// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
#pragma interface "textctrlbase.h"
-#endif
+#endif
#include "wx/defs.h"
+
+#if wxUSE_TEXTCTRL
+
#include "wx/control.h" // the base class
// 16-bit Borland 4.0 doesn't seem to allow multiple inheritance with wxWindow
#define NO_TEXT_WINDOW_STREAM
#endif
+// the streambuf which is used in the declaration of wxTextCtrlBase below is not compatible
+// with the standard-conforming implementation found in newer egcs versions
+// (that is, the libstdc++ v3 that is shipped with it)
+#if defined(__GNUC__)&&( (__GNUC__>2) ||( (__GNUC__==2)&&(__GNUC_MINOR__>97) ) )
+ #define NO_TEXT_WINDOW_STREAM
+#endif
+
#ifndef NO_TEXT_WINDOW_STREAM
#if wxUSE_STD_IOSTREAM
#include "wx/ioswrap.h" // for iostream classes if we need them
WXDLLEXPORT_DATA(extern const wxChar*) wxTextCtrlNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
+// ----------------------------------------------------------------------------
+// wxTextAttr: a structure containing the visual attributes of a text
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxTextAttr
+{
+public:
+ // ctors
+ wxTextAttr() { }
+ wxTextAttr(const wxColour& colText,
+ const wxColour& colBack = wxNullColour,
+ const wxFont& font = wxNullFont)
+ : m_colText(colText), m_colBack(colBack), m_font(font) { }
+
+ // setters
+ void SetTextColour(const wxColour& colText) { m_colText = colText; }
+ void SetBackgroundColour(const wxColour& colBack) { m_colBack = colBack; }
+ void SetFont(const wxFont& font) { m_font = font; }
+
+ // accessors
+ bool HasTextColour() const { return m_colText.Ok(); }
+ bool HasBackgroundColour() const { return m_colBack.Ok(); }
+ bool HasFont() const { return m_font.Ok(); }
+
+ // setters
+ const wxColour& GetTextColour() const { return m_colText; }
+ const wxColour& GetBackgroundColour() const { return m_colBack; }
+ const wxFont& GetFont() const { return m_font; }
+
+ // returns false if we have any attributes set, true otherwise
+ bool IsDefault() const
+ {
+ return !HasTextColour() && !HasBackgroundColour() && !HasFont();
+ }
+
+private:
+ wxColour m_colText,
+ m_colBack;
+ wxFont m_font;
+};
+
// ----------------------------------------------------------------------------
// wxTextCtrl: a single or multiple line text zone where user can enter and
// edit text
virtual void WriteText(const wxString& text) = 0;
virtual void AppendText(const wxString& text) = 0;
+ // text control under some platforms supports the text styles: these
+ // methods allow to apply the given text style to the given selection or to
+ // set/get the style which will be used for all appended text
+ virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+ virtual bool SetDefaultStyle(const wxTextAttr& style);
+ virtual const wxTextAttr& GetDefaultStyle() const;
+
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual void Cut() = 0;
virtual void Paste() = 0;
- virtual bool CanCopy() const = 0;
- virtual bool CanCut() const = 0;
- virtual bool CanPaste() const = 0;
+ virtual bool CanCopy() const;
+ virtual bool CanCut() const;
+ virtual bool CanPaste() const;
// Undo/redo
virtual void Undo() = 0;
virtual long GetLastPosition() const = 0;
virtual void SetSelection(long from, long to) = 0;
+ virtual void SelectAll();
virtual void SetEditable(bool editable) = 0;
// streambuf methods
// SaveFile() by default
wxString m_filename;
+ // the text style which will be used for any new text added to the control
+ wxTextAttr m_defaultStyle;
+
private:
#ifndef NO_TEXT_WINDOW_STREAM
#if !wxUSE_IOSTREAMH
- char *m_streambuf;
+ char *m_streambuf;
#endif
#endif
};
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/textctrl.h"
+#elif defined(__WXMSW__)
#include "wx/msw/textctrl.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/textctrl.h"
#include "wx/stubs/textctrl.h"
#endif
+#endif // wxUSE_TEXTCTRL
+
#endif
// _WX_TEXTCTRL_H_BASE_