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added Unload(handle); updated the docs
[wxWidgets.git]
/
include
/
wx
/
wxprec.h
diff --git
a/include/wx/wxprec.h
b/include/wx/wxprec.h
index df5e79718657521c89e06f1f490b79f8f1694f73..08c615af625b4e07b6901ab34cf46633ee78b765 100644
(file)
--- a/
include/wx/wxprec.h
+++ b/
include/wx/wxprec.h
@@
-13,8
+13,9
@@
#include "wx/defs.h"
// check if to use precompiled headers: do it for most Windows compilers unless
#include "wx/defs.h"
// check if to use precompiled headers: do it for most Windows compilers unless
+// adding DigitalMars here appears to amke it slower!
// explicitly disabled by defining NOPCH
// explicitly disabled by defining NOPCH
-#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__
WATCOMC__)) && defined(__WXMSW__)) || defined(__WXPM__)
+#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__
DIGITALMARS__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__) || defined(__MWERKS__)
#if !defined(NOPCH)
#define WX_PRECOMP
#endif
#if !defined(NOPCH)
#define WX_PRECOMP
#endif
@@
-27,10
+28,13
@@
#ifdef WX_PRECOMP
#ifdef WX_PRECOMP
+// include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
+// _before_ including <windows.h>
+#include "wx/wxchar.h"
+
// include standard Windows headers
// include standard Windows headers
-#ifdef __WXMSW__
-// #include <windows.h>
- #include "wx/msw/winundef.h"
+#if defined(__WXMSW__) && !wxUSE_MFC
+ #include "wx/msw/wrapwin.h"
#endif
// include the most common wx headers
#endif
// include the most common wx headers