arbitrary characters. The ASCII NUL character is allowed, although care should be
taken when passing strings containing it to other functions.
-wxString works with both ASCII (8 bit characters) as well as UNICODE (16 but
-characters) strings.
+wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
+Unicode (wide characters) strings.
This class has all the standard operations you can expect to find in a string class:
dynamic memory management (string extends to accommodate new characters),
\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
operations are supported as well.
-\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
-a UNICODE string, but in the next one it will be capable of also storing its
-internal data in either ASCII or UNICODE format.
+\item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert
+to and from ANSI and Unicode strings in any build mode (see the
+\helpref{Unicode overview}{unicode} for more details) and maps to either
+{\tt string} or {\tt wstring} transparently depending on the current mode.
\item {\bf Used by wxWindows} And, of course, this class is used everywhere
inside wxWindows so there is no performance loss which would result from
conversions of objects of any other string class (including std::string) to
functions are not standard at all. This is why in addition to all wxString
functions, there are also a few global string functions which try to correct
these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
-is empty (returning {\tt TRUE} for {\tt NULL} pointers),
+is empty (returning {\tt true} for {\tt NULL} pointers),
\helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
version of case-insensitive string comparison function known either as