wxMouseState()
: m_x(0), m_y(0),
m_leftDown(false), m_middleDown(false), m_rightDown(false),
+ m_aux1Down(false), m_aux2Down(false),
m_controlDown(false), m_shiftDown(false), m_altDown(false),
m_metaDown(false)
{}
bool LeftDown() { return m_leftDown; }
bool MiddleDown() { return m_middleDown; }
bool RightDown() { return m_rightDown; }
+ bool Aux1Down() { return m_aux1Down; }
+ bool Aux2Down() { return m_aux2Down; }
bool ControlDown() { return m_controlDown; }
bool ShiftDown() { return m_shiftDown; }
void SetLeftDown(bool down) { m_leftDown = down; }
void SetMiddleDown(bool down) { m_middleDown = down; }
void SetRightDown(bool down) { m_rightDown = down; }
+ void SetAux1Down(bool down) { m_aux1Down = down; }
+ void SetAux2Down(bool down) { m_aux2Down = down; }
void SetControlDown(bool down) { m_controlDown = down; }
void SetShiftDown(bool down) { m_shiftDown = down; }
bool m_leftDown : 1;
bool m_middleDown : 1;
bool m_rightDown : 1;
+ bool m_aux1Down : 1;
+ bool m_aux2Down : 1;
bool m_controlDown : 1;
bool m_shiftDown : 1;