]> git.saurik.com Git - wxWidgets.git/blobdiff - src/os2/app.cpp
using Theme layout for measuring as well
[wxWidgets.git] / src / os2 / app.cpp
index cdc874ea903e75770c0cd7dfe1a4ab6e249a03b4..909a3ce1327fe8be95179961a40bead528d0bdeb 100644 (file)
@@ -96,16 +96,6 @@ HAB                                 vHabmain = NULLHANDLE;
 QMSG                                svCurrentMsg;
 wxApp*                              wxTheApp = NULL;
 
-// NB: all "NoRedraw" classes must have the same names as the "normal" classes
-//     with NR suffix - wxWindow::OS2Create() supposes this
-wxChar wxFrameClassName[]                 = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[]         = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[]              = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[]      = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[]         = wxT("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[]                 = wxT("wxPanelClass");
-wxChar wxCanvasClassName[]                = wxT("wxCanvasClass");
 
 HICON wxSTD_FRAME_ICON          = (HICON) NULL;
 HICON wxSTD_MDICHILDFRAME_ICON  = (HICON) NULL;
@@ -263,22 +253,6 @@ bool wxApp::Initialize(
   #endif //wxUSE_CONSOLEDEBUG
 #endif
 
-    //
-    // OS2 has to have an anchorblock
-    //
-    vHab = WinInitialize(0);
-
-    if (!vHab)
-        return FALSE;
-    else
-        vHabmain = vHab;
-
-    // Some people may wish to use this, but
-    // probably it shouldn't be here by default.
-#ifdef __WXDEBUG__
-    //    wxRedirectIOToConsole();
-#endif
-
     wxBuffer = new wxChar[1500]; // FIXME; why?
 
     wxClassInfo::InitializeClasses();
@@ -299,7 +273,22 @@ bool wxApp::Initialize(
 
     wxBitmap::InitStandardHandlers();
 
-    RegisterWindowClasses(vHab);
+    //
+    // OS2 has to have an anchorblock
+    //
+    vHab = WinInitialize(0);
+
+    if (!vHab)
+        return FALSE;
+    else
+        vHabmain = vHab;
+
+    // Some people may wish to use this, but
+    // probably it shouldn't be here by default.
+#ifdef __WXDEBUG__
+    //    wxRedirectIOToConsole();
+#endif
+
     wxWinHandleList = new wxList(wxKEY_INTEGER);
 
     // This is to foil optimizations in Visual C++ that throw out dummy.obj.
@@ -314,6 +303,7 @@ bool wxApp::Initialize(
     wxModule::RegisterModules();
     if (!wxModule::InitializeModules())
         return FALSE;
+    RegisterWindowClasses(vHab);
     return TRUE;
 } // end of wxApp::Initialize
 
@@ -423,7 +413,7 @@ bool wxApp::RegisterWindowClasses(
     if (!::WinRegisterClass( vHab
                             ,wxCanvasClassName
                             ,wxWndProc
-                            ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT | CS_CLIPCHILDREN
+                            ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT
                             ,sizeof(ULONG)
                            ))
     {
@@ -677,7 +667,6 @@ wxApp::wxApp()
 {
     m_topWindow = NULL;
     wxTheApp = this;
-    m_wantDebugOutput = TRUE;
 
     argc = 0;
     argv = NULL;
@@ -780,10 +769,7 @@ bool wxApp::DoMessage()
                 {
                     QMSG            vMsg = svSavedMessages[n];
 
-                    if ( !ProcessMessage((WXMSG *)&vMsg) )
-                    {
-                        ::WinDispatchMsg(vHabmain, &vMsg);
-                    }
+                    DoMessage((WXMSG*)&vMsg);
                 }
                 svSavedMessages.Empty();
             }
@@ -906,11 +892,26 @@ bool wxApp::ProcessMessage(
 #endif // wxUSE_TOOLTIPS
 
     //
-    // We must relay Timer events to wxTimer's processing function
+    // Pass non-system timer messages to the wxTimerProc
     //
-    if (pMsg->msg == WM_TIMER)
+    if (pMsg->msg == WM_TIMER &&
+        (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
+         SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
+         SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
+         SHORT1FROMMP(pMsg->mp1) != 0x0000
+        ))
         wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
 
+    //
+    // Allow the window to prevent certain messages from being
+    // translated/processed (this is currently used by wxTextCtrl to always
+    // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
+    //
+    if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
+    {
+        return FALSE;
+    }
+
     //
     // For some composite controls (like a combobox), wndThis might be NULL
     // because the subcontrol is not a wxWindow, but only the control itself
@@ -1171,31 +1172,6 @@ bool wxApp::Yield(bool onlyIfNeeded)
     return TRUE;
 } // end of wxYield
 
-wxIcon wxApp::GetStdIcon(
-  int                               nWhich
-) const
-{
-    switch(nWhich)
-    {
-        case wxICON_INFORMATION:
-            return wxIcon("wxICON_INFO");
-
-        case wxICON_QUESTION:
-            return wxIcon("wxICON_QUESTION");
-
-        case wxICON_EXCLAMATION:
-            return wxIcon("wxICON_WARNING");
-
-        default:
-            wxFAIL_MSG(wxT("requested non existent standard icon"));
-            // still fall through
-
-        case wxICON_HAND:
-            return wxIcon("wxICON_ERROR");
-    }
-    return wxIcon("wxICON_ERROR");
-} // end of wxApp::GetStdIcon
-
 int wxApp::AddSocketHandler(int handle, int mask,
                             void (*callback)(void*), void * gsock)
 {