//---------------------------------------------------------------------------
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-
-
-//---------------------------------------------------------------------------
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i);
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
-void glGetPointervEXT(GLenum pname, GLvoid* *params);
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-
-#ifndef __WXGTK__
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
-#endif
-
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-#ifndef __WXGTK__
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-#endif
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
-#ifndef __WXGTK__
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
-#endif
-
-#ifndef __WXGTK__
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count);
-void glUnlockArraysSGI();
-
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params);
-void glCullParameterfvSGI(GLenum pname, GLfloat* params);
-
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref);
-
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode);
-
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-//----------------------------------------------------------------------
-// From GL.H
-
-enum {
- GL_2D,
- GL_2_BYTES,
- GL_3D,
- GL_3D_COLOR,
- GL_3D_COLOR_TEXTURE,
- GL_3_BYTES,
- GL_4D_COLOR_TEXTURE,
- GL_4_BYTES,
- GL_ACCUM,
- GL_ACCUM_ALPHA_BITS,
- GL_ACCUM_BLUE_BITS,
- GL_ACCUM_BUFFER_BIT,
- GL_ACCUM_CLEAR_VALUE,
- GL_ACCUM_GREEN_BITS,
- GL_ACCUM_RED_BITS,
- GL_ADD,
- GL_ALL_ATTRIB_BITS,
- GL_ALPHA,
- GL_ALPHA12,
- GL_ALPHA16,
- GL_ALPHA4,
- GL_ALPHA8,
- GL_ALPHA_BIAS,
- GL_ALPHA_BITS,
- GL_ALPHA_SCALE,
- GL_ALPHA_TEST,
- GL_ALPHA_TEST_FUNC,
- GL_ALPHA_TEST_REF,
- GL_ALWAYS,
- GL_AMBIENT,
- GL_AMBIENT_AND_DIFFUSE,
- GL_AND,
- GL_AND_INVERTED,
- GL_AND_REVERSE,
- GL_ATTRIB_STACK_DEPTH,
- GL_AUTO_NORMAL,
- GL_AUX0,
- GL_AUX1,
- GL_AUX2,
- GL_AUX3,
- GL_AUX_BUFFERS,
- GL_BACK,
- GL_BACK_LEFT,
- GL_BACK_RIGHT,
-#ifndef __WXGTK__
- GL_BGRA_EXT,
- GL_BGR_EXT,
-#endif
- GL_BITMAP,
- GL_BITMAP_TOKEN,
- GL_BLEND,
- GL_BLEND_DST,
- GL_BLEND_SRC,
- GL_BLUE,
- GL_BLUE_BIAS,
- GL_BLUE_BITS,
- GL_BLUE_SCALE,
- GL_BYTE,
- GL_C3F_V3F,
- GL_C4F_N3F_V3F,
- GL_C4UB_V2F,
- GL_C4UB_V3F,
- GL_CCW,
- GL_CLAMP,
- GL_CLEAR,
- GL_CLIENT_ALL_ATTRIB_BITS,
- GL_CLIENT_ATTRIB_STACK_DEPTH,
- GL_CLIENT_PIXEL_STORE_BIT,
- GL_CLIENT_VERTEX_ARRAY_BIT,
- GL_CLIP_PLANE0,
- GL_CLIP_PLANE1,
- GL_CLIP_PLANE2,
- GL_CLIP_PLANE3,
- GL_CLIP_PLANE4,
- GL_CLIP_PLANE5,
- GL_COEFF,
- GL_COLOR,
- GL_COLOR_ARRAY,
- GL_COLOR_ARRAY_COUNT_EXT,
- GL_COLOR_ARRAY_EXT,
- GL_COLOR_ARRAY_POINTER,
- GL_COLOR_ARRAY_POINTER_EXT,
- GL_COLOR_ARRAY_SIZE,
- GL_COLOR_ARRAY_SIZE_EXT,
- GL_COLOR_ARRAY_STRIDE,
- GL_COLOR_ARRAY_STRIDE_EXT,
- GL_COLOR_ARRAY_TYPE,
- GL_COLOR_ARRAY_TYPE_EXT,
- GL_COLOR_BUFFER_BIT,
- GL_COLOR_CLEAR_VALUE,
- GL_COLOR_INDEX,
- GL_COLOR_INDEX12_EXT,
- GL_COLOR_INDEX16_EXT,
- GL_COLOR_INDEX1_EXT,
- GL_COLOR_INDEX2_EXT,
- GL_COLOR_INDEX4_EXT,
- GL_COLOR_INDEX8_EXT,
- GL_COLOR_INDEXES,
- GL_COLOR_LOGIC_OP,
- GL_COLOR_MATERIAL,
- GL_COLOR_MATERIAL_FACE,
- GL_COLOR_MATERIAL_PARAMETER,
- GL_COLOR_TABLE_ALPHA_SIZE_EXT,
- GL_COLOR_TABLE_BLUE_SIZE_EXT,
- GL_COLOR_TABLE_FORMAT_EXT,
- GL_COLOR_TABLE_GREEN_SIZE_EXT,
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT,
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT,
- GL_COLOR_TABLE_RED_SIZE_EXT,
- GL_COLOR_TABLE_WIDTH_EXT,
- GL_COLOR_WRITEMASK,
- GL_COMPILE,
- GL_COMPILE_AND_EXECUTE,
- GL_CONSTANT_ATTENUATION,
- GL_COPY,
- GL_COPY_INVERTED,
- GL_COPY_PIXEL_TOKEN,
- GL_CULL_FACE,
- GL_CULL_FACE_MODE,
- GL_CURRENT_BIT,
- GL_CURRENT_COLOR,
- GL_CURRENT_INDEX,
- GL_CURRENT_NORMAL,
- GL_CURRENT_RASTER_COLOR,
- GL_CURRENT_RASTER_DISTANCE,
- GL_CURRENT_RASTER_INDEX,
- GL_CURRENT_RASTER_POSITION,
- GL_CURRENT_RASTER_POSITION_VALID,
- GL_CURRENT_RASTER_TEXTURE_COORDS,
- GL_CURRENT_TEXTURE_COORDS,
- GL_CW,
- GL_DECAL,
- GL_DECR,
- GL_DEPTH,
- GL_DEPTH_BIAS,
- GL_DEPTH_BITS,
- GL_DEPTH_BUFFER_BIT,
- GL_DEPTH_CLEAR_VALUE,
- GL_DEPTH_COMPONENT,
- GL_DEPTH_FUNC,
- GL_DEPTH_RANGE,
- GL_DEPTH_SCALE,
- GL_DEPTH_TEST,
- GL_DEPTH_WRITEMASK,
- GL_DIFFUSE,
- GL_DITHER,
- GL_DOMAIN,
- GL_DONT_CARE,
- GL_DOUBLE,
- GL_DOUBLEBUFFER,
-#ifndef __WXGTK__
- GL_DOUBLE_EXT,
-#endif
- GL_DRAW_BUFFER,
- GL_DRAW_PIXEL_TOKEN,
- GL_DST_ALPHA,
- GL_DST_COLOR,
- GL_EDGE_FLAG,
- GL_EDGE_FLAG_ARRAY,
- GL_EDGE_FLAG_ARRAY_COUNT_EXT,
- GL_EDGE_FLAG_ARRAY_EXT,
- GL_EDGE_FLAG_ARRAY_POINTER,
- GL_EDGE_FLAG_ARRAY_POINTER_EXT,
- GL_EDGE_FLAG_ARRAY_STRIDE,
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT,
- GL_EMISSION,
- GL_ENABLE_BIT,
- GL_EQUAL,
- GL_EQUIV,
- GL_EVAL_BIT,
- GL_EXP,
- GL_EXP2,
- GL_EXTENSIONS,
-#ifndef __WXGTK__
- GL_EXT_bgra,
-#endif
- GL_EXT_paletted_texture,
- GL_EXT_vertex_array,
- GL_EYE_LINEAR,
- GL_EYE_PLANE,
- GL_FALSE,
- GL_FASTEST,
- GL_FEEDBACK,
- GL_FEEDBACK_BUFFER_POINTER,
- GL_FEEDBACK_BUFFER_SIZE,
- GL_FEEDBACK_BUFFER_TYPE,
- GL_FILL,
- GL_FLAT,
- GL_FLOAT,
- GL_FOG,
- GL_FOG_BIT,
- GL_FOG_COLOR,
- GL_FOG_DENSITY,
- GL_FOG_END,
- GL_FOG_HINT,
- GL_FOG_INDEX,
- GL_FOG_MODE,
- GL_FOG_START,
- GL_FRONT,
- GL_FRONT_AND_BACK,
- GL_FRONT_FACE,
- GL_FRONT_LEFT,
- GL_FRONT_RIGHT,
- GL_GEQUAL,
- GL_GREATER,
- GL_GREEN,
- GL_GREEN_BIAS,
- GL_GREEN_BITS,
- GL_GREEN_SCALE,
- GL_HINT_BIT,
- GL_INCR,
- GL_INDEX_ARRAY,
- GL_INDEX_ARRAY_COUNT_EXT,
- GL_INDEX_ARRAY_EXT,
- GL_INDEX_ARRAY_POINTER,
- GL_INDEX_ARRAY_POINTER_EXT,
- GL_INDEX_ARRAY_STRIDE,
- GL_INDEX_ARRAY_STRIDE_EXT,
- GL_INDEX_ARRAY_TYPE,
- GL_INDEX_ARRAY_TYPE_EXT,
- GL_INDEX_BITS,
- GL_INDEX_CLEAR_VALUE,
- GL_INDEX_LOGIC_OP,
- GL_INDEX_MODE,
- GL_INDEX_OFFSET,
- GL_INDEX_SHIFT,
- GL_INDEX_WRITEMASK,
- GL_INT,
- GL_INTENSITY,
- GL_INTENSITY12,
- GL_INTENSITY16,
- GL_INTENSITY4,
- GL_INTENSITY8,
- GL_INVALID_ENUM,
- GL_INVALID_OPERATION,
- GL_INVALID_VALUE,
- GL_INVERT,
- GL_KEEP,
- GL_LEFT,
- GL_LEQUAL,
- GL_LESS,
- GL_LIGHT0,
- GL_LIGHT1,
- GL_LIGHT2,
- GL_LIGHT3,
- GL_LIGHT4,
- GL_LIGHT5,
- GL_LIGHT6,
- GL_LIGHT7,
- GL_LIGHTING,
- GL_LIGHTING_BIT,
- GL_LIGHT_MODEL_AMBIENT,
- GL_LIGHT_MODEL_LOCAL_VIEWER,
- GL_LIGHT_MODEL_TWO_SIDE,
- GL_LINE,
- GL_LINEAR,
- GL_LINEAR_ATTENUATION,
- GL_LINEAR_MIPMAP_LINEAR,
- GL_LINEAR_MIPMAP_NEAREST,
- GL_LINES,
- GL_LINE_BIT,
- GL_LINE_LOOP,
- GL_LINE_RESET_TOKEN,
- GL_LINE_SMOOTH,
- GL_LINE_SMOOTH_HINT,
- GL_LINE_STIPPLE,
- GL_LINE_STIPPLE_PATTERN,
- GL_LINE_STIPPLE_REPEAT,
- GL_LINE_STRIP,
- GL_LINE_TOKEN,
- GL_LINE_WIDTH,
- GL_LINE_WIDTH_GRANULARITY,
- GL_LINE_WIDTH_RANGE,
- GL_LIST_BASE,
- GL_LIST_BIT,
- GL_LIST_INDEX,
- GL_LIST_MODE,
- GL_LOAD,
- GL_LOGIC_OP,
- GL_LOGIC_OP_MODE,
- GL_LUMINANCE,
- GL_LUMINANCE12,
- GL_LUMINANCE12_ALPHA12,
- GL_LUMINANCE12_ALPHA4,
- GL_LUMINANCE16,
- GL_LUMINANCE16_ALPHA16,
- GL_LUMINANCE4,
- GL_LUMINANCE4_ALPHA4,
- GL_LUMINANCE6_ALPHA2,
- GL_LUMINANCE8,
- GL_LUMINANCE8_ALPHA8,
- GL_LUMINANCE_ALPHA,
- GL_MAP1_COLOR_4,
- GL_MAP1_GRID_DOMAIN,
- GL_MAP1_GRID_SEGMENTS,
- GL_MAP1_INDEX,
- GL_MAP1_NORMAL,
- GL_MAP1_TEXTURE_COORD_1,
- GL_MAP1_TEXTURE_COORD_2,
- GL_MAP1_TEXTURE_COORD_3,
- GL_MAP1_TEXTURE_COORD_4,
- GL_MAP1_VERTEX_3,
- GL_MAP1_VERTEX_4,
- GL_MAP2_COLOR_4,
- GL_MAP2_GRID_DOMAIN,
- GL_MAP2_GRID_SEGMENTS,
- GL_MAP2_INDEX,
- GL_MAP2_NORMAL,
- GL_MAP2_TEXTURE_COORD_1,
- GL_MAP2_TEXTURE_COORD_2,
- GL_MAP2_TEXTURE_COORD_3,
- GL_MAP2_TEXTURE_COORD_4,
- GL_MAP2_VERTEX_3,
- GL_MAP2_VERTEX_4,
- GL_MAP_COLOR,
- GL_MAP_STENCIL,
- GL_MATRIX_MODE,
- GL_MAX_ATTRIB_STACK_DEPTH,
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,
- GL_MAX_CLIP_PLANES,
- GL_MAX_EVAL_ORDER,
- GL_MAX_LIGHTS,
- GL_MAX_LIST_NESTING,
- GL_MAX_MODELVIEW_STACK_DEPTH,
- GL_MAX_NAME_STACK_DEPTH,
- GL_MAX_PIXEL_MAP_TABLE,
- GL_MAX_PROJECTION_STACK_DEPTH,
- GL_MAX_TEXTURE_SIZE,
- GL_MAX_TEXTURE_STACK_DEPTH,
- GL_MAX_VIEWPORT_DIMS,
- GL_MODELVIEW,
- GL_MODELVIEW_MATRIX,
- GL_MODELVIEW_STACK_DEPTH,
- GL_MODULATE,
- GL_MULT,
- GL_N3F_V3F,
- GL_NAME_STACK_DEPTH,
- GL_NAND,
- GL_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST,
- GL_NEVER,
- GL_NICEST,
- GL_NONE,
- GL_NOOP,
- GL_NOR,
- GL_NORMALIZE,
- GL_NORMAL_ARRAY,
- GL_NORMAL_ARRAY_COUNT_EXT,
- GL_NORMAL_ARRAY_EXT,
- GL_NORMAL_ARRAY_POINTER,
- GL_NORMAL_ARRAY_POINTER_EXT,
- GL_NORMAL_ARRAY_STRIDE,
- GL_NORMAL_ARRAY_STRIDE_EXT,
- GL_NORMAL_ARRAY_TYPE,
- GL_NORMAL_ARRAY_TYPE_EXT,
- GL_NOTEQUAL,
- GL_NO_ERROR,
- GL_OBJECT_LINEAR,
- GL_OBJECT_PLANE,
- GL_ONE,
- GL_ONE_MINUS_DST_ALPHA,
- GL_ONE_MINUS_DST_COLOR,
- GL_ONE_MINUS_SRC_ALPHA,
- GL_ONE_MINUS_SRC_COLOR,
- GL_OR,
- GL_ORDER,
- GL_OR_INVERTED,
- GL_OR_REVERSE,
- GL_OUT_OF_MEMORY,
- GL_PACK_ALIGNMENT,
- GL_PACK_LSB_FIRST,
- GL_PACK_ROW_LENGTH,
- GL_PACK_SKIP_PIXELS,
- GL_PACK_SKIP_ROWS,
- GL_PACK_SWAP_BYTES,
- GL_PASS_THROUGH_TOKEN,
- GL_PERSPECTIVE_CORRECTION_HINT,
- GL_PIXEL_MAP_A_TO_A,
- GL_PIXEL_MAP_A_TO_A_SIZE,
- GL_PIXEL_MAP_B_TO_B,
- GL_PIXEL_MAP_B_TO_B_SIZE,
- GL_PIXEL_MAP_G_TO_G,
- GL_PIXEL_MAP_G_TO_G_SIZE,
- GL_PIXEL_MAP_I_TO_A,
- GL_PIXEL_MAP_I_TO_A_SIZE,
- GL_PIXEL_MAP_I_TO_B,
- GL_PIXEL_MAP_I_TO_B_SIZE,
- GL_PIXEL_MAP_I_TO_G,
- GL_PIXEL_MAP_I_TO_G_SIZE,
- GL_PIXEL_MAP_I_TO_I,
- GL_PIXEL_MAP_I_TO_I_SIZE,
- GL_PIXEL_MAP_I_TO_R,
- GL_PIXEL_MAP_I_TO_R_SIZE,
- GL_PIXEL_MAP_R_TO_R,
- GL_PIXEL_MAP_R_TO_R_SIZE,
- GL_PIXEL_MAP_S_TO_S,
- GL_PIXEL_MAP_S_TO_S_SIZE,
- GL_PIXEL_MODE_BIT,
- GL_POINT,
- GL_POINTS,
- GL_POINT_BIT,
- GL_POINT_SIZE,
- GL_POINT_SIZE_GRANULARITY,
- GL_POINT_SIZE_RANGE,
- GL_POINT_SMOOTH,
- GL_POINT_SMOOTH_HINT,
- GL_POINT_TOKEN,
- GL_POLYGON,
- GL_POLYGON_BIT,
- GL_POLYGON_MODE,
- GL_POLYGON_OFFSET_FACTOR,
- GL_POLYGON_OFFSET_FILL,
- GL_POLYGON_OFFSET_LINE,
- GL_POLYGON_OFFSET_POINT,
- GL_POLYGON_OFFSET_UNITS,
- GL_POLYGON_SMOOTH,
- GL_POLYGON_SMOOTH_HINT,
- GL_POLYGON_STIPPLE,
- GL_POLYGON_STIPPLE_BIT,
- GL_POLYGON_TOKEN,
- GL_POSITION,
- GL_PROJECTION,
- GL_PROJECTION_MATRIX,
- GL_PROJECTION_STACK_DEPTH,
- GL_PROXY_TEXTURE_1D,
- GL_PROXY_TEXTURE_2D,
- GL_Q,
- GL_QUADRATIC_ATTENUATION,
- GL_QUADS,
- GL_QUAD_STRIP,
- GL_R,
- GL_R3_G3_B2,
- GL_READ_BUFFER,
- GL_RED,
- GL_RED_BIAS,
- GL_RED_BITS,
- GL_RED_SCALE,
- GL_RENDER,
- GL_RENDERER,
- GL_RENDER_MODE,
- GL_REPEAT,
- GL_REPLACE,
- GL_RETURN,
- GL_RGB,
- GL_RGB10,
- GL_RGB10_A2,
- GL_RGB12,
- GL_RGB16,
- GL_RGB4,
- GL_RGB5,
- GL_RGB5_A1,
- GL_RGB8,
- GL_RGBA,
- GL_RGBA12,
- GL_RGBA16,
- GL_RGBA2,
- GL_RGBA4,
- GL_RGBA8,
- GL_RGBA_MODE,
- GL_RIGHT,
- GL_S,
- GL_SCISSOR_BIT,
- GL_SCISSOR_BOX,
- GL_SCISSOR_TEST,
- GL_SELECT,
- GL_SELECTION_BUFFER_POINTER,
- GL_SELECTION_BUFFER_SIZE,
- GL_SET,
- GL_SHADE_MODEL,
- GL_SHININESS,
- GL_SHORT,
- GL_SMOOTH,
- GL_SPECULAR,
- GL_SPHERE_MAP,
- GL_SPOT_CUTOFF,
- GL_SPOT_DIRECTION,
- GL_SPOT_EXPONENT,
- GL_SRC_ALPHA,
- GL_SRC_ALPHA_SATURATE,
- GL_SRC_COLOR,
- GL_STACK_OVERFLOW,
- GL_STACK_UNDERFLOW,
- GL_STENCIL,
- GL_STENCIL_BITS,
- GL_STENCIL_BUFFER_BIT,
- GL_STENCIL_CLEAR_VALUE,
- GL_STENCIL_FAIL,
- GL_STENCIL_FUNC,
- GL_STENCIL_INDEX,
- GL_STENCIL_PASS_DEPTH_FAIL,
- GL_STENCIL_PASS_DEPTH_PASS,
- GL_STENCIL_REF,
- GL_STENCIL_TEST,
- GL_STENCIL_VALUE_MASK,
- GL_STENCIL_WRITEMASK,
- GL_STEREO,
- GL_SUBPIXEL_BITS,
- GL_T,
- GL_T2F_C3F_V3F,
- GL_T2F_C4F_N3F_V3F,
- GL_T2F_C4UB_V3F,
- GL_T2F_N3F_V3F,
- GL_T2F_V3F,
- GL_T4F_C4F_N3F_V4F,
- GL_T4F_V4F,
- GL_TEXTURE,
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_ALPHA_SIZE,
- GL_TEXTURE_BINDING_1D,
- GL_TEXTURE_BINDING_2D,
- GL_TEXTURE_BIT,
- GL_TEXTURE_BLUE_SIZE,
- GL_TEXTURE_BORDER,
- GL_TEXTURE_BORDER_COLOR,
- GL_TEXTURE_COMPONENTS,
- GL_TEXTURE_COORD_ARRAY,
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT,
- GL_TEXTURE_COORD_ARRAY_EXT,
- GL_TEXTURE_COORD_ARRAY_POINTER,
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT,
- GL_TEXTURE_COORD_ARRAY_SIZE,
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT,
- GL_TEXTURE_COORD_ARRAY_STRIDE,
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,
- GL_TEXTURE_COORD_ARRAY_TYPE,
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT,
- GL_TEXTURE_ENV,
- GL_TEXTURE_ENV_COLOR,
- GL_TEXTURE_ENV_MODE,
- GL_TEXTURE_GEN_MODE,
- GL_TEXTURE_GEN_Q,
- GL_TEXTURE_GEN_R,
- GL_TEXTURE_GEN_S,
- GL_TEXTURE_GEN_T,
- GL_TEXTURE_GREEN_SIZE,
- GL_TEXTURE_HEIGHT,
- GL_TEXTURE_INTENSITY_SIZE,
- GL_TEXTURE_INTERNAL_FORMAT,
- GL_TEXTURE_LUMINANCE_SIZE,
- GL_TEXTURE_MAG_FILTER,
- GL_TEXTURE_MATRIX,
- GL_TEXTURE_MIN_FILTER,
- GL_TEXTURE_PRIORITY,
- GL_TEXTURE_RED_SIZE,
- GL_TEXTURE_RESIDENT,
- GL_TEXTURE_STACK_DEPTH,
- GL_TEXTURE_WIDTH,
- GL_TEXTURE_WRAP_S,
- GL_TEXTURE_WRAP_T,
- GL_TRANSFORM_BIT,
- GL_TRIANGLES,
- GL_TRIANGLE_FAN,
- GL_TRIANGLE_STRIP,
- GL_TRUE,
- GL_UNPACK_ALIGNMENT,
- GL_UNPACK_LSB_FIRST,
- GL_UNPACK_ROW_LENGTH,
- GL_UNPACK_SKIP_PIXELS,
- GL_UNPACK_SKIP_ROWS,
- GL_UNPACK_SWAP_BYTES,
- GL_UNSIGNED_BYTE,
- GL_UNSIGNED_INT,
- GL_UNSIGNED_SHORT,
- GL_V2F,
- GL_V3F,
- GL_VENDOR,
- GL_VERSION,
- GL_VERTEX_ARRAY,
- GL_VERTEX_ARRAY_COUNT_EXT,
- GL_VERTEX_ARRAY_EXT,
- GL_VERTEX_ARRAY_POINTER,
- GL_VERTEX_ARRAY_POINTER_EXT,
- GL_VERTEX_ARRAY_SIZE,
- GL_VERTEX_ARRAY_SIZE_EXT,
- GL_VERTEX_ARRAY_STRIDE,
- GL_VERTEX_ARRAY_STRIDE_EXT,
- GL_VERTEX_ARRAY_TYPE,
- GL_VERTEX_ARRAY_TYPE_EXT,
- GL_VIEWPORT,
- GL_VIEWPORT_BIT,
- GL_XOR,
- GL_ZERO,
- GL_ZOOM_X,
- GL_ZOOM_Y,
-};
-
-
-void glAccum (GLenum op, GLfloat value);
-void glAlphaFunc (GLenum func, GLclampf ref);
-GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-void glArrayElement (GLint i);
-void glBegin (GLenum mode);
-void glBindTexture (GLenum target, GLuint texture);
-void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-void glBlendFunc (GLenum sfactor, GLenum dfactor);
-void glCallList (GLuint list);
-void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-void glClear (GLbitfield mask);
-void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-void glClearDepth (GLclampd depth);
-void glClearIndex (GLfloat c);
-void glClearStencil (GLint s);
-void glClipPlane (GLenum plane, const GLdouble *equation);
-void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-void glColor3bv (const GLbyte *v);
-void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-void glColor3dv (const GLdouble *v);
-void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-void glColor3fv (const GLfloat *v);
-void glColor3i (GLint red, GLint green, GLint blue);
-void glColor3iv (const GLint *v);
-void glColor3s (GLshort red, GLshort green, GLshort blue);
-void glColor3sv (const GLshort *v);
-void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-void glColor3ubv (const GLubyte *v);
-void glColor3ui (GLuint red, GLuint green, GLuint blue);
-void glColor3uiv (const GLuint *v);
-void glColor3us (GLushort red, GLushort green, GLushort blue);
-void glColor3usv (const GLushort *v);
-void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void glColor4bv (const GLbyte *v);
-void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void glColor4dv (const GLdouble *v);
-void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glColor4fv (const GLfloat *v);
-void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-void glColor4iv (const GLint *v);
-void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void glColor4sv (const GLshort *v);
-void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void glColor4ubv (const GLubyte *v);
-void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void glColor4uiv (const GLuint *v);
-void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void glColor4usv (const GLushort *v);
-void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void glColorMaterial (GLenum face, GLenum mode);
-void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void glCullFace (GLenum mode);
-void glDeleteLists (GLuint list, GLsizei range);
-void glDeleteTextures (GLsizei n, const GLuint *textures);
-void glDepthFunc (GLenum func);
-void glDepthMask (GLboolean flag);
-void glDepthRange (GLclampd zNear, GLclampd zFar);
-void glDisable (GLenum cap);
-void glDisableClientState (GLenum array);
-void glDrawArrays (GLenum mode, GLint first, GLsizei count);
-void glDrawBuffer (GLenum mode);
-void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void glEdgeFlag (GLboolean flag);
-void glEdgeFlagPointer (GLsizei stride, const GLboolean *pointer);
-void glEdgeFlagv (const GLboolean *flag);
-void glEnable (GLenum cap);
-void glEnableClientState (GLenum array);
-void glEnd (void);
-void glEndList (void);
-void glEvalCoord1d (GLdouble u);
-void glEvalCoord1dv (const GLdouble *u);
-void glEvalCoord1f (GLfloat u);
-void glEvalCoord1fv (const GLfloat *u);
-void glEvalCoord2d (GLdouble u, GLdouble v);
-void glEvalCoord2dv (const GLdouble *u);
-void glEvalCoord2f (GLfloat u, GLfloat v);
-void glEvalCoord2fv (const GLfloat *u);
-void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void glEvalPoint1 (GLint i);
-void glEvalPoint2 (GLint i, GLint j);
-void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-void glFinish (void);
-void glFlush (void);
-void glFogf (GLenum pname, GLfloat param);
-void glFogfv (GLenum pname, const GLfloat *params);
-void glFogi (GLenum pname, GLint param);
-void glFogiv (GLenum pname, const GLint *params);
-void glFrontFace (GLenum mode);
-void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLuint glGenLists (GLsizei range);
-void glGenTextures (GLsizei n, GLuint *textures);
-void glGetBooleanv (GLenum pname, GLboolean *params);
-void glGetClipPlane (GLenum plane, GLdouble *equation);
-void glGetDoublev (GLenum pname, GLdouble *params);
-GLenum glGetError (void);
-void glGetFloatv (GLenum pname, GLfloat *params);
-void glGetIntegerv (GLenum pname, GLint *params);
-void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-void glGetLightiv (GLenum light, GLenum pname, GLint *params);
-void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-void glGetMapiv (GLenum target, GLenum query, GLint *v);
-void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-void glGetPixelMapfv (GLenum map, GLfloat *values);
-void glGetPixelMapuiv (GLenum map, GLuint *values);
-void glGetPixelMapusv (GLenum map, GLushort *values);
-void glGetPointerv (GLenum pname, GLvoid* *params);
-void glGetPolygonStipple (GLubyte *mask);
-const GLubyte * glGetString (GLenum name);
-void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-void glHint (GLenum target, GLenum mode);
-void glIndexMask (GLuint mask);
-void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-void glIndexd (GLdouble c);
-void glIndexdv (const GLdouble *c);
-void glIndexf (GLfloat c);
-void glIndexfv (const GLfloat *c);
-void glIndexi (GLint c);
-void glIndexiv (const GLint *c);
-void glIndexs (GLshort c);
-void glIndexsv (const GLshort *c);
-void glIndexub (GLubyte c);
-void glIndexubv (const GLubyte *c);
-void glInitNames (void);
-void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-GLboolean glIsEnabled (GLenum cap);
-GLboolean glIsList (GLuint list);
-GLboolean glIsTexture (GLuint texture);
-void glLightModelf (GLenum pname, GLfloat param);
-void glLightModelfv (GLenum pname, const GLfloat *params);
-void glLightModeli (GLenum pname, GLint param);
-void glLightModeliv (GLenum pname, const GLint *params);
-void glLightf (GLenum light, GLenum pname, GLfloat param);
-void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-void glLighti (GLenum light, GLenum pname, GLint param);
-void glLightiv (GLenum light, GLenum pname, const GLint *params);
-void glLineStipple (GLint factor, GLushort pattern);
-void glLineWidth (GLfloat width);
-void glListBase (GLuint base);
-void glLoadIdentity (void);
-void glLoadMatrixd (const GLdouble *m);
-void glLoadMatrixf (const GLfloat *m);
-void glLoadName (GLuint name);
-void glLogicOp (GLenum opcode);
-void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void glMaterialf (GLenum face, GLenum pname, GLfloat param);
-void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-void glMateriali (GLenum face, GLenum pname, GLint param);
-void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-void glMatrixMode (GLenum mode);
-void glMultMatrixd (const GLdouble *m);
-void glMultMatrixf (const GLfloat *m);
-void glNewList (GLuint list, GLenum mode);
-void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-void glNormal3bv (const GLbyte *v);
-void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-void glNormal3dv (const GLdouble *v);
-void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-void glNormal3fv (const GLfloat *v);
-void glNormal3i (GLint nx, GLint ny, GLint nz);
-void glNormal3iv (const GLint *v);
-void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-void glNormal3sv (const GLshort *v);
-void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void glPassThrough (GLfloat token);
-void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-void glPixelStoref (GLenum pname, GLfloat param);
-void glPixelStorei (GLenum pname, GLint param);
-void glPixelTransferf (GLenum pname, GLfloat param);
-void glPixelTransferi (GLenum pname, GLint param);
-void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-void glPointSize (GLfloat size);
-void glPolygonMode (GLenum face, GLenum mode);
-void glPolygonOffset (GLfloat factor, GLfloat units);
-void glPolygonStipple (const GLubyte *mask);
-void glPopAttrib (void);
-void glPopClientAttrib (void);
-void glPopMatrix (void);
-void glPopName (void);
-void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-void glPushAttrib (GLbitfield mask);
-void glPushClientAttrib (GLbitfield mask);
-void glPushMatrix (void);
-void glPushName (GLuint name);
-void glRasterPos2d (GLdouble x, GLdouble y);
-void glRasterPos2dv (const GLdouble *v);
-void glRasterPos2f (GLfloat x, GLfloat y);
-void glRasterPos2fv (const GLfloat *v);
-void glRasterPos2i (GLint x, GLint y);
-void glRasterPos2iv (const GLint *v);
-void glRasterPos2s (GLshort x, GLshort y);
-void glRasterPos2sv (const GLshort *v);
-void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-void glRasterPos3dv (const GLdouble *v);
-void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-void glRasterPos3fv (const GLfloat *v);
-void glRasterPos3i (GLint x, GLint y, GLint z);
-void glRasterPos3iv (const GLint *v);
-void glRasterPos3s (GLshort x, GLshort y, GLshort z);
-void glRasterPos3sv (const GLshort *v);
-void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void glRasterPos4dv (const GLdouble *v);
-void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void glRasterPos4fv (const GLfloat *v);
-void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-void glRasterPos4iv (const GLint *v);
-void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-void glRasterPos4sv (const GLshort *v);
-void glReadBuffer (GLenum mode);
-void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void glRectdv (const GLdouble *v1, const GLdouble *v2);
-void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void glRectfv (const GLfloat *v1, const GLfloat *v2);
-void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-void glRectiv (const GLint *v1, const GLint *v2);
-void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void glRectsv (const GLshort *v1, const GLshort *v2);
-GLint glRenderMode (GLenum mode);
-void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void glScaled (GLdouble x, GLdouble y, GLdouble z);
-void glScalef (GLfloat x, GLfloat y, GLfloat z);
-void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-void glSelectBuffer (GLsizei size, GLuint *buffer);
-void glShadeModel (GLenum mode);
-void glStencilFunc (GLenum func, GLint ref, GLuint mask);
-void glStencilMask (GLuint mask);
-void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-void glTexCoord1d (GLdouble s);
-void glTexCoord1dv (const GLdouble *v);
-void glTexCoord1f (GLfloat s);
-void glTexCoord1fv (const GLfloat *v);
-void glTexCoord1i (GLint s);
-void glTexCoord1iv (const GLint *v);
-void glTexCoord1s (GLshort s);
-void glTexCoord1sv (const GLshort *v);
-void glTexCoord2d (GLdouble s, GLdouble t);
-void glTexCoord2dv (const GLdouble *v);
-void glTexCoord2f (GLfloat s, GLfloat t);
-void glTexCoord2fv (const GLfloat *v);
-void glTexCoord2i (GLint s, GLint t);
-void glTexCoord2iv (const GLint *v);
-void glTexCoord2s (GLshort s, GLshort t);
-void glTexCoord2sv (const GLshort *v);
-void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-void glTexCoord3dv (const GLdouble *v);
-void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-void glTexCoord3fv (const GLfloat *v);
-void glTexCoord3i (GLint s, GLint t, GLint r);
-void glTexCoord3iv (const GLint *v);
-void glTexCoord3s (GLshort s, GLshort t, GLshort r);
-void glTexCoord3sv (const GLshort *v);
-void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void glTexCoord4dv (const GLdouble *v);
-void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void glTexCoord4fv (const GLfloat *v);
-void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-void glTexCoord4iv (const GLint *v);
-void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-void glTexCoord4sv (const GLshort *v);
-void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-void glTexEnvi (GLenum target, GLenum pname, GLint param);
-void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-void glTexGend (GLenum coord, GLenum pname, GLdouble param);
-void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-void glTexGeni (GLenum coord, GLenum pname, GLint param);
-void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-void glTexParameteri (GLenum target, GLenum pname, GLint param);
-void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void glTranslated (GLdouble x, GLdouble y, GLdouble z);
-void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-void glVertex2d (GLdouble x, GLdouble y);
-void glVertex2dv (const GLdouble *v);
-void glVertex2f (GLfloat x, GLfloat y);
-void glVertex2fv (const GLfloat *v);
-void glVertex2i (GLint x, GLint y);
-void glVertex2iv (const GLint *v);
-void glVertex2s (GLshort x, GLshort y);
-void glVertex2sv (const GLshort *v);
-void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-void glVertex3dv (const GLdouble *v);
-void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-void glVertex3fv (const GLfloat *v);
-void glVertex3i (GLint x, GLint y, GLint z);
-void glVertex3iv (const GLint *v);
-void glVertex3s (GLshort x, GLshort y, GLshort z);
-void glVertex3sv (const GLshort *v);
-void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void glVertex4dv (const GLdouble *v);
-void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void glVertex4fv (const GLfloat *v);
-void glVertex4i (GLint x, GLint y, GLint z, GLint w);
-void glVertex4iv (const GLint *v);
-void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-void glVertex4sv (const GLshort *v);
-void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-//---------------------------------------------------------------------------
-
-
%init %{
wxClassInfo::CleanUpClasses();