-Implement wxDC floating point transformations.
-
-Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors).
-
-Revamp Dialog Editor for new controls and properties (e.g.
-window id).
-
-Tidy wxConfig API.
-
-Change DnD classes to use global symbols, and wxString.
-
-Update manual.
- wxApp changes DONE
- wxMenu changes DONE
- wxModule DONE
- wxRegion DONE
- wxFile DONE
- wxTempFile
- wxMask DONE
- wxDC:Blit DONE
- wxTaskBarIcon DONE
- wxMsgCatalog etc.
- wxLog
- wxConfig, wxRegKey
- wxTabCtrl DONE
- wxNotebook
- wxWave DONE
- wxJoystick DONE
- wxStatusBar95 and wxFrame status bar functions
- wxListBox changes (for ownerdraw functionality)
- wxThread DONE (except for topic overview)
- wxHelpController classes DONE (except for Unix ones)
- wxString PARTLY DONE
- Drag and drop (change API if required, e.g. const).
- wxCheckListBox
- wxBaseArray, other arrays
- (wxOwnerDrawn)
- Document the include file for each class
- Macros, e.g. wxASSERT
- Stream classes
- Functions
-
-Write tutorial.
-
-A wxDC function (or two) for drawing 3D edges.
-
-Makefiles for other compilers. Generic makefiles?
-Rewrite makefiles to maintain simultaneous debug/release
-objects.
-
-More wxSystemSettings (see comment in settings.cpp).
-
-wxSocket integration.
-
-Convert remaining utilities e.g. (GLCanvas; wxGraphLayout) and samples
-
-Check TODO entries.
-
-Shell function to invoke a document with open, print, whatever...
-
-Make use of Vadim's gettext implementation throughout wxWin code.
-Document it.
-
-Retain callback functions; have semi-compatible callback function prototypes
-for all controls, at least in WXWIN_COMPATIBLE mode, but
-retain (Set)Callback for all compilations. This is following a
-panicky response to losing callbacks.
-
-Merge dib.cpp, dibutils.cpp.
-
-Add a wxTabCtrl sample.
-
-Improve printing. More API functions for printer DCs (to get
-printer characteristics) and more reliable printing framework.
-
-LOW PRIORITY
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