/** @name memory management */
//@{
/// empties the list, but doesn't release memory
- void Empty() { m_uiCount = 0; }
+ void Empty() { m_nCount = 0; }
/// empties the list and releases memory
void Clear();
/// preallocates memory for given number of items
void Alloc(size_t uiSize);
+ /// minimizes the memory used by the array (frees unused memory)
+ void Shrink();
//@}
/** @name simple accessors */
//@{
/// number of elements in the array
- size_t Count() const { return m_uiCount; }
- size_t GetCount() const { return m_uiCount; }
+ size_t Count() const { return m_nCount; }
+ size_t GetCount() const { return m_nCount; }
/// is it empty?
- bool IsEmpty() const { return m_uiCount == 0; }
+ bool IsEmpty() const { return m_nCount == 0; }
//@}
protected:
//@{
/// get item at position uiIndex (range checking is done in debug version)
long& Item(size_t uiIndex) const
- { wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; }
+ { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
/// same as Item()
long& operator[](size_t uiIndex) const { return Item(uiIndex); }
//@}
private:
void Grow(); // makes array bigger if needed
- size_t m_uiSize, // current size of the array
- m_uiCount; // current number of elements
+ size_t m_nSize, // current size of the array
+ m_nCount; // current number of elements
long *m_pItems; // pointer to data
};
{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
return *this; } \
\
- T& operator[](size_t uiIndex) const \
+ T& operator[](size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
- T& Item(size_t uiIndex) const \
+ T& Item(size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item); } \
- void Insert(T Item, size_t uiIndex) \
+ void Insert(T Item, size_t uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
- void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
+ void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
m_fnCompare = src.m_fnCompare; \
return *this; } \
\
- T& operator[](size_t uiIndex) const \
+ T& operator[](size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
- T& Item(size_t uiIndex) const \
+ T& Item(size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
void Add(T Item) \
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
\
- void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
+ void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
"removing inexisting element in wxArray::Remove" ); \
- wxBaseArray::Remove((size_t)iIndex); } \
+ wxBaseArray::Remove((size_t)iIndex); } \
\
private: \
SCMPFUNC##T m_fnCompare; \
\
~name(); \
\
- T& operator[](size_t uiIndex) const \
+ T& operator[](size_t uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
- T& Item(size_t uiIndex) const \
+ T& Item(size_t uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Last() const \
{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
void Add(const T* pItem) \
{ wxBaseArray::Add((long)pItem); } \
\
- void Insert(const T& Item, size_t uiIndex); \
- void Insert(const T* pItem, size_t uiIndex) \
+ void Insert(const T& Item, size_t uiIndex); \
+ void Insert(const T* pItem, size_t uiIndex) \
{ wxBaseArray::Insert((long)pItem, uiIndex); } \
\
void Empty(); \
\
- T* Detach(size_t uiIndex) \
+ T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
wxBaseArray::Remove(uiIndex); return p; } \
- void Remove(size_t uiIndex); \
+ void Remove(size_t uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\