#ifndef __GTKBITMAPH__
#define __GTKBITMAPH__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "wx/palette.h"
#include "wx/gdiobj.h"
+#ifdef __WXGTK20__
+typedef struct _GdkPixbuf GdkPixbuf;
+#endif
+
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
wxImage ConvertToImage() const;
+ // copies the contents and mask of the given (colour) icon to the bitmap
+ virtual bool CopyFromIcon(const wxIcon& icon);
+
wxMask *GetMask() const;
void SetMask( wxMask *mask );
bool LoadFile( const wxString &name, int type = wxBITMAP_TYPE_XPM );
wxPalette *GetPalette() const;
- wxPalette *GetColourMap() const
- { return GetPalette(); };
+ wxPalette *GetColourMap() const { return GetPalette(); };
+
+ static void InitStandardHandlers() { }
+ static void CleanUpHandlers() { }
// implementation
// --------------
void SetDepth( int depth );
void SetPixmap( GdkPixmap *pixmap );
void SetBitmap( GdkBitmap *bitmap );
+#ifdef __WXGTK20__
+ void SetPixbuf(GdkPixbuf *pixbuf);
+#endif
GdkPixmap *GetPixmap() const;
GdkBitmap *GetBitmap() const;
+ bool HasPixmap() const;
+#ifdef __WXGTK20__
+ bool HasPixbuf() const;
+ GdkPixbuf *GetPixbuf() const;
+#endif
+ // Basically, this corresponds to Win32 StretchBlt()
+ wxBitmap Rescale( int clipx, int clipy, int clipwidth, int clipheight, int width, int height );
protected:
bool CreateFromXpm(const char **bits);
bool CreateFromImage(const wxImage& image, int depth);
private:
+ // to be called from CreateFromImage only!
+ bool CreateFromImageAsBitmap(const wxImage& image);
+ bool CreateFromImageAsPixmap(const wxImage& image);
+
+#ifdef __WXGTK20__
+ bool CreateFromImageAsPixbuf(const wxImage& image);
+
+ enum Representation
+ {
+ Pixmap,
+ Pixbuf
+ };
+ // removes other representations from memory, keeping only 'keep'
+ // (wxBitmap may keep same bitmap e.g. as both pixmap and pixbuf):
+ void PurgeOtherRepresentations(Representation keep);
+
+ friend class wxMemoryDC;
+#endif
+
DECLARE_DYNAMIC_CLASS(wxBitmap)
};