void wxSizerItem::SetDimension( wxPoint pos, wxSize size )
{
- m_pos = pos;
-
- if (m_flag & wxWEST)
- {
- pos.x += m_border;
- size.x -= m_border;
- }
- if (m_flag & wxEAST)
+ if (m_flag & wxSHAPED)
{
- size.x -= m_border;
- }
- if (m_flag & wxNORTH)
- {
- pos.y += m_border;
- size.y -= m_border;
- }
- if (m_flag & wxSOUTH)
- {
- size.y -= m_border;
- }
- if (m_flag & wxSHAPED) {
// adjust aspect ratio
int rwidth = (int) (size.y * m_ratio);
- if (rwidth > size.x) {
+ if (rwidth > size.x)
+ {
// fit horizontally
int rheight = (int) (size.x / m_ratio);
// add vertical space
pos.y += (size.y - rheight);
// use reduced dimensions
size.y =rheight;
- } else if (rwidth < size.x) {
+ }
+ else if (rwidth < size.x)
+ {
// add horizontal space
if (m_flag & wxALIGN_CENTER_HORIZONTAL)
pos.x += (size.x - rwidth) / 2;
size.x = rwidth;
}
}
+
+ // This is what GetPosition() returns. Since we calculate
+ // borders afterwards, GetPosition() will be the left/top
+ // corner of the surrounding border.
+ m_pos = pos;
+
+ if (m_flag & wxWEST)
+ {
+ pos.x += m_border;
+ size.x -= m_border;
+ }
+ if (m_flag & wxEAST)
+ {
+ size.x -= m_border;
+ }
+ if (m_flag & wxNORTH)
+ {
+ pos.y += m_border;
+ size.y -= m_border;
+ }
+ if (m_flag & wxSOUTH)
+ {
+ size.y -= m_border;
+ }
if (IsSizer())
m_sizer->SetDimension( pos.x, pos.y, size.x, size.y );
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
- if (item->GetWindow() == window)
- {
+ if (item->GetWindow() == window)
+ {
m_children.DeleteNode( node );
- return TRUE;
- }
+ return TRUE;
+ }
node = node->Next();
}
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
- if (item->GetSizer() == sizer)
- {
+ if (item->GetSizer() == sizer)
+ {
m_children.DeleteNode( node );
- return TRUE;
- }
+ return TRUE;
+ }
node = node->Next();
}
}
wxSize wxSizer::GetMinSize()
-{
+{
wxSize ret( CalcMin() );
if (ret.x < m_minSize.x) ret.x = m_minSize.x;
if (ret.y < m_minSize.y) ret.y = m_minSize.y;
- return ret;
+ return ret;
}
void wxSizer::DoSetMinSize( int width, int height )
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
- if (item->GetWindow() == window)
- {
+ if (item->GetWindow() == window)
+ {
item->SetInitSize( width, height );
- return TRUE;
- }
+ return TRUE;
+ }
node = node->Next();
}
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
- if (item->GetSizer())
- {
+ if (item->GetSizer())
+ {
/* It's a sizer, so lets search recursively. */
if (item->GetSizer()->DoSetItemMinSize( window, width, height ))
{
/* A child sizer found the requested windw, exit. */
- return TRUE;
+ return TRUE;
}
- }
+ }
node = node->Next();
}
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
- if (item->GetSizer() == sizer)
- {
+ if (item->GetSizer() == sizer)
+ {
item->GetSizer()->DoSetMinSize( width, height );
- return TRUE;
- }
+ return TRUE;
+ }
node = node->Next();
}
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
- if (item->GetSizer())
- {
+ if (item->GetSizer())
+ {
/* It's a sizer, so lets search recursively. */
if (item->GetSizer()->DoSetItemMinSize( sizer, width, height ))
{
/* A child sizer found the requested windw, exit. */
- return TRUE;
+ return TRUE;
}
- }
+ }
node = node->Next();
}
}
else
{
- /* ... whereas the minimal size of spacers and windows in stored
+ /* ... whereas the minimal size of spacers and windows in stored
in the item */
item->SetInitSize( width, height );
}
wxSize sz( GetSize() );
wxPoint pt( GetPosition() );
-
- int w = (sz.x - (ncols - 1) * m_hgap) / ncols;
- int h = (sz.y - (nrows - 1) * m_vgap) / nrows;
+
+ int w = (sz.x - (ncols - 1) * m_hgap) / ncols;
+ int h = (sz.y - (nrows - 1) * m_vgap) / nrows;
int x = pt.x;
for (int c = 0; c < ncols; c++)
{
wxNode *node = m_children.Nth( i );
wxASSERT( node );
-
+
SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h);
}
y = y + h + m_vgap;
/* Find the max width and height for any component */
int w = 0;
int h = 0;
-
+
wxNode *node = m_children.First();
while (node)
{
wxSize sz( item->CalcMin() );
w = wxMax( w, sz.x );
h = wxMax( h, sz.y );
-
+
node = node->Next();
}
-
+
return wxSize(ncols * w + (ncols-1) * m_hgap,
nrows * h + (nrows-1) * m_vgap);
}
{
pt.x = x + (w - sz.x);
}
-
+
if (flag & wxALIGN_CENTER_VERTICAL)
{
pt.y = y + (h - sz.y) / 2;
pt.y = y + (h - sz.y);
}
}
-
+
item->SetDimension(pt, sz);
}
wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap )
: wxGridSizer( rows, cols, vgap, hgap )
-{
+{
m_rowHeights = (int*) NULL;
m_colWidths = (int*) NULL;
}
wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap )
- : wxGridSizer( cols, vgap, hgap )
-{
+ : wxGridSizer( cols, vgap, hgap )
+{
m_rowHeights = (int*) NULL;
m_colWidths = (int*) NULL;
}
-
+
wxFlexGridSizer::~wxFlexGridSizer()
{
if (m_rowHeights)
delete[] m_rowHeights;
if (m_colWidths)
delete[] m_colWidths;
-
+
if (m_children.GetCount() == 0)
return;
-
+
int nitems = m_children.GetCount();
int nrows = m_rows;
int ncols = m_cols;
m_rowHeights = new int[nrows];
m_colWidths = new int[ncols];
-
+
for (int col = 0; col < ncols; col++)
m_colWidths[ col ] = 0;
for (int row = 0; row < nrows; row++)
for (idx = 0; idx < m_growableRows.GetCount(); idx++)
m_rowHeights[ m_growableRows[idx] ] += delta;
}
-
+
if ((m_growableCols.GetCount() > 0) && (sz.x > minsz.x))
{
delta = (sz.x - minsz.x) / m_growableCols.GetCount();
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
m_colWidths[ m_growableCols[idx] ] += delta;
}
-
+
sz = wxSize( pt.x + sz.x, pt.y + sz.y );
int x = pt.x;
{
wxNode *node = m_children.Nth( i );
wxASSERT( node );
-
+
int w = wxMax( 0, wxMin( m_colWidths[c], sz.x - x ) );
int h = wxMax( 0, wxMin( m_rowHeights[r], sz.y - y ) );
-
+
SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h);
}
y = y + m_rowHeights[r] + m_vgap;
ncols = (nitems + nrows-1) / nrows;
CreateArrays();
-
+
int col;
int row;
-
+
int i = 0;
wxNode *node = m_children.First();
while (node)
col = i % ncols;
m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
-
+
node = node->Next();
i++;
}
-
+
int width = 0;
for (col = 0; col < ncols; col++)
width += m_colWidths[ col ];
-
+
int height = 0;
for (row = 0; row < nrows; row++)
height += m_rowHeights[ row ];
-
+
return wxSize( width + (ncols-1) * m_hgap,
height + (nrows-1) * m_vgap);
}
m_growableRows.Add( idx );
}
-void wxFlexGridSizer::RemoveGrowableRow( size_t idx )
+void wxFlexGridSizer::RemoveGrowableRow( size_t WXUNUSED(idx) )
{
}
m_growableCols.Add( idx );
}
-void wxFlexGridSizer::RemoveGrowableCol( size_t idx )
+void wxFlexGridSizer::RemoveGrowableCol( size_t WXUNUSED(idx) )
{
}
{
delta = (m_size.x - m_fixedWidth) / m_stretchable;
extra = (m_size.x - m_fixedWidth) % m_stretchable;
- }
- else
- {
+ }
+ else
+ {
delta = (m_size.y - m_fixedHeight) / m_stretchable;
extra = (m_size.y - m_fixedHeight) % m_stretchable;
- }
+ }
}
wxPoint pt( m_position );
{
wxSizerItem *item = (wxSizerItem*) node->Data();
- int weight = 1;
- if (item->GetOption())
- weight = item->GetOption();
-
- wxSize size( item->CalcMin() );
-
- if (m_orient == wxVERTICAL)
- {
- wxCoord height = size.y;
- if (item->GetOption())
- {
- height = (delta * weight) + extra;
- extra = 0; // only the first item will get the remainder as extra size
- }
-
- wxPoint child_pos( pt );
- wxSize child_size( wxSize( size.x, height) );
-
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.x = m_size.x;
- else if (item->GetFlag() & wxALIGN_RIGHT)
- child_pos.x += m_size.x - size.x;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
- // XXX wxCENTER is added for backward compatibility;
- // wxALIGN_CENTER should be used in new code
- child_pos.x += (m_size.x - size.x) / 2;
-
- item->SetDimension( child_pos, child_size );
-
- pt.y += height;
- }
- else
- {
- wxCoord width = size.x;
- if (item->GetOption())
- {
- width = (delta * weight) + extra;
- extra = 0; // only the first item will get the remainder as extra size
- }
-
- wxPoint child_pos( pt );
- wxSize child_size( wxSize(width, size.y) );
-
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.y = m_size.y;
- else if (item->GetFlag() & wxALIGN_BOTTOM)
- child_pos.y += m_size.y - size.y;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
- // XXX wxCENTER is added for backward compatibility;
- // wxALIGN_CENTER should be used in new code
- child_pos.y += (m_size.y - size.y) / 2;
-
- item->SetDimension( child_pos, child_size );
-
- pt.x += width;
- }
-
- node = node->Next();
+ int weight = 1;
+ if (item->GetOption())
+ weight = item->GetOption();
+
+ wxSize size( item->CalcMin() );
+
+ if (m_orient == wxVERTICAL)
+ {
+ wxCoord height = size.y;
+ if (item->GetOption())
+ {
+ height = (delta * weight) + extra;
+ extra = 0; // only the first item will get the remainder as extra size
+ }
+
+ wxPoint child_pos( pt );
+ wxSize child_size( wxSize( size.x, height) );
+
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.x = m_size.x;
+ else if (item->GetFlag() & wxALIGN_RIGHT)
+ child_pos.x += m_size.x - size.x;
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
+ child_pos.x += (m_size.x - size.x) / 2;
+
+ item->SetDimension( child_pos, child_size );
+
+ pt.y += height;
+ }
+ else
+ {
+ wxCoord width = size.x;
+ if (item->GetOption())
+ {
+ width = (delta * weight) + extra;
+ extra = 0; // only the first item will get the remainder as extra size
+ }
+
+ wxPoint child_pos( pt );
+ wxSize child_size( wxSize(width, size.y) );
+
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.y = m_size.y;
+ else if (item->GetFlag() & wxALIGN_BOTTOM)
+ child_pos.y += m_size.y - size.y;
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
+ child_pos.y += (m_size.y - size.y) / 2;
+
+ item->SetDimension( child_pos, child_size );
+
+ pt.x += width;
+ }
+
+ node = node->Next();
}
}
{
wxSizerItem *item = (wxSizerItem*) node->Data();
- int weight = 1;
- if (item->GetOption())
- weight = item->GetOption();
-
- wxSize size( item->CalcMin() );
-
- if (m_orient == wxHORIZONTAL)
- {
- m_minWidth += (size.x * weight);
- m_minHeight = wxMax( m_minHeight, size.y );
- }
- else
- {
- m_minHeight += (size.y * weight);
- m_minWidth = wxMax( m_minWidth, size.x );
- }
-
- if (item->GetOption())
- {
- m_stretchable += weight;
- }
- else
- {
- if (m_orient == wxVERTICAL)
- {
- m_fixedHeight += size.y;
- m_fixedWidth = wxMax( m_fixedWidth, size.x );
- }
- else
- {
- m_fixedWidth += size.x;
- m_fixedHeight = wxMax( m_fixedHeight, size.y );
- }
- }
-
- node = node->Next();
+ m_stretchable += item->GetOption();
+
+ wxSize size( item->CalcMin() );
+
+ if (m_orient == wxHORIZONTAL)
+ {
+ m_minWidth += size.x;
+ m_minHeight = wxMax( m_minHeight, size.y );
+ }
+ else
+ {
+ m_minHeight += size.y;
+ m_minWidth = wxMax( m_minWidth, size.x );
+ }
+
+ if (item->GetOption() == 0)
+ {
+ if (m_orient == wxVERTICAL)
+ {
+ m_fixedHeight += size.y;
+ m_fixedWidth = wxMax( m_fixedWidth, size.x );
+ }
+ else
+ {
+ m_fixedWidth += size.x;
+ m_fixedHeight = wxMax( m_fixedHeight, size.y );
+ }
+ }
+
+ node = node->Next();
}
return wxSize( m_minWidth, m_minHeight );
// This will have to be done platform by platform
// as there is no way to guess the thickness of
// a wxStaticBox border.
-
+
int top_border = 15;
if (m_staticBox->GetLabel().IsEmpty()) top_border = 5;
int other_border = 5;
wxNotebookSizer::wxNotebookSizer( wxNotebook *nb )
{
wxASSERT_MSG( nb, wxT("wxNotebookSizer needs a notebook") );
-
+
m_notebook = nb;
}
// This will have to be done platform by platform
// as there is no way to guess the thickness of
// the wxNotebook tabs and border.
-
+
int borderX = 5;
int borderY = 5;
if ((m_notebook->HasFlag(wxNB_RIGHT)) ||
{
borderY += 40; // improvements later..
}
-
+
if (m_notebook->GetChildren().GetCount() == 0)
return wxSize(borderX + 10, borderY + 10);
while (node)
{
wxWindow *item = node->GetData();
- wxSizer *itemsizer = item->GetSizer();
-
- if (itemsizer)
- {
+ wxSizer *itemsizer = item->GetSizer();
+
+ if (itemsizer)
+ {
wxSize subsize( itemsizer->CalcMin() );
-
- if (subsize.x > maxX) maxX = subsize.x;
- if (subsize.y > maxY) maxY = subsize.y;
- }
- node = node->GetNext();
+ if (subsize.x > maxX) maxX = subsize.x;
+ if (subsize.y > maxY) maxY = subsize.y;
+ }
+
+ node = node->GetNext();
}
return wxSize( borderX + maxX, borderY + maxY );