wxBrush() {}
wxBrush(const wxColour &colour, int style = wxSOLID);
wxBrush(const wxBitmap &stippleBitmap);
- ~wxBrush() {}
+ virtual ~wxBrush() {}
bool operator == (const wxBrush& brush) const;
bool operator != (const wxBrush& brush) const;
- bool Ok() const;
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const;
virtual int GetStyle() const;
wxColour &GetColour() const;