class WXDLLEXPORT wxSize
{
public:
- // members are public for compatibility
+ // members are public for compatibility (don't use them directly,
+ // especially that there names were chosen very unfortunately - they should
+ // have been called width and height)
long x;
long y;
wxSize(long xx, long yy) { Set(xx, yy); }
// no copy ctor or assignment operator - the defaults are ok
-
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
+ // accessors
void Set(long xx, long yy) { x = xx; y = yy; }
+ void SetWidth(long w) { x = w; }
+ void SetHeight(long h) { y = h; }
+
+ long GetWidth() const { return x; }
+ long GetHeight() const { return y; }
+ // compatibility
long GetX() const { return x; }
long GetY() const { return y; }
};