enum {
wxEVT_SASH_DRAGGED,
wxSW_3D,
+ wxSW_3DSASH,
+ wxSW_3DBORDER,
+ wxSW_BORDER
};
enum wxSashDragStatus
class wxSashWindow: public wxWindow {
public:
wxSashWindow(wxWindow* parent, wxWindowID id,
- const wxPoint& pos = wxPyDefaultPosition,
- const wxSize& size = wxPyDefaultSize,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const char* name = "sashWindow");
class wxSashLayoutWindow: public wxSashWindow {
public:
wxSashLayoutWindow(wxWindow* parent, wxWindowID id,
- const wxPoint& pos = wxPyDefaultPosition,
- const wxSize& size = wxPyDefaultSize,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const char* name = "layoutWindow");
//---------------------------------------------------------------------------
-class wxLayoutAlgorithm {
+class wxLayoutAlgorithm : public wxObject {
public:
wxLayoutAlgorithm();
~wxLayoutAlgorithm();