IMPLEMENT_DYNAMIC_CLASS(wxStatusBar, wxWindow)
-#include <wx/arrimpl.cpp> // This is a magic incantation which must be done!
-WX_DEFINE_OBJARRAY(wxStatusBarPaneArray);
+#include "wx/arrimpl.cpp" // This is a magic incantation which must be done!
+WX_DEFINE_EXPORTED_OBJARRAY(wxStatusBarPaneArray)
// ----------------------------------------------------------------------------
{
// notify the frame that it doesn't have a status bar any longer to avoid
// dangling pointers
- wxFrame *frame = dynamic_cast<wxFrame*>(GetParent());
+ wxFrame *frame = wxDynamicCast(GetParent(), wxFrame);
if ( frame && frame->GetStatusBar() == this )
frame->SetStatusBar(NULL);
}
else
{
for ( size_t i = 0; i < m_panes.GetCount(); i++ )
- m_panes[i].nWidth = widths[i];
+ m_panes[i].m_nWidth = widths[i];
m_bSameWidthForAllPanes = false;
}
wxASSERT_MSG( (size_t)n == m_panes.GetCount(), _T("field number mismatch") );
for ( size_t i = 0; i < m_panes.GetCount(); i++ )
- m_panes[i].nStyle = styles[i];
+ m_panes[i].m_nStyle = styles[i];
// update the display after the widths changed
Refresh();
for ( i = 0; i < m_panes.GetCount(); i++ )
{
- if ( m_panes[i].nWidth >= 0 )
- nTotalWidth += m_panes[i].nWidth;
+ if ( m_panes[i].GetWidth() >= 0 )
+ nTotalWidth += m_panes[i].GetWidth();
else
- nVarCount += -m_panes[i].nWidth;
+ nVarCount += -m_panes[i].GetWidth();
}
// the amount of extra width we have per each var width field
// do fill the array
for ( i = 0; i < m_panes.GetCount(); i++ )
{
- if ( m_panes[i].nWidth >= 0 )
- widths.Add(m_panes[i].nWidth);
+ if ( m_panes[i].GetWidth() >= 0 )
+ widths.Add(m_panes[i].GetWidth());
else
{
- int nVarWidth = widthExtra > 0 ? (widthExtra * (-m_panes[i].nWidth)) / nVarCount : 0;
- nVarCount += m_panes[i].nWidth;
+ int nVarWidth = widthExtra > 0 ? (widthExtra * (-m_panes[i].GetWidth())) / nVarCount : 0;
+ nVarCount += m_panes[i].GetWidth();
widthExtra -= nVarWidth;
widths.Add(nVarWidth);
}
void wxStatusBarBase::PushStatusText(const wxString& text, int number)
{
- // save current status text in the stack
- m_panes[number].arrStack.push_back(GetStatusText(number));
+ // save the new text (in non-ellipsized form) in the stack
+ m_panes[number].m_arrStack.push_back(text);
- // update current status text
SetStatusText(text, number);
+ // update current status text (which will possibly be ellipsized)
+ // also in the native control
+
+ // SetStatusText() typically has an optimization built-in to avoid flickering
+ // which won't refresh the status bar pane if the current top of the stack
+ // is identic to the text passed to that function.
+ // Since this optimization however cannot detect push/pop operations on the stack
+ // we need to explicitely refresh the status bar pane ourselves:
+ wxRect rect;
+ GetFieldRect(number, rect);
+ Refresh(true, &rect);
+ Update();
}
void wxStatusBarBase::PopStatusText(int number)
{
- wxString text = m_panes[number].arrStack.back();
- m_panes[number].arrStack.pop_back(); // also remove it from the stack
+ wxASSERT_MSG(m_panes[number].m_arrStack.GetCount() > 1,
+ "can't pop any further string");
- // restore the popped status text in the pane
+ // the top of the stack is the status text currently shown in the native control;
+ // remove it
+ m_panes[number].m_arrStack.pop_back();
+
+ // restore the previous status text in the native control
+ const wxString& text = m_panes[number].m_arrStack.back();
SetStatusText(text, number);
+
+ // see comment in wxStatusBarBase::PushStatusText about why we need to explicitely
+ // refresh the status bar pane
+ wxRect rect;
+ GetFieldRect(number, rect);
+ Refresh(true, &rect);
+ Update();
}
#endif // wxUSE_STATUSBAR