# include "wx/stream.h"
#endif
+#if wxUSE_IMAGE
+
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
#if wxUSE_GUI
// convertion to/from wxBitmap (deprecated, use wxBitmap's methods instead):
wxImage( const wxBitmap &bitmap );
- operator wxBitmap() const { return ConvertToBitmap(); }
wxBitmap ConvertToBitmap() const;
#ifdef __WXGTK__
- wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue );
+ wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue ) const;
#endif
#endif
unsigned char r2, unsigned char g2, unsigned char b2 );
// convert to monochrome image (<r,g,b> will be replaced by white, everything else by black)
- wxImage ConvertToMono( unsigned char r, unsigned char g, unsigned char b );
+ wxImage ConvertToMono( unsigned char r, unsigned char g, unsigned char b ) const;
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
void SetMask( bool mask = TRUE );
bool HasMask() const;
+#if wxUSE_PALETTE
// Palette functions
bool HasPalette() const;
const wxPalette& GetPalette() const;
void SetPalette(const wxPalette& palette);
+#endif // wxUSE_PALETTE
// Option functions (arbitrary name/value mapping)
void SetOption(const wxString& name, const wxString& value);
#include "wx/imagjpeg.h"
#include "wx/imagtiff.h"
#include "wx/imagpnm.h"
+#include "wx/imagxpm.h"
+
+#endif // wxUSE_IMAGE
#endif
// _WX_IMAGE_H_