+#define WX_DEFINE_LIST(name) \
+ void _WX_LIST_HELPER_##name::DeleteFunction( _WX_LIST_ITEM_TYPE_##name X )\
+ { \
+ delete X; \
+ } \
+ name::BaseListType name::EmptyList;
+
+#else // !wxUSE_STL
+
+ #define _DEFINE_LIST(T, name) \
+ void wx##name##Node::DeleteData() \
+ { \
+ delete (T *)GetData(); \
+ }
+
+ // redefine the macro so that now it will generate the class implementation
+ // old value would provoke a compile-time error if this file is not included
+ #undef WX_DEFINE_LIST
+ #define WX_DEFINE_LIST(name) _DEFINE_LIST(_WX_LIST_ITEM_TYPE_##name, name)
+
+ // don't pollute preprocessor's name space
+ //#undef _DEFINE_LIST
+
+#endif // wxUSE_STL/!wxUSE_STL