]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/glcanvas.cpp
Enable variadic macros for VC9 and later.
[wxWidgets.git] / src / msw / glcanvas.cpp
index 39e37c4f841c74dc34a2a0093d917ab1c3650eff..a16f03e7b82b6f72e46c1ad4307fba21348219bd 100644 (file)
@@ -9,6 +9,14 @@
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
 #include "wx/wxprec.h"
 
 #if defined(__BORLANDC__)
 #if wxUSE_GLCANVAS
 
 #ifndef WX_PRECOMP
-    #include "wx/frame.h"
-    #include "wx/settings.h"
     #include "wx/intl.h"
     #include "wx/log.h"
     #include "wx/app.h"
-    #include "wx/module.h"
 #endif
 
 #include "wx/msw/private.h"
 
-// DLL options compatibility check:
-#include "wx/build.h"
-WX_CHECK_BUILD_OPTIONS("wxGL")
-
 #include "wx/glcanvas.h"
 
-#if GL_EXT_vertex_array
+// from src/msw/window.cpp
+LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
+                                   WPARAM wParam, LPARAM lParam);
+
+#ifdef GL_EXT_vertex_array
     #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name
 #else
     #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name)
 #endif
 
+// ----------------------------------------------------------------------------
+// define possibly missing WGL constants
+// ----------------------------------------------------------------------------
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_DRAW_TO_WINDOW_ARB            0x2001
+#define WGL_ACCELERATION_ARB              0x2003
+#define WGL_NUMBER_OVERLAYS_ARB           0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB          0x2009
+#define WGL_SUPPORT_OPENGL_ARB            0x2010
+#define WGL_DOUBLE_BUFFER_ARB             0x2011
+#define WGL_STEREO_ARB                    0x2012
+#define WGL_COLOR_BITS_ARB                0x2014
+#define WGL_RED_BITS_ARB                  0x2015
+#define WGL_GREEN_BITS_ARB                0x2017
+#define WGL_BLUE_BITS_ARB                 0x2019
+#define WGL_ALPHA_BITS_ARB                0x201B
+#define WGL_ACCUM_RED_BITS_ARB            0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB          0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB           0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB          0x2021
+#define WGL_DEPTH_BITS_ARB                0x2022
+#define WGL_STENCIL_BITS_ARB              0x2023
+#define WGL_AUX_BUFFERS_ARB               0x2024
+#define WGL_FULL_ACCELERATION_ARB         0x2027
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB            0x2041
+#define WGL_SAMPLES_ARB                   0x2042
+#endif
+
+// ----------------------------------------------------------------------------
+// libraries
+// ----------------------------------------------------------------------------
+
 /*
   The following two compiler directives are specific to the Microsoft Visual
   C++ family of compilers
@@ -62,446 +103,666 @@ WX_CHECK_BUILD_OPTIONS("wxGL")
 #  pragma comment( lib, "glu32" )
 #endif
 
-
-static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
-static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
-
-LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
-                                   WPARAM wParam, LPARAM lParam);
-
 // ----------------------------------------------------------------------------
-// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class
+// wxGLContext
 // ----------------------------------------------------------------------------
 
-class wxGLModule : public wxModule
-{
-public:
-    bool OnInit() { return true; }
-    void OnExit() { UnregisterClasses(); }
-
-    // register the GL classes if not done yet, return true if ok, false if
-    // registration failed
-    static bool RegisterClasses();
-
-    // unregister the classes, done automatically on program termination
-    static void UnregisterClasses();
-
-private:
-    // wxGLCanvas is only used from the main thread so this is MT-ok
-    static bool ms_registeredGLClasses;
-
-    DECLARE_DYNAMIC_CLASS(wxGLModule)
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule)
-
-bool wxGLModule::ms_registeredGLClasses = false;
+IMPLEMENT_CLASS(wxGLContext, wxObject)
 
-/* static */
-bool wxGLModule::RegisterClasses()
+wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext* other)
 {
-    if (ms_registeredGLClasses)
-        return true;
-
-    // We have to register a special window class because we need the CS_OWNDC
-    // style for GLCanvas.
+    m_glContext = wglCreateContext(win->GetHDC());
+    wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
 
-  /*
-  From Angel Popov <jumpo@bitex.com>
-
-  Here are two snips from a dicussion in the OpenGL Gamedev list that explains
-  how this problem can be fixed:
-
-  "There are 5 common DCs available in Win95. These are aquired when you call
-  GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
-  OWNDC flagged windows do not get their DC from the common DC pool, the issue
-  is they require 800 bytes each from the limited 64Kb local heap for GDI."
-
-  "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
-  do), Win95 will actually "steal" it from you.  MakeCurrent fails,
-  apparently, because Windows re-assigns the HDC to a different window.  The
-  only way to prevent this, the only reliable means, is to set CS_OWNDC."
-  */
-
-    WNDCLASS wndclass;
-
-    // the fields which are common to all classes
-    wndclass.lpfnWndProc   = (WNDPROC)wxWndProc;
-    wndclass.cbClsExtra    = 0;
-    wndclass.cbWndExtra    = sizeof( DWORD ); // VZ: what is this DWORD used for?
-    wndclass.hInstance     = wxhInstance;
-    wndclass.hIcon         = (HICON) NULL;
-    wndclass.hCursor       = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
-    wndclass.lpszMenuName  = NULL;
-
-    // Register the GLCanvas class name
-    wndclass.hbrBackground = (HBRUSH)NULL;
-    wndclass.lpszClassName = wxGLCanvasClassName;
-    wndclass.style         = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
-
-    if ( !::RegisterClass(&wndclass) )
+    if ( other )
     {
-        wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
-        return false;
+        if ( !wglShareLists(other->m_glContext, m_glContext) )
+        {
+            wxLogLastError(wxT("wglShareLists"));
+        }
     }
-
-    // Register the GLCanvas class name for windows which don't do full repaint
-    // on resize
-    wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
-    wndclass.style        &= ~(CS_HREDRAW | CS_VREDRAW);
-
-    if ( !::RegisterClass(&wndclass) )
-    {
-        wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
-
-        ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
-
-        return false;
-    }
-
-    ms_registeredGLClasses = true;
-
-    return true;
-}
-
-/* static */
-void wxGLModule::UnregisterClasses()
-{
-    // we need to unregister the classes in case we're in a DLL which is
-    // unloaded and then loaded again because if we don't, the registration is
-    // going to fail in wxGLCanvas::Create() the next time we're loaded
-    if ( ms_registeredGLClasses )
-    {
-        ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
-        ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance);
-
-        ms_registeredGLClasses = false;
-    }
-}
-
-/*
- * GLContext implementation
- */
-
-IMPLEMENT_CLASS(wxGLContext, wxObject)
-
-wxGLContext::wxGLContext(wxGLCanvas* win, const wxGLContext* other /* for sharing display lists */)
-{
-  m_glContext = wglCreateContext((HDC) win->GetHDC());
-  wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
-
-  if( other != 0 )
-    wglShareLists( other->m_glContext, m_glContext );
 }
 
 wxGLContext::~wxGLContext()
 {
-    // If this context happens to be the current context, wglDeleteContext() makes it un-current first.
+    // note that it's ok to delete the context even if it's the current one
     wglDeleteContext(m_glContext);
 }
 
-void wxGLContext::SetCurrent(const wxGLCanvas& win) const
+bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
 {
-    wglMakeCurrent((HDC) win.GetHDC(), m_glContext);
+    if ( !wglMakeCurrent(win.GetHDC(), m_glContext) )
+    {
+        wxLogLastError(wxT("wglMakeCurrent"));
+        return false;
+    }
+    return true;
 }
 
-
-/*
- * wxGLCanvas implementation
- */
+// ============================================================================
+// wxGLCanvas
+// ============================================================================
 
 IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
 
 BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
-    EVT_SIZE(wxGLCanvas::OnSize)
+#if wxUSE_PALETTE
     EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
     EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
+#endif
 END_EVENT_TABLE()
 
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, int *attribList,
-    const wxPoint& pos, const wxSize& size, long style,
-    const wxString& name, const wxPalette& palette) : wxWindow()
+// ----------------------------------------------------------------------------
+// wxGLCanvas construction
+// ----------------------------------------------------------------------------
+
+static int ChoosePixelFormatARB(HDC hdc, const int *attribList);
+
+void wxGLCanvas::Init()
 {
+#if WXWIN_COMPATIBILITY_2_8
     m_glContext = NULL;
+#endif
+    m_hDC = NULL;
+}
 
-    if (Create(parent, id, pos, size, style, name))
-    {
-        SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
-    }
-
-    m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       wxWindowID id,
+                       const int *attribList,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const wxPalette& palette)
+{
+    Init();
 
-    SetupPixelFormat(attribList);
-    SetupPalette(palette);
+    (void)Create(parent, id, pos, size, style, name, attribList, palette);
+}
 
-    // This ctor does *not* create an instance of wxGLContext,
-    // m_glContext intentionally remains NULL.
+wxGLCanvas::~wxGLCanvas()
+{
+    ::ReleaseDC(GetHwnd(), m_hDC);
 }
 
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
-    const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-    int *attribList, const wxPalette& palette) : wxWindow()
+// Replaces wxWindow::Create functionality, since we need to use a different
+// window class
+bool wxGLCanvas::CreateWindow(wxWindow *parent,
+                              wxWindowID id,
+                              const wxPoint& pos,
+                              const wxSize& size,
+                              long style,
+                              const wxString& name)
 {
-  m_glContext = (wxGLContext*) NULL;
+    wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
+
+    if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+        return false;
 
-  bool ret = Create(parent, id, pos, size, style, name);
+    parent->AddChild(this);
 
-  if ( ret )
-  {
-    SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
-  }
+    /*
+       A general rule with OpenGL and Win32 is that any window that will have a
+       HGLRC built for it must have two flags:  WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
+       You can find references about this within the knowledge base and most OpenGL
+       books that contain the wgl function descriptions.
+     */
+    WXDWORD exStyle = 0;
+    DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+    msflags |= MSWGetStyle(style, &exStyle);
 
-  m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+    if ( !MSWCreate(wxApp::GetRegisteredClassName(wxT("wxGLCanvas"), -1, CS_OWNDC),
+                    NULL, pos, size, msflags, exStyle) )
+        return false;
 
-  SetupPixelFormat(attribList);
-  SetupPalette(palette);
+    m_hDC = ::GetDC(GetHwnd());
+    if ( !m_hDC )
+        return false;
 
-  m_glContext = new wxGLContext(this);
+    return true;
 }
 
-wxGLCanvas::wxGLCanvas( wxWindow *parent,
-              const wxGLContext *shared, wxWindowID id,
-              const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-              int *attribList, const wxPalette& palette )
-  : wxWindow()
+bool wxGLCanvas::Create(wxWindow *parent,
+                        wxWindowID id,
+                        const wxPoint& pos,
+                        const wxSize& size,
+                        long style,
+                        const wxString& name,
+                        const int *attribList,
+                        const wxPalette& palette)
 {
-  m_glContext = (wxGLContext*) NULL;
-
-  bool ret = Create(parent, id, pos, size, style, name);
+    // Create the window first: we will either use it as is or use it to query
+    // for multisampling support and recreate it later with another pixel format
+    if ( !CreateWindow(parent, id, pos, size, style, name) )
+        return false;
 
-  if ( ret )
-  {
-    SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
-  }
+    PIXELFORMATDESCRIPTOR pfd;
+    const int setupVal = DoSetup(pfd, attribList);
+    if ( setupVal == 0 ) // PixelFormat error
+        return false;
 
-  m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+    if ( setupVal == -1 ) // FSAA requested
+    {
+        // now that we have a valid OpenGL window, query it for FSAA support
+        int pixelFormat;
+        {
+            wxGLContext ctx(this);
+            ctx.SetCurrent(*this);
+            pixelFormat = ::ChoosePixelFormatARB(m_hDC, attribList);
+        }
+
+        if ( pixelFormat > 0 )
+        {
+            // from http://msdn.microsoft.com/en-us/library/ms537559(VS.85).aspx:
+            //
+            //      Setting the pixel format of a window more than once can
+            //      lead to significant complications for the Window Manager
+            //      and for multithread applications, so it is not allowed. An
+            //      application can only set the pixel format of a window one
+            //      time. Once a window's pixel format is set, it cannot be
+            //      changed.
+            //
+            // so we need to delete the old window and create the new one
+
+            // destroy Window
+            ::ReleaseDC(GetHwnd(), m_hDC);
+            m_hDC = 0;
+
+            parent->RemoveChild(this);
+            const HWND hwnd = GetHwnd();
+            DissociateHandle(); // will do SetHWND(0);
+            ::DestroyWindow(hwnd);
+
+            // now recreate with FSAA pixelFormat
+            if ( !CreateWindow(parent, id, pos, size, style, name) )
+                return false;
+
+            if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
+            {
+                wxLogLastError(wxT("SetPixelFormat"));
+                return false;
+            }
+        }
+    }
 
-  SetupPixelFormat(attribList);
-  SetupPalette(palette);
+#if wxUSE_PALETTE
+    if ( !SetupPalette(palette) )
+        return false;
+#else // !wxUSE_PALETTE
+    wxUnusedVar(palette);
+#endif // wxUSE_PALETTE/!wxUSE_PALETTE
 
-  m_glContext = new wxGLContext(this, shared);
+    return true;
 }
 
-// Not very useful for wxMSW, but this is to be wxGTK compliant
+// ----------------------------------------------------------------------------
+// operations
+// ----------------------------------------------------------------------------
 
-wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
-                        const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-                        int *attribList, const wxPalette& palette ):
-  wxWindow()
+bool wxGLCanvas::SwapBuffers()
 {
-  m_glContext = (wxGLContext*) NULL;
-
-  bool ret = Create(parent, id, pos, size, style, name);
+    if ( !::SwapBuffers(m_hDC) )
+    {
+        wxLogLastError(wxT("SwapBuffers"));
+        return false;
+    }
 
-  if ( ret )
-  {
-    SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
-  }
+    return true;
+}
 
-  m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
 
-  SetupPixelFormat(attribList);
-  SetupPalette(palette);
+// ----------------------------------------------------------------------------
+// multi sample support
+// ----------------------------------------------------------------------------
 
-  wxGLContext *sharedContext=0;
-  if (shared) sharedContext=shared->GetContext();
-  m_glContext = new wxGLContext(this, sharedContext);
-}
+// this macro defines a variable of type "name_t" called "name" and initializes
+// it with the pointer to WGL function "name" (which may be NULL)
+#define wxDEFINE_WGL_FUNC(name) \
+    name##_t name = (name##_t)wglGetProcAddress(#name)
 
-wxGLCanvas::~wxGLCanvas()
+/* static */
+bool wxGLCanvasBase::IsExtensionSupported(const char *extension)
 {
-  delete m_glContext;
+    static const char *s_extensionsList = (char *)wxUIntPtr(-1);
+    if ( s_extensionsList == (char *)wxUIntPtr(-1) )
+    {
+        typedef const char * (WINAPI *wglGetExtensionsStringARB_t)(HDC hdc);
+
+        wxDEFINE_WGL_FUNC(wglGetExtensionsStringARB);
+        if ( wglGetExtensionsStringARB )
+        {
+            s_extensionsList = wglGetExtensionsStringARB(wglGetCurrentDC());
+        }
+        else
+        {
+            typedef const char * (WINAPI * wglGetExtensionsStringEXT_t)();
+
+            wxDEFINE_WGL_FUNC(wglGetExtensionsStringEXT);
+            if ( wglGetExtensionsStringEXT )
+            {
+                s_extensionsList = wglGetExtensionsStringEXT();
+            }
+            else
+            {
+                s_extensionsList = NULL;
+            }
+        }
+    }
 
-  ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
+    return s_extensionsList && IsExtensionInList(s_extensionsList, extension);
 }
 
-// Replaces wxWindow::Create functionality, since we need to use a different
-// window class
-bool wxGLCanvas::Create(wxWindow *parent,
-                        wxWindowID id,
-                        const wxPoint& pos,
-                        const wxSize& size,
-                        long style,
-                        const wxString& name)
+// this is a wrapper around wglChoosePixelFormatARB(): returns the pixel format
+// index matching the given attributes on success or 0 on failure
+static int ChoosePixelFormatARB(HDC hdc, const int *attribList)
 {
-    wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
+    if ( !wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample") )
+        return 0;
 
-    if ( !wxGLModule::RegisterClasses() )
-    {
-        wxLogError(_("Failed to register OpenGL window class."));
+    typedef BOOL (WINAPI * wglChoosePixelFormatARB_t)
+                 (HDC hdc,
+                  const int *piAttribIList,
+                  const FLOAT *pfAttribFList,
+                  UINT nMaxFormats,
+                  int *piFormats,
+                  UINT *nNumFormats
+                 );
 
-        return false;
+    wxDEFINE_WGL_FUNC(wglChoosePixelFormatARB);
+    if ( !wglChoosePixelFormatARB )
+        return 0; // should not occur if extension is supported
+
+    int iAttributes[128];
+    int dst = 0; // index in iAttributes array
+
+    #define ADD_ATTR(attr, value) \
+        iAttributes[dst++] = attr; iAttributes[dst++] = value
+
+    ADD_ATTR( WGL_DRAW_TO_WINDOW_ARB,    GL_TRUE );
+    ADD_ATTR( WGL_SUPPORT_OPENGL_ARB,    GL_TRUE );
+    ADD_ATTR( WGL_ACCELERATION_ARB,      WGL_FULL_ACCELERATION_ARB );
+
+    if ( !attribList )
+    {
+        ADD_ATTR( WGL_COLOR_BITS_ARB,          24 );
+        ADD_ATTR( WGL_ALPHA_BITS_ARB,           8 );
+        ADD_ATTR( WGL_DEPTH_BITS_ARB,          16 );
+        ADD_ATTR( WGL_STENCIL_BITS_ARB,         0 );
+        ADD_ATTR( WGL_DOUBLE_BUFFER_ARB,  GL_TRUE );
+        ADD_ATTR( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE );
+        ADD_ATTR( WGL_SAMPLES_ARB,              4 );
+    }
+    else // have custom attributes
+    {
+        #define ADD_ATTR_VALUE(attr) ADD_ATTR(attr, attribList[src++])
+
+        int src = 0;
+        while ( attribList[src] )
+        {
+            switch ( attribList[src++] )
+            {
+                case WX_GL_RGBA:
+                    ADD_ATTR( WGL_COLOR_BITS_ARB, 24 );
+                    ADD_ATTR( WGL_ALPHA_BITS_ARB,  8 );
+                    break;
+
+                case WX_GL_BUFFER_SIZE:
+                    ADD_ATTR_VALUE( WGL_COLOR_BITS_ARB);
+                    break;
+
+                case WX_GL_LEVEL:
+                    if ( attribList[src] > 0 )
+                    {
+                        ADD_ATTR( WGL_NUMBER_OVERLAYS_ARB, 1 );
+                    }
+                    else if ( attribList[src] <0 )
+                    {
+                        ADD_ATTR( WGL_NUMBER_UNDERLAYS_ARB, 1 );
+                    }
+                    //else: ignore it
+
+                    src++; // skip the value in any case
+                    break;
+
+                case WX_GL_DOUBLEBUFFER:
+                    ADD_ATTR( WGL_DOUBLE_BUFFER_ARB, GL_TRUE );
+                    break;
+
+                case WX_GL_STEREO:
+                    ADD_ATTR( WGL_STEREO_ARB, GL_TRUE );
+                    break;
+
+                case WX_GL_AUX_BUFFERS:
+                    ADD_ATTR_VALUE( WGL_AUX_BUFFERS_ARB );
+                    break;
+
+                case WX_GL_MIN_RED:
+                    ADD_ATTR_VALUE( WGL_RED_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_GREEN:
+                    ADD_ATTR_VALUE( WGL_GREEN_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_BLUE:
+                    ADD_ATTR_VALUE( WGL_BLUE_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ALPHA:
+                    ADD_ATTR_VALUE( WGL_ALPHA_BITS_ARB );
+                   break;
+
+                case WX_GL_DEPTH_SIZE:
+                    ADD_ATTR_VALUE( WGL_DEPTH_BITS_ARB );
+                    break;
+
+                case WX_GL_STENCIL_SIZE:
+                    ADD_ATTR_VALUE( WGL_STENCIL_BITS_ARB );
+                    break;
+
+               case WX_GL_MIN_ACCUM_RED:
+                    ADD_ATTR_VALUE( WGL_ACCUM_RED_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ACCUM_GREEN:
+                    ADD_ATTR_VALUE( WGL_ACCUM_GREEN_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ACCUM_BLUE:
+                    ADD_ATTR_VALUE( WGL_ACCUM_BLUE_BITS_ARB );
+                    break;
+
+                case WX_GL_MIN_ACCUM_ALPHA:
+                    ADD_ATTR_VALUE( WGL_ACCUM_ALPHA_BITS_ARB );
+                    break;
+
+                case WX_GL_SAMPLE_BUFFERS:
+                    ADD_ATTR_VALUE( WGL_SAMPLE_BUFFERS_ARB );
+                    break;
+
+                case WX_GL_SAMPLES:
+                    ADD_ATTR_VALUE( WGL_SAMPLES_ARB );
+                    break;
+            }
+        }
+
+        #undef ADD_ATTR_VALUE
     }
 
-    if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
-        return false;
+    #undef ADD_ATTR
 
-    parent->AddChild(this);
+    iAttributes[dst++] = 0;
 
-    DWORD msflags = 0;
+    int pf;
+    UINT numFormats = 0;
 
-    /*
-       A general rule with OpenGL and Win32 is that any window that will have a
-       HGLRC built for it must have two flags:  WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
-       You can find references about this within the knowledge base and most OpenGL
-       books that contain the wgl function descriptions.
-     */
+    if ( !wglChoosePixelFormatARB(hdc, iAttributes, NULL, 1, &pf, &numFormats) )
+    {
+        wxLogLastError(wxT("wglChoosePixelFormatARB"));
+        return 0;
+    }
 
-    WXDWORD exStyle = 0;
-    msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
-    msflags |= MSWGetStyle(style, & exStyle) ;
+    // Although TRUE is returned if no matching formats are found (see
+    // http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt), pf is
+    // not initialized in this case so we need to check for numFormats being
+    // not 0 explicitly (however this is not an error so don't call
+    // wxLogLastError() here).
+    if ( !numFormats )
+        pf = 0;
 
-    return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
+    return pf;
 }
 
-static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
+// ----------------------------------------------------------------------------
+// pixel format stuff
+// ----------------------------------------------------------------------------
+
+// returns true if pfd was adjusted accordingly to attributes provided, false
+// if there is an error with attributes or -1 if the attributes indicate
+// features not supported by ChoosePixelFormat() at all (currently only multi
+// sampling)
+static int
+AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, const int *attribList)
 {
-  if (attribList) {
+    if ( !attribList )
+        return 1;
+
+    // remove default attributes
     pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
     pfd.iPixelType = PFD_TYPE_COLORINDEX;
-    pfd.cColorBits = 0;
-    int arg=0;
 
-    while( (attribList[arg]!=0) )
+    bool requestFSAA = false;
+    for ( int arg = 0; attribList[arg]; )
     {
-      switch( attribList[arg++] )
-      {
-        case WX_GL_RGBA:
-          pfd.iPixelType = PFD_TYPE_RGBA;
-          break;
-        case WX_GL_BUFFER_SIZE:
-          pfd.cColorBits = (BYTE)attribList[arg++];
-          break;
-        case WX_GL_LEVEL:
-          // this member looks like it may be obsolete
-          if (attribList[arg] > 0) {
-            pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
-          } else if (attribList[arg] < 0) {
-            pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
-          } else {
-            pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
-          }
-          arg++;
-          break;
-        case WX_GL_DOUBLEBUFFER:
-          pfd.dwFlags |= PFD_DOUBLEBUFFER;
-          break;
-        case WX_GL_STEREO:
-          pfd.dwFlags |= PFD_STEREO;
-          break;
-        case WX_GL_AUX_BUFFERS:
-          pfd.cAuxBuffers = (BYTE)attribList[arg++];
-          break;
-        case WX_GL_MIN_RED:
-          pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cRedBits = (BYTE)attribList[arg++]));
-          break;
-        case WX_GL_MIN_GREEN:
-          pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cGreenBits = (BYTE)attribList[arg++]));
-          break;
-        case WX_GL_MIN_BLUE:
-          pfd.cColorBits = (BYTE)(pfd.cColorBits + (pfd.cBlueBits = (BYTE)attribList[arg++]));
-          break;
-        case WX_GL_MIN_ALPHA:
-          // doesn't count in cColorBits
-          pfd.cAlphaBits = (BYTE)attribList[arg++];
-          break;
-        case WX_GL_DEPTH_SIZE:
-          pfd.cDepthBits = (BYTE)attribList[arg++];
-          break;
-        case WX_GL_STENCIL_SIZE:
-          pfd.cStencilBits = (BYTE)attribList[arg++];
-          break;
-        case WX_GL_MIN_ACCUM_RED:
-          pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumRedBits = (BYTE)attribList[arg++]));
-          break;
-        case WX_GL_MIN_ACCUM_GREEN:
-          pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumGreenBits = (BYTE)attribList[arg++]));
-          break;
-        case WX_GL_MIN_ACCUM_BLUE:
-          pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumBlueBits = (BYTE)attribList[arg++]));
-          break;
-        case WX_GL_MIN_ACCUM_ALPHA:
-          pfd.cAccumBits = (BYTE)(pfd.cAccumBits + (pfd.cAccumAlphaBits = (BYTE)attribList[arg++]));
-          break;
-        default:
-          break;
-      }
+        switch ( attribList[arg++] )
+        {
+            case WX_GL_RGBA:
+                pfd.iPixelType = PFD_TYPE_RGBA;
+                break;
+
+            case WX_GL_BUFFER_SIZE:
+                pfd.cColorBits = attribList[arg++];
+                break;
+
+            case WX_GL_LEVEL:
+                // this member looks like it may be obsolete
+                if ( attribList[arg] > 0 )
+                    pfd.iLayerType = PFD_OVERLAY_PLANE;
+                else if ( attribList[arg] < 0 )
+                    pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
+                else
+                    pfd.iLayerType = PFD_MAIN_PLANE;
+                arg++;
+                break;
+
+            case WX_GL_DOUBLEBUFFER:
+                pfd.dwFlags |= PFD_DOUBLEBUFFER;
+                break;
+
+            case WX_GL_STEREO:
+                pfd.dwFlags |= PFD_STEREO;
+                break;
+
+            case WX_GL_AUX_BUFFERS:
+                pfd.cAuxBuffers = attribList[arg++];
+                break;
+
+            case WX_GL_MIN_RED:
+                pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
+                break;
+
+            case WX_GL_MIN_GREEN:
+                pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
+                break;
+
+            case WX_GL_MIN_BLUE:
+                pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
+                break;
+
+            case WX_GL_MIN_ALPHA:
+                // doesn't count in cColorBits
+                pfd.cAlphaBits = attribList[arg++];
+                break;
+
+            case WX_GL_DEPTH_SIZE:
+                pfd.cDepthBits = attribList[arg++];
+                break;
+
+            case WX_GL_STENCIL_SIZE:
+                pfd.cStencilBits = attribList[arg++];
+                break;
+
+            case WX_GL_MIN_ACCUM_RED:
+                pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
+                break;
+
+            case WX_GL_MIN_ACCUM_GREEN:
+                pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
+                break;
+
+            case WX_GL_MIN_ACCUM_BLUE:
+                pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
+                break;
+
+            case WX_GL_MIN_ACCUM_ALPHA:
+                pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
+                break;
+
+            case WX_GL_SAMPLE_BUFFERS:
+            case WX_GL_SAMPLES:
+                // There is no support for multisample when using PIXELFORMATDESCRIPTOR
+                requestFSAA = true; // Remember that multi sample is requested.
+                arg++;              // will call ChoosePixelFormatARB() later
+                break;
+        }
     }
-  }
+
+    return requestFSAA ? -1 : 1;
 }
 
-void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
+/* static */
+int
+wxGLCanvas::ChooseMatchingPixelFormat(HDC hdc,
+                                      const int *attribList,
+                                      PIXELFORMATDESCRIPTOR *ppfd)
 {
-  PIXELFORMATDESCRIPTOR pfd = {
-        sizeof(PIXELFORMATDESCRIPTOR),    /* size */
-        1,                /* version */
+    // default neutral pixel format
+    PIXELFORMATDESCRIPTOR pfd =
+    {
+        sizeof(PIXELFORMATDESCRIPTOR),  // size
+        1,                              // version
         PFD_SUPPORT_OPENGL |
         PFD_DRAW_TO_WINDOW |
-        PFD_DOUBLEBUFFER,        /* support double-buffering */
-        PFD_TYPE_RGBA,            /* color type */
-        16,                /* preferred color depth */
-        0, 0, 0, 0, 0, 0,        /* color bits (ignored) */
-        0,                /* no alpha buffer */
-        0,                /* alpha bits (ignored) */
-        0,                /* no accumulation buffer */
-        0, 0, 0, 0,            /* accum bits (ignored) */
-        16,                /* depth buffer */
-        0,                /* no stencil buffer */
-        0,                /* no auxiliary buffers */
-        PFD_MAIN_PLANE,            /* main layer */
-        0,                /* reserved */
-        0, 0, 0,            /* no layer, visible, damage masks */
+        PFD_DOUBLEBUFFER,               // use double-buffering by default
+        PFD_TYPE_RGBA,                  // default pixel type
+        0,                              // preferred color depth (don't care)
+        0, 0, 0, 0, 0, 0,               // color bits and shift bits (ignored)
+        0, 0,                           // alpha bits and shift (ignored)
+        0,                              // accumulation total bits
+        0, 0, 0, 0,                     // accumulator RGBA bits (not used)
+        16,                             // depth buffer
+        0,                              // no stencil buffer
+        0,                              // no auxiliary buffers
+        PFD_MAIN_PLANE,                 // main layer
+        0,                              // reserved
+        0, 0, 0,                        // no layer, visible, damage masks
     };
 
-  AdjustPFDForAttributes(pfd, attribList);
+    if ( !ppfd )
+        ppfd = &pfd;
+    else
+        *ppfd = pfd;
 
-  int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
-  if (pixelFormat == 0) {
-    wxLogLastError(_T("ChoosePixelFormat"));
-  }
-  else {
-    if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) {
-      wxLogLastError(_T("SetPixelFormat"));
+    // adjust the PFD using the provided attributes and also check if we can
+    // use PIXELFORMATDESCRIPTOR at all: if multisampling is requested, we
+    // can't as it's not supported by ChoosePixelFormat()
+    switch ( AdjustPFDForAttributes(*ppfd, attribList) )
+    {
+        case 1:
+            return ::ChoosePixelFormat(hdc, ppfd);
+
+        default:
+            wxFAIL_MSG( "unexpected AdjustPFDForAttributes() return value" );
+            // fall through
+
+        case 0:
+            // error in attributes
+            return 0;
+
+        case -1:
+            // requestFSAA == true, will continue as normal
+            // in order to query later for a FSAA pixelformat
+            return -1;
     }
-  }
 }
 
-void wxGLCanvas::SetupPalette(const wxPalette& palette)
+/* static */
+bool wxGLCanvasBase::IsDisplaySupported(const int *attribList)
 {
-    int pixelFormat = GetPixelFormat((HDC) m_hDC);
-    PIXELFORMATDESCRIPTOR pfd;
+    // We need a device context to test the pixel format, so get one
+    // for the root window.
+    return wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) > 0;
+}
+
+int wxGLCanvas::DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList)
+{
+    int pixelFormat = ChooseMatchingPixelFormat(m_hDC, attribList, &pfd);
 
-    DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+    const bool requestFSAA = pixelFormat == -1;
+    if ( requestFSAA )
+        pixelFormat = ::ChoosePixelFormat(m_hDC, &pfd);
 
-    if (pfd.dwFlags & PFD_NEED_PALETTE)
+    if ( !pixelFormat )
     {
+        wxLogLastError(wxT("ChoosePixelFormat"));
+        return 0;
     }
-    else
+
+    if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
     {
-      return;
+        wxLogLastError(wxT("SetPixelFormat"));
+        return 0;
     }
 
+    return requestFSAA ? -1 : 1;
+}
+
+// ----------------------------------------------------------------------------
+// palette stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_PALETTE
+
+bool wxGLCanvas::SetupPalette(const wxPalette& palette)
+{
+    const int pixelFormat = ::GetPixelFormat(m_hDC);
+    if ( !pixelFormat )
+    {
+        wxLogLastError(wxT("GetPixelFormat"));
+        return false;
+    }
+
+    PIXELFORMATDESCRIPTOR pfd;
+    if ( !::DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd) )
+    {
+        wxLogLastError(wxT("DescribePixelFormat"));
+        return false;
+    }
+
+    if ( !(pfd.dwFlags & PFD_NEED_PALETTE) )
+        return true;
+
     m_palette = palette;
 
-    if ( !m_palette.Ok() )
+    if ( !m_palette.IsOk() )
     {
         m_palette = CreateDefaultPalette();
+        if ( !m_palette.IsOk() )
+            return false;
     }
 
-    if (m_palette.Ok())
+    if ( !::SelectPalette(m_hDC, GetHpaletteOf(m_palette), FALSE) )
     {
-        ::SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
-        ::RealizePalette((HDC) m_hDC);
+        wxLogLastError(wxT("SelectPalette"));
+        return false;
+    }
+
+    if ( ::RealizePalette(m_hDC) == GDI_ERROR )
+    {
+        wxLogLastError(wxT("RealizePalette"));
+        return false;
     }
+
+    return true;
 }
 
 wxPalette wxGLCanvas::CreateDefaultPalette()
 {
     PIXELFORMATDESCRIPTOR pfd;
     int paletteSize;
-    int pixelFormat = GetPixelFormat((HDC) m_hDC);
+    int pixelFormat = GetPixelFormat(m_hDC);
 
-    DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+    DescribePixelFormat(m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
 
     paletteSize = 1 << pfd.cColorBits;
 
@@ -511,13 +772,12 @@ wxPalette wxGLCanvas::CreateDefaultPalette()
     pPal->palNumEntries = (WORD)paletteSize;
 
     /* build a simple RGB color palette */
-    {
     int redMask = (1 << pfd.cRedBits) - 1;
     int greenMask = (1 << pfd.cGreenBits) - 1;
     int blueMask = (1 << pfd.cBlueBits) - 1;
-    int i;
 
-    for (i=0; i<paletteSize; ++i) {
+    for (int i=0; i<paletteSize; ++i)
+    {
         pPal->palPalEntry[i].peRed =
             (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask);
         pPal->palPalEntry[i].peGreen =
@@ -526,7 +786,6 @@ wxPalette wxGLCanvas::CreateDefaultPalette()
             (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask);
         pPal->palPalEntry[i].peFlags = 0;
     }
-    }
 
     HPALETTE hPalette = CreatePalette(pPal);
     free(pPal);
@@ -537,61 +796,13 @@ wxPalette wxGLCanvas::CreateDefaultPalette()
     return palette;
 }
 
-void wxGLCanvas::SwapBuffers()
-{
-    ::SwapBuffers((HDC) m_hDC);
-}
-
-void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
-{
-}
-
-void wxGLCanvas::SetCurrent(const wxGLContext& RC) const
-{
-    // although on MSW it works even if the window is still hidden, it doesn't
-    // under wxGTK and documentation mentions that SetCurrent() can only be
-    // called for a shown window, so check it
-    wxASSERT_MSG( GetParent()->IsShown(), _T("can't make hidden GL canvas current") );
-
-    RC.SetCurrent(*this);
-}
-
-void wxGLCanvas::SetCurrent()
-{
-  // although on MSW it works even if the window is still hidden, it doesn't
-  // under wxGTK and documentation mentions that SetCurrent() can only be
-  // called for a shown window, so check it
-  wxASSERT_MSG( GetParent()->IsShown(),
-                    _T("can't make hidden GL canvas current") );
-
-  if (m_glContext)
-  {
-    m_glContext->SetCurrent(*this);
-  }
-}
-
-void wxGLCanvas::SetColour(const wxChar *colour)
-{
-    wxColour col = wxTheColourDatabase->Find(colour);
-
-    if (col.Ok())
-    {
-        float r = (float)(col.Red()/256.0);
-        float g = (float)(col.Green()/256.0);
-        float b = (float)(col.Blue()/256.0);
-        glColor3f( r, g, b);
-    }
-}
-
-// TODO: Have to have this called by parent frame (?)
-// So we need wxFrame to call OnQueryNewPalette for all children...
 void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
 {
   /* realize palette if this is the current window */
-  if ( GetPalette()->Ok() ) {
+  if ( GetPalette()->IsOk() ) {
     ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
-    ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
-    ::RealizePalette((HDC) GetHDC());
+    ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+    ::RealizePalette(GetHDC());
     Refresh();
     event.SetPaletteRealized(true);
   }
@@ -599,67 +810,91 @@ void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
     event.SetPaletteRealized(false);
 }
 
-// I think this doesn't have to be propagated to child windows.
 void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
 {
   /* realize palette if this is *not* the current window */
   if ( GetPalette() &&
-       GetPalette()->Ok() && (this != event.GetChangedWindow()) )
+       GetPalette()->IsOk() && (this != event.GetChangedWindow()) )
   {
     ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
-    ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
-    ::RealizePalette((HDC) GetHDC());
+    ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+    ::RealizePalette(GetHDC());
     Refresh();
   }
 }
 
+#endif // wxUSE_PALETTE
 
-//---------------------------------------------------------------------------
-// wxGLApp
-//---------------------------------------------------------------------------
-
-IMPLEMENT_CLASS(wxGLApp, wxApp)
+// ----------------------------------------------------------------------------
+// deprecated wxGLCanvas methods using implicit wxGLContext
+// ----------------------------------------------------------------------------
 
-bool wxGLApp::InitGLVisual(int *attribList)
+// deprecated constructors creating an implicit m_glContext
+#if WXWIN_COMPATIBILITY_2_8
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const int *attribList,
+                       const wxPalette& palette)
 {
-  int pixelFormat;
-  PIXELFORMATDESCRIPTOR pfd = {
-        sizeof(PIXELFORMATDESCRIPTOR),    /* size */
-        1,                /* version */
-        PFD_SUPPORT_OPENGL |
-        PFD_DRAW_TO_WINDOW |
-        PFD_DOUBLEBUFFER,        /* support double-buffering */
-        PFD_TYPE_RGBA,            /* color type */
-        16,                /* preferred color depth */
-        0, 0, 0, 0, 0, 0,        /* color bits (ignored) */
-        0,                /* no alpha buffer */
-        0,                /* alpha bits (ignored) */
-        0,                /* no accumulation buffer */
-        0, 0, 0, 0,            /* accum bits (ignored) */
-        16,                /* depth buffer */
-        0,                /* no stencil buffer */
-        0,                /* no auxiliary buffers */
-        PFD_MAIN_PLANE,            /* main layer */
-        0,                /* reserved */
-        0, 0, 0,            /* no layer, visible, damage masks */
-    };
+    Init();
 
-  AdjustPFDForAttributes(pfd, attribList);
+    if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+        m_glContext = new wxGLContext(this);
+}
 
-  // use DC for whole (root) screen, since no windows have yet been created
-  pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd);
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       const wxGLContext *shared,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const int *attribList,
+                       const wxPalette& palette)
+{
+    Init();
 
-  if (pixelFormat == 0) {
-    wxLogError(_("Failed to initialize OpenGL"));
-    return false;
-  }
+    if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+        m_glContext = new wxGLContext(this, shared);
+}
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       const wxGLCanvas *shared,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const int *attribList,
+                       const wxPalette& palette)
+{
+    Init();
 
-  return true;
+    if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+        m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL);
 }
 
-wxGLApp::~wxGLApp()
+#endif // WXWIN_COMPATIBILITY_2_8
+
+
+// ----------------------------------------------------------------------------
+// wxGLApp
+// ----------------------------------------------------------------------------
+
+bool wxGLApp::InitGLVisual(const int *attribList)
 {
+    if ( !wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) )
+    {
+        wxLogError(_("Failed to initialize OpenGL"));
+        return false;
+    }
+
+    return true;
 }
 
-#endif
-    // wxUSE_GLCANVAS
+#endif // wxUSE_GLCANVAS