#include "wx/defs.h"
-#if wxUSE_CONFIG
-
-#include "wx/string.h"
-
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
#define wxCONFIG_IMMUTABLE_PREFIX _T('!')
#endif
+#if wxUSE_CONFIG
+
+#include "wx/string.h"
+
/// should we use registry instead of configuration files under Windows?
// (i.e. whether wxConfigBase::Create() will create a wxFileConfig (if it's
// FALSE) or wxRegConfig (if it's true and we're under Win32) or wxIniConfig
virtual bool Write(const wxString& key, const wxString& value) = 0;
virtual bool Write(const wxString& key, long value) = 0;
- // Convenience functions
+ // convenience functions
virtual bool Write(const wxString& key, double value);
virtual bool Write(const wxString& key, bool value);
- virtual bool Write(const wxString& key, const wxChar *text ) ;
- // permanently writes all changes
+ // we have to provide a separate version for C strings as otherwise they
+ // would be converted to bool and not to wxString as expected!
+ virtual bool Write(const wxString& key, const wxChar *value);
+
+ // permanently writes all changes
virtual bool Flush(bool bCurrentOnly = FALSE) = 0;
// renaming, all functions return FALSE on failure (probably because the new
#endif // wxUSE_CONFIG
-// ----------------------------------------------------------------------------
-// various helper global functions (defined even if !wxUSE_CONFIG)
-// ----------------------------------------------------------------------------
-
/*
Replace environment variables ($SOMETHING) with their values. The format is
$VARNAME or ${VARNAME} where VARNAME contains alphanumeric characters and
'_' only. '$' must be escaped ('\$') in order to be taken literally.
*/
-extern WXDLLEXPORT wxString wxExpandEnvVars(const wxString &sz);
+WXDLLEXPORT wxString wxExpandEnvVars(const wxString &sz);
/*
Split path into parts removing '..' in progress
*/
-extern WXDLLEXPORT void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
+WXDLLEXPORT void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
+
#endif
// _WX_CONFIG_H_