+
+\membersection{wxFontMapper::CharsetToEncoding}\label{wxfontmappercharsettoencoding}
+
+\func{wxFontEncoding}{CharsetToEncoding}{\param{const wxString\& }{charset}, \param{bool }{interactive = true}}
+
+Returns the encoding for the given charset (in the form of RFC 2046) or
+\texttt{wxFONTENCODING\_SYSTEM} if couldn't decode it.
+
+Be careful when using this function with \arg{interactive} set to \true
+(default value) as the function then may show a dialog box to the user which
+may lead to unexpected reentrancies and may also take a significantly longer
+time than a simple function call. For these reasons, it is almost always a bad
+idea to call this function from the event handlers for repeatedly generated
+events such as \texttt{EVT\_PAINT}.
+
+
+\membersection{wxFontMapper::Get}\label{wxfontmapperget}
+
+\func{static wxFontMapper *}{Get}{\void}
+
+Get the current font mapper object. If there is no current object, creates
+one.
+
+\wxheading{See also}
+
+\helpref{wxFontMapper::Set}{wxfontmapperset}
+
+
+\membersection{wxFontMapper::GetAllEncodingNames}\label{wxfontmappergetallencodingnames}
+
+\func{static const wxChar**}{GetAllEncodingNames}{\param{wxFontEncoding }{encoding}}
+
+Returns the array of all possible names for the given encoding. The array is
+\NULL-terminated. IF it isn't empty, the first name in it is the canonical
+encoding name, i.e. the same string as returned by
+\helpref{GetEncodingName()}{wxfontmappergetencodingname}.
+
+