-class wxToolBar: public wxControl
-{
-public:
- wxToolBar(void);
- wxToolBar( wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxToolBarNameStr );
- ~wxToolBar(void);
-
- bool Create( wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxToolBarNameStr);
-
- // Only allow toggle if returns TRUE. Call when left button up.
- virtual bool OnLeftClick(int toolIndex, bool toggleDown);
-
- // Call when right button down.
- virtual void OnRightClick(int toolIndex, float x, float y);
-
- // Called when the mouse cursor enters a tool bitmap.
- // Argument is -1 if mouse is exiting the toolbar.
- virtual void OnMouseEnter(int toolIndex);
-
- // If pushedBitmap is NULL, a reversed version of bitmap is
- // created and used as the pushed/toggled image.
- // If toggle is TRUE, the button toggles between the two states.
- virtual wxToolBarTool *AddTool( int toolIndex, const wxBitmap& bitmap,
- const wxBitmap& pushedBitmap = wxNullBitmap, bool toggle = FALSE,
- wxCoord xPos = -1, wxCoord yPos = -1, wxObject *clientData = (wxObject *)NULL,
- const wxString& helpString1 = "", const wxString& helpString2 = "");
- virtual void AddSeparator(void);
- virtual void ClearTools(void);
-
- virtual bool Realize(void);