// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
+struct WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
public:
// creator function
+#ifdef __DARWIN__
+ virtual ~wxFontBase() { }
+#endif
+
+ // from the font components
static wxFont *New(
int pointSize, // size of the font in points
int family, // see wxFontFamily enum
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
+ // from the (opaque) native font description object
+ static wxFont *New(const wxNativeFontInfo& nativeFontDesc);
+
+ // from the string representation of wxNativeFontInfo
+ static wxFont *New(const wxString& strNativeFontDesc);
+
// was the font successfully created?
bool Ok() const { return m_refData != NULL; }
virtual bool GetUnderlined() const = 0;
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
+ virtual wxNativeFontInfo *GetNativeFontInfo() const;
+ wxString GetNativeFontInfoDesc() const;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+
+ // VZ: there is no void SetNativeFontInfo(const wxString& info), needed?
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
#include "wx/motif/font.h"
#elif defined(__WXGTK__)
#include "wx/gtk/font.h"
-#elif defined(__WXQT__)
- #include "wx/qt/font.h"
+#elif defined(__WXMGL__)
+ #include "wx/mgl/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXPM__)