bool Checked(int id) const;
inline bool IsChecked(int id) const { return IsChecked(id); };
+ // Client data
+ inline void SetClientData(void* clientData) { m_clientData = clientData; }
+ inline void* GetClientData() const { return m_clientData; }
+
+ void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
+ wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
+
// item properties
// title
void SetTitle(const wxString& label);
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
+ // Updates the UI for a menu and all submenus recursively.
+ // source is the object that has the update event handlers
+ // defined for it. If NULL, the menu or associated window
+ // will be used.
+ void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
+
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
+ void* m_clientData;
+ wxWindow* m_pInvokingWindow;
};
// ----------------------------------------------------------------------------