/////////////////////////////////////////////////////////////////////////////
-// Name: control.cpp
+// Name: msw/control.cpp
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-#pragma implementation "control.h"
+ #pragma implementation "control.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_CONTROLS
+
#ifndef WX_PRECOMP
-#include "wx/event.h"
-#include "wx/app.h"
-#include "wx/dcclient.h"
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/dcclient.h"
+ #include "wx/log.h"
#endif
#include "wx/control.h"
#include "wx/msw/private.h"
-#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
+#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
}
#endif // wxUSE_CTL3D
- // subclass again for purposes of dialog editing mode
+ // install wxWindows window proc for this window
SubclassWin(m_hWnd);
// controls use the same font and colours as their parent dialog by default
WXLPARAM lParam,
WXLPARAM* result)
{
- wxCommandEvent event(wxEVT_NULL, m_windowId);
wxEventType eventType = wxEVT_NULL;
- NMHDR *hdr1 = (NMHDR*) lParam;
- switch ( hdr1->code )
+
+ NMHDR *hdr = (NMHDR*) lParam;
+ switch ( hdr->code )
{
case NM_CLICK:
eventType = wxEVT_COMMAND_LEFT_CLICK;
return wxWindow::MSWOnNotify(idCtrl, lParam, result);
}
+ wxCommandEvent event(wxEVT_NULL, m_windowId);
event.SetEventType(eventType);
event.SetEventObject(this);
::SetMapMode(hdc, mode);
}
-WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND WXUNUSED(pWnd), WXUINT WXUNUSED(nCtlColor),
+#if wxUSE_CTL3D
WXUINT message,
WXWPARAM wParam,
- WXLPARAM lParam)
+ WXLPARAM lParam
+#else
+ WXUINT WXUNUSED(message),
+ WXWPARAM WXUNUSED(wParam),
+ WXLPARAM WXUNUSED(lParam)
+#endif
+ )
{
#if wxUSE_CTL3D
if ( m_useCtl3D )
rect->bottom = bottom;
}
+#endif // wxUSE_CONTROLS