#include "wx/object.h"
#include "wx/string.h"
+#include "wx/mac/corefoundation/cfref.h"
+
+struct RGBColor;
+
// Colour
-class WXDLLEXPORT wxColour: public wxColourBase
+class WXDLLIMPEXP_CORE wxColour: public wxColourBase
{
public:
// constructors
// ------------
-
- // default
- wxColour() { Init(); }
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
- // dtor
- ~wxColour();
+ // default copy ctor and dtor are ok
// accessors
- bool Ok() const {return m_isInit; }
+ virtual bool IsOk() const { return m_cgColour; }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
+ ChannelType Red() const { return m_red; }
+ ChannelType Green() const { return m_green; }
+ ChannelType Blue() const { return m_blue; }
+ ChannelType Alpha() const { return m_alpha; }
// comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_isInit == colour.m_isInit
- && m_red == colour.m_red
- && m_green == colour.m_green
- && m_blue == colour.m_blue);
- }
+ bool operator == (const wxColour& colour) const;
+
bool operator != (const wxColour& colour) const { return !(*this == colour); }
- const WXCOLORREF& GetPixel() const { return m_pixel; };
+ CGColorRef GetPixel() const { return m_cgColour; };
-protected :
+ CGColorRef GetCGColor() const { return m_cgColour; };
+ CGColorRef CreateCGColor() const { return wxCFRetain( (CGColorRef)m_cgColour ); };
- // Helper function
- void Init();
+ void GetRGBColor( RGBColor *col ) const;
- void InitWith( unsigned char red, unsigned char green, unsigned char blue );
+ // Mac-specific ctor and assignment operator from the native colour
+ // assumes ownership of CGColorRef
+ wxColour( CGColorRef col );
+ wxColour(const RGBColor& col);
+ wxColour& operator=(const RGBColor& col);
+ wxColour& operator=(CGColorRef col);
+ wxColour& operator=(const wxColour& col);
+protected :
+ virtual void
+ InitRGBA(ChannelType r, ChannelType g, ChannelType b, ChannelType a);
+ void InitRGBColor( const RGBColor& col );
+ void InitCGColorRef( CGColorRef col );
private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
+ wxCFRef<CGColorRef> m_cgColour;
-public:
- WXCOLORREF m_pixel ;
- void FromRGBColor( const WXCOLORREF* color ) ;
-
+ ChannelType m_red;
+ ChannelType m_blue;
+ ChannelType m_green;
+ ChannelType m_alpha;
-private:
DECLARE_DYNAMIC_CLASS(wxColour)
};