// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "dcclient.h"
#endif
#ifdef __WXDEBUG__
// a global variable which we check to verify that wxPaintDC are only
- // created in resopnse to WM_PAINT message - doing this from elsewhere is a
- // common programming error among wxWindows programmers and might lead to
+ // created in response to WM_PAINT message - doing this from elsewhere is a
+ // common programming error among wxWidgets programmers and might lead to
// very subtle and difficult to debug refresh/repaint bugs.
int g_isPainting = 0;
#endif // __WXDEBUG__
// in wxUniv build we must manually do some DC adjustments usually
// performed by Windows for us
-#ifdef __WXUNIVERSAL__
+ //
+ // we also need to take the menu/toolbar manually into account under
+ // Windows CE because they're just another control there, not anything
+ // special as usually under Windows
+#if defined(__WXUNIVERSAL__) || defined(__WXWINCE__)
wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
if ( ptOrigin.x || ptOrigin.y )
{
// clip the DC to avoid overwriting the non client area
SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize());
-#endif // __WXUNIVERSAL__
+#endif // __WXUNIVERSAL__ || __WXWINCE__
}
wxClientDC::~wxClientDC()
else // not in cache, create a new one
{
m_hDC = (WXHDC)::BeginPaint(GetHwndOf(m_canvas), &g_paintStruct);
- if (m_hDC)
+ if (m_hDC)
ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
}
// find the entry for this DC in the cache (keyed by the window)
WXHDC wxPaintDC::FindDCInCache(wxWindow* win)
{
- wxPaintDCInfo *info = NULL;
size_t nCache = ms_cache.GetCount();
for ( size_t n = 0; n < nCache; n++ )
{
- info = &ms_cache[n];
+ wxPaintDCInfo *info = &ms_cache[n];
if ( info->hwnd == win->GetHWND() )
{
return info->hdc;
/*
* wxPaintDCEx
*/
-
+
// TODO: don't duplicate wxPaintDC code here!!
wxPaintDCEx::wxPaintDCEx(wxWindow *canvas, WXHDC dc) : saveState(0)