+ // actually enable/disable the cocoa control, overridden by subclasses
+ virtual void CocoaSetEnabled(bool WXUNUSED(enable)) { }
+
+ void CocoaCreateNSScrollView();
+ void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
+ virtual wxWindow* GetWxWindow() const;
+ virtual void Cocoa_FrameChanged(void);
+ virtual void Cocoa_synthesizeMouseMoved(void);
+ virtual bool Cocoa_drawRect(const NSRect &rect);
+ virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);
+ virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent);
+ virtual bool Cocoa_mouseUp(WX_NSEvent theEvent);
+ virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent);
+ virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent);
+ virtual bool Cocoa_mouseExited(WX_NSEvent theEvent);
+ virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent);
+ virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent);
+ virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent);
+ virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent);
+ virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);
+ virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);
+ virtual bool Cocoa_resetCursorRects();
+ virtual bool Cocoa_viewDidMoveToWindow();
+ virtual bool Cocoa_viewWillMoveToWindow(WX_NSWindow newWindow);