#include "wx/generic/imaglist.h"
-#include "wx/icon.h"
-#include "wx/image.h"
-#include "wx/dc.h"
+#ifndef WX_PRECOMP
+ #include "wx/dc.h"
+ #include "wx/icon.h"
+ #include "wx/image.h"
+#endif
//-----------------------------------------------------------------------------
// wxImageList
int wxGenericImageList::Add( const wxBitmap &bitmap )
{
- wxASSERT_MSG( (bitmap.GetWidth() == m_width && bitmap.GetHeight() == m_height)
+ wxASSERT_MSG( (bitmap.GetWidth() >= m_width && bitmap.GetHeight() == m_height)
|| (m_width == 0 && m_height == 0),
_T("invalid bitmap size in wxImageList: this might work ")
_T("on this platform but definitely won't under Windows.") );
if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
+ {
m_images.Append( new wxIcon( (const wxIcon&) bitmap ) );
+ }
else
- m_images.Append( new wxBitmap(bitmap) );
+ {
+ // Mimic behavior of Windows ImageList_Add that automatically breaks up the added
+ // bitmap into sub-images of the correct size
+ if (m_width > 0 && bitmap.GetWidth() > m_width && bitmap.GetHeight() >= m_height)
+ {
+ int numImages = bitmap.GetWidth() / m_width;
+ for (int subIndex = 0; subIndex < numImages; subIndex++)
+ {
+ wxRect rect(m_width * subIndex, 0, m_width, m_height);
+ wxBitmap tmpBmp = bitmap.GetSubBitmap(rect);
+ m_images.Append( new wxBitmap(tmpBmp) );
+ }
+ }
+ else
+ {
+ m_images.Append( new wxBitmap(bitmap) );
+ }
+ }
if (m_width == 0 && m_height == 0)
{
m_images.Erase( node );
m_images.Insert( next, newBitmap );
}
-
+
if (mask.Ok())
newBitmap->SetMask(new wxMask(mask));
return true;
}
-#endif // wxUSE_IMAGLIST
#endif // __WXPALMOS__
+
+#endif // wxUSE_IMAGLIST