// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
-// wxGrid and 100% backwards compatible (with all old wxGrid quirks) is
+// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is
// essential.
+//
+// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
#define wxUSE_GRID 1
#define wxUSE_NEW_GRID 1
+// wxValidator class and related methods
+#define wxUSE_VALIDATORS 1
+
+// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
+#define wxUSE_ACCEL 1
+
+// ----------------------------------------------------------------------------
+// common dialogs
+// ----------------------------------------------------------------------------
+
+// Define 1 to use generic dialogs in Windows, even though they duplicate
+// native common dialog (e.g. wxColourDialog). This is mainly useful for
+// testing.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
+
+// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
+// file selector, printer dialog). Switching this off also switches off the
+// printing architecture and interactive wxPrinterDC.
+//
+// Default is 1
+//
+// Recommended setting: 1 (unless it really doesn't work)
+#define wxUSE_COMMON_DIALOGS 1
+
+// text entry dialog and wxGetTextFromUser function
+#define wxUSE_TEXTDLG 1
+
+// progress dialog class for lengthy operations
+#define wxUSE_PROGRESSDLG 1
+
+// wxBusyInfo displays window with message when app is busy. Works in same way
+// as wxBusyCursor
+#define wxUSE_BUSYINFO 1
+
+// wxDirDlg class for getting a directory name from user
+#define wxUSE_DIRDLG 1
+
+// support for startup tips (wxShowTip &c)
+#define wxUSE_STARTUP_TIPS 1
+
// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------
// Big GUI components
// ----------------------------------------------------------------------------
+// Set to 0 to disable document/view architecture
+#define wxUSE_DOC_VIEW_ARCHITECTURE 1
+
+// Set to 0 to disable MDI document/view architecture
+#define wxUSE_MDI_ARCHITECTURE 1
+
+// Set to 0 to disable print/preview architecture code
+#define wxUSE_PRINTING_ARCHITECTURE 1
+
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
// much more.
//
// Recommended setting: 1
#define wxUSE_PLOT 1
+// OpenGL canvas
+#define wxUSE_GLCANVAS 0
+
+// wxTreeLayout class
+#define wxUSE_TREELAYOUT 1
+
// ----------------------------------------------------------------------------
-// Postscript support settings
+// miscellaneous settings
// ----------------------------------------------------------------------------
-#define wxUSE_POSTSCRIPT 0
- // 0 for no PostScript device context
-#define wxUSE_AFM_FOR_POSTSCRIPT 0
- // 1 to use font metric files in GetTextExtent
#define wxUSE_IPC 1
// 0 for no interprocess comms
-// Note: wxHELP uses IPC under X so these are interdependent!
#define wxUSE_HELP 1
// 0 for no help facility
+#define wxUSE_MS_HTML_HELP 0
+ // 0 for no MS HTML Help
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no drag and drop
#define wxUSE_XPM_IN_MSW 1
- // Define 1 to support the XPM package in wxBitmap.
+ // 0 for no XPM support in wxBitmap.
+ // Default is 1, as XPM is now fully
+ // supported this makes easier the issue
+ // of portable icons and bitmaps.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
-#define wxUSE_STARTUP_TIPS 1
- // support for startup tips (wxShowTip &c)
+// ----------------------------------------------------------------------------
+// postscript support settings
+// ----------------------------------------------------------------------------
-#define wxUSE_DOC_VIEW_ARCHITECTURE 1
- // Set to 0 to disable document/view architecture
-#define wxUSE_MDI_ARCHITECTURE 1
- // Set to 0 to disable MDI document/view architecture
-#define wxUSE_PRINTING_ARCHITECTURE 1
- // Set to 0 to disable print/preview architecture code
-#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
- // Set to 0 to disable PostScript print/preview architecture code
- // under Windows (just use Windows printing).
-#define wxUSE_DYNAMIC_CLASSES 1
- // If 1, enables provision of run-time type information.
- // NOW MANDATORY: don't change.
-#define wxUSE_MEMORY_TRACING 1
- // If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* __WXDEBUG__ is also defined.
- // WARNING: this code may not work with all architectures, especially
- // if alignment is an issue.
-#define wxUSE_DEBUG_CONTEXT 1
- // If 1, enables wxDebugContext, for
- // writing error messages to file, etc.
- // If __WXDEBUG__ is not defined, will still use
- // normal memory operators.
- // It's recommended to set this to 1,
- // since you may well need to output
- // an error log in a production
- // version (or non-debugging beta)
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
- // In debug mode, cause new and delete to be redefined globally.
- // If this causes problems (e.g. link errors), set this to 0.
+// Set to 1 for PostScript device context.
+#define wxUSE_POSTSCRIPT 0
-#define wxUSE_DEBUG_NEW_ALWAYS 1
- // In debug mode, causes new to be defined to
- // be WXDEBUG_NEW (see object.h).
- // If this causes problems (e.g. link errors), set this to 0.
- // You may need to set this to 0 if using templates (at least
- // for VC++).
+// Set to 1 to use font metric files in GetTextExtent
+#define wxUSE_AFM_FOR_POSTSCRIPT 0
-#define REMOVE_UNUSED_ARG 1
- // Set this to 0 if your compiler can't cope
- // with omission of prototype parameters.
+// Set to 0 to disable PostScript print/preview architecture code under Windows
+// (just use Windows printing).
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
+// ----------------------------------------------------------------------------
+// database classes
+// ----------------------------------------------------------------------------
+
+// Define 1 to use ODBC classes
#define wxUSE_ODBC 0
- // Define 1 to use ODBC classes
+// For backward compatibility reasons, this parameter now only controls the
+// default scrolling method used by cursors. This default behavior can be
+// overriden by setting the second param of wxDB::wxDbGetConnection() or
+// wxDb() constructor to indicate whether the connection (and any wxDbTable()s
+// that use the connection) should support forward only scrolling of cursors,
+// or both forward and backward support for backward scrolling cursors is
+// dependent on the data source as well as the ODBC driver being used.
#define wxODBC_FWD_ONLY_CURSORS 1
- // For backward compatibility reasons, this parameter now only
- // controls the default scrolling method used by cursors. This
- // default behavior can be overriden by setting the second param
- // of wxDB::GetDbConnection() to indicate whether the connection
- // (and any wxTable()s that use the connection) should support
- // forward only scrolling of cursors, or both forward and backward
- // Support for backward scrolling cursors is dependent on the
- // data source as well as the ODBC driver being used.
-
-#ifndef __MWERKS__
-#define wxUSE_IOSTREAMH 1
-#else
-#define wxUSE_IOSTREAMH 1
-#endif
- // VC++ 4.2 and above allows <iostream> and <iostream.h>
- // but you can't mix them. Set to 1 for <iostream.h>,
- // 0 for <iostream>
-#define wxUSE_STREAMS 1
- // If enabled (1), compiles wxWindows streams classes
+// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
+// member variables. With a setting of 1, full backward compatability with the
+// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
+// as future development will be done only on the non-deprecated
+// functions/classes/member variables/etc.
+#define wxODBC_BACKWARD_COMPATABILITY 0
-#define wxUSE_STD_IOSTREAM 0
- // Use standard C++ streams if 1. If 0, use wxWin
- // streams implementation.
-
-#define wxUSE_WXCONFIG 1
- // if enabled, compiles built-in OS independent wxConfig
- // class and it's file (any platform) and registry (Win)
- // based implementations
-#define wxUSE_THREADS 1
- // support for multithreaded applications: if
- // 1, compile in thread classes (thread.h)
- // and make the library thread safe
-#define wxUSE_ZLIB 1
- // Use zlib for compression in streams and PNG code
-#define wxUSE_LIBPNG 1
- // Use PNG bitmap/image code
-#define wxUSE_LIBJPEG 1
- // Use JPEG bitmap/image code
-#define wxUSE_LIBTIFF 0
- // Use TIFF bitmap/image code
-#define wxUSE_GIF 1
- // Use GIF bitmap/image code
-#define wxUSE_PNM 1
- // Use PNM bitmap/image code
-#define wxUSE_PCX 1
- // Use PCX bitmap/image code
-#define wxUSE_SERIAL 0
- // Use serialization (requires utils/serialize)
-#define wxUSE_DYNLIB_CLASS 1
- // Compile in wxLibrary class for run-time
- // DLL loading and function calling
-#define wxUSE_TOOLTIPS 1
- // Define to use wxToolTip class and
- // wxWindow::SetToolTip() method
-#define wxUSE_SOCKETS 1
- // Set to 1 to use socket classes
-#define wxUSE_FS_ZIP 1
-#define wxUSE_FS_INET 1 // Set to 1 to enable virtual file systems
-
-#define wxUSE_BUSYINFO 1
- // wxBusyInfo displays window with message
- // when app is busy. Works in same way as
- // wxBusyCursor
-#define wxUSE_ZIPSTREAM 1
- // input stream for reading from zip archives
+// ----------------------------------------------------------------------------
+// other compiler (mis)features
+// ----------------------------------------------------------------------------
-/*
- * Finer detail
- *
- */
+// Set this to 0 if your compiler can't cope with omission of prototype
+// parameters.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (should never need to set this to 0)
+#define REMOVE_UNUSED_ARG 1
-#define wxUSE_APPLE_IEEE 1
- // if enabled, the float codec written by Apple
- // will be used to write, in a portable way,
- // float on the disk
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set to 1 for <iostream.h>, 0 for <iostream>
+//
+// Default is 1.
+//
+// Recommended setting: whatever your compiler likes more
+#define wxUSE_IOSTREAMH 1
-// use wxFile class - required by i18n code, wxConfig and others - recommended
-#define wxUSE_FILE 1
+// ----------------------------------------------------------------------------
+// image format support
+// ----------------------------------------------------------------------------
-// use wxTextFile class: requires wxFile, required by wxConfig
-#define wxUSE_TEXTFILE 1
+// wxImage supports many different image formats which can be configured at
+// compile-time. BMP is always supported, others are optional and can be safely
+// disabled if you don't plan to use images in such format sometimes saving
+// substantial amount of code in the final library.
+//
+// Some formats require an extra library which is included in wxWin sources
+// which is mentioned if it is the case.
-// i18n support: _() macro, wxLocale class. Requires wxFile
-#define wxUSE_INTL 1
+// Set to 1 for wxImage support (recommended).
+#define wxUSE_IMAGE 1
-// wxLogXXX functions - highly recommended
-#define wxUSE_LOG 1
+// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
+#define wxUSE_LIBPNG 1
-// wxValidator class
-#define wxUSE_VALIDATORS 1
+// Set to 1 for JPEG format support (requires libjpeg)
+#define wxUSE_LIBJPEG 1
-// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
-#define wxUSE_ACCEL 1
+// Set to 1 for TIFF format support (requires libtiff)
+#define wxUSE_LIBTIFF 1
-// wxSashWindow class
-#define wxUSE_SASH 1
+// Set to 1 for GIF format support
+#define wxUSE_GIF 1
-// text entry dialog and wxGetTextFromUser function
-#define wxUSE_TEXTDLG 1
+// Set to 1 for PNM format support
+#define wxUSE_PNM 1
-// wxStatusBar class
-#define wxUSE_STATUSBAR 1
+// Set to 1 for PCX format support
+#define wxUSE_PCX 1
-// progress dialog class for lengthy operations
-#define wxUSE_PROGRESSDLG 1
+// Set to 1 for XPM format support
+#define wxUSE_XPM 1
-// wxDirDlg class for getting a directory name from user
-#define wxUSE_DIRDLG 1
+// ----------------------------------------------------------------------------
+// Windows-only settings
+// ----------------------------------------------------------------------------
-/*
- * MS Windows/Windows NT
- *
- */
+// Set this to 1 if you want to use wxWindows and MFC in the same program. This
+// will override some other settings (see below)
+//
+// Default is 0.
+//
+// Recommended setting: 0 unless you really have to use MFC
+#define wxUSE_MFC 0
+// Set this to 1 for generic OLE support: this is required for drag-and-drop,
+// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
+// can't compile/doesn't have the OLE headers.
+//
+// Default is 1.
+//
+// Recommended setting: 1
#define wxUSE_OLE 1
- // drag-and-drop, clipboard, OLE Automation
+// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT
+// 3.x. This setting is ignored under Win9x and NT 4.0+.
+//
+// Default is 0 for (most) Win32 (systems), 1 for Win16
+//
+// Recommended setting: same as default
#if defined(__WIN95__)
#define wxUSE_CTL3D 0
#else
#define wxUSE_CTL3D 1
- // Define 1 to use Microsoft CTL3D library.
- // See note above about using FAFA and CTL3D.
#endif
-// can we use RICHEDIT control?
+// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for
+// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native
+// miniframes support instead.
+//
+// Default is 0 for (most) Win32 (systems), 1 for Win16
+//
+// Recommended setting: same as default
+#if defined(__WIN95__)
+#define wxUSE_ITSY_BITSY 0
+#else
+#define wxUSE_ITSY_BITSY 1
+#endif
+
+// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
+// which allows to put more than ~32Kb of text in it even under Win9x (NT
+// doesn't have such limitation).
+//
+// Default is 1 for compilers which support it
+//
+// Recommended setting: 1, only set it to 0 if your compiler doesn't have
+// or can't compile <richedit.h>
#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
#define wxUSE_RICHEDIT 1
#else
#define wxUSE_RICHEDIT 0
#endif
-#define wxUSE_COMMON_DIALOGS 1
- // On rare occasions (e.g. using DJGPP) may want
- // to omit common dialogs
- // (e.g. file selector, printer dialog).
- // Switching this off also switches off
- // the printing architecture and interactive
- // wxPrinterDC.
-#define wxUSE_ITSY_BITSY 1
- // Define 1 to use Microsoft's ItsyBitsy
- // small title bar library, for wxMiniFrame
+// Set this to 1 to enable support for the owner-drawn menu and listboxes. This
+// is required by wxUSE_CHECKLISTBOX.
+//
+// Default is 1.
+//
+// Recommended setting: 1, set to 0 for a small library size reduction
+#define wxUSE_OWNER_DRAWN 1
+
+// ----------------------------------------------------------------------------
+// obsolete settings
+// ----------------------------------------------------------------------------
+
+// NB: all settings in this section are obsolete and should not be used/changed
+// at all, they will disappear
+
+// Set to 1 to use PenWindows
+#define wxUSE_PENWINDOWS 0
+
+// Define 1 to use bitmap messages.
#define wxUSE_BITMAP_MESSAGE 1
- // Define 1 to use bitmap messages.
-#define wxUSE_PORTABLE_FONTS_IN_MSW 0
- // Define 1 to use new portable font scheme in Windows
- // (used by default under X)
-#define wxFONT_SIZE_COMPATIBILITY 0
- // Define 1 for font size to be backward compatible
- // to 1.63 and earlier. 1.64 and later define point
- // sizes to be compatible with Windows.
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
- // Define 1 to use generic dialogs in Windows, even though
- // they duplicate native common dialog (e.g. wxColourDialog)
-#define wxUSE_PENWINDOWS 0
- // Set to 1 to use PenWindows
-
-#define wxUSE_OWNER_DRAWN 1
- // Owner-drawn menus and listboxes
-#define wxUSE_NATIVE_STATUSBAR 1
- // Set to 0 to use cross-platform wxStatusBar
+// If 1, enables provision of run-time type information.
+// NOW MANDATORY: don't change.
+#define wxUSE_DYNAMIC_CLASSES 1
+
+// ----------------------------------------------------------------------------
+// disable the settings which don't work for some compilers
+// ----------------------------------------------------------------------------
-/*
- * Any platform
- *
- */
-
-#define wxUSE_TYPEDEFS 0
- // Use typedefs not classes for wxPoint
- // and others, to reduce overhead and avoid
- // MS C7 memory bug. Bounds checker
- // complains about deallocating
- // arrays of wxPoints if wxPoint is a class.
-
-#if defined(__MINGW32__) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
#ifndef wxUSE_NORLANDER_HEADERS
+#if (defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
# define wxUSE_NORLANDER_HEADERS 1
+#else
+# define wxUSE_NORLANDER_HEADERS 0
+#endif
+#endif
+
+#if defined(__GNUWIN32__)
+// These don't work as expected for mingw32 and cygwin32
+#undef wxUSE_MEMORY_TRACING
+#define wxUSE_MEMORY_TRACING 0
+
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+
+#undef wxUSE_MS_HTML_HELP
+#define wxUSE_MS_HTML_HELP 0
+
+// Cygwin betas don't have wcslen
+#if defined(__CYGWIN__) || defined(__CYGWIN32__)
+# if ! ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
+# undef wxUSE_WCHAR_T
+# define wxUSE_WCHAR_T 0
+# endif
#endif
+
+#endif // __GNUWIN32__
+
+// MFC duplicates these operators
+#if wxUSE_MFC
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif // wxUSE_MFC
+
+// ODBC classes aren't Unicode-compatible yet
+#if wxUSE_UNICODE
+#undef wxUSE_ODBC
+#define wxUSE_ODBC 0
#endif
-#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(wxUSE_NORLANDER_HEADERS))
+#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)
// Can't use OLE drag and drop in Windows 3.1 because we don't know how
// to implement UUIDs
// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
#define wxUSE_NATIVE_STATUSBAR 0
#endif
+#if !wxUSE_OWNER_DRAWN
+#undef wxUSE_CHECKLISTBOX
+#define wxUSE_CHECKLISTBOX 0
+#endif
+
// Salford C++ doesn't like some of the memory operator definitions
#ifdef __SALFORDC__
#undef wxUSE_MEMORY_TRACING
#undef wxUSE_OWNER_DRAWN
#define wxUSE_OWNER_DRAWN 0
-#endif
+#endif // __SALFORDC__
#ifdef __TWIN32__
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
-#endif
+#endif // __TWIN32__
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
+
+#undef wxUSE_NEW_GRID
+#define wxUSE_NEW_GRID 0
#endif
-#if defined(__WXMSW__) && defined(__WATCOMC__)
+#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
+// BC++ 4.0 can't compile JPEG library
#undef wxUSE_LIBJPEG
#define wxUSE_LIBJPEG 0
#endif
+#if defined(__BORLANDC__)
+// Need a BC++-specific htmlhelp.lib before we can enable this
+#undef wxUSE_MS_HTML_HELP
+#define wxUSE_MS_HTML_HELP 0
+#endif
+
+// wxUSE_DEBUG_NEW_ALWAYS = 1 not compatible with BC++ in DLL mode
+#if defined(__BORLANDC__) && (defined(WXMAKINGDLL) || defined(WXUSINGDLL))
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
+#if defined(__WXMSW__) && defined(__WATCOMC__)
+/*
+#undef wxUSE_GLCANVAS
+#define wxUSE_GLCANVAS 0
+*/
+
+#undef wxUSE_MS_HTML_HELP
+#define wxUSE_MS_HTML_HELP 0
+
+#undef wxUSE_WCHAR_T
+#define wxUSE_WCHAR_T 0
+#endif
+
#if defined(__WXMSW__) && !defined(__WIN32__)
#undef wxUSE_SOCKETS
#undef wxUSE_LIBJPEG
#define wxUSE_LIBJPEG 0
+#undef wxUSE_LIBTIFF
+#define wxUSE_LIBTIFF 0
+
#undef wxUSE_GIF
#define wxUSE_GIF 0
#undef wxUSE_PCX
#define wxUSE_PCX 0
+#undef wxUSE_GLCANVAS
+#define wxUSE_GLCANVAS 0
+
+#undef wxUSE_MS_HTML_HELP
+#define wxUSE_MS_HTML_HELP 0
+
+#undef wxUSE_WCHAR_T
+#define wxUSE_WCHAR_T 0
+
+#endif // Win16
+
+// ----------------------------------------------------------------------------
+// undef the things which don't make sense for wxBase build
+// ----------------------------------------------------------------------------
+
+#if !wxUSE_GUI
+
+#undef wxUSE_HTML
+#define wxUSE_HTML 0
+
+#endif // !wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// check the settings consistency: do it here to abort compilation immediately
+// and not almost in the very end when the relevant file fails to compile and
+// you need to modify setup.h and rebuild everything
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TIMEDATE && !wxUSE_LONGLONG
+ #error wxDateTime requires wxLongLong
#endif
+#if wxUSE_TEXTFILE && !wxUSE_FILE
+ #error You cannot compile wxTextFile without wxFile
+#endif
+
+#if wxUSE_FILESYSTEM && !wxUSE_STREAMS
+ #error You cannot compile virtual file systems without wxUSE_STREAMS
+#endif
+
+#if wxUSE_HTML && !wxUSE_FILESYSTEM
+ #error You cannot compile wxHTML without virtual file systems
+#endif
+
+// add more tests here...
+
#endif
// _WX_SETUP_H_