int m_backgroundMode;
int m_textureBackground;
- int m_mapMode;
+ wxMappingMode m_mapMode;
double m_xUserScale;
double m_yUserScale;
int m_xLogicalOrigin;
static const struct
{
const wxChar *name;
- int rop;
+ wxRasterOperationMode rop;
} rasterOperations[] =
{
{ wxT("wxAND"), wxAND },