#if defined(__WXMSW__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
bool Inside(int cx, int cy) const;
+ bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
wxRect operator+(const wxRect& rect) const;
wxRect& operator+=(const wxRect& rect);
wxColour *FindColour(const wxString& colour) ;
wxString FindName(const wxColour& colour) const;
void Initialize();
+#ifdef __WXPM__
+ // PM keeps its own type of colour table
+ long* m_palTable;
+ size_t m_nSize;
+#endif
};
class WXDLLEXPORT wxBitmapList : public wxList
extern int WXDLLEXPORT wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth
-// get the diaplay size
+// get the display size
extern void WXDLLEXPORT wxDisplaySize(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySize();
+extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
+extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();
// set global cursor
extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);