#pragma interface "textctrl.h"
#endif
-// can we use RICHEDIT class for wxTextCtrl implementation?
-#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__WXWINE__)
- #define wxUSE_RICHEDIT 1
-#else
- #define wxUSE_RICHEDIT 0
-#endif
-
class WXDLLEXPORT wxTextCtrl : public wxTextCtrlBase
{
public:
virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
+#if wxUSE_RICHEDIT
+ // apply text attribute to the range of text (only works with richedit
+ // controls)
+ virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+#endif // wxUSE_RICHEDIT
+
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual void Command(wxCommandEvent& event);
virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+ // In WIN16, need to override normal erasing because
+ // Ctl3D doesn't use the wxWindows background colour.
+#ifdef __WIN16__
+ void OnEraseBackground(wxEraseEvent& event);
+#endif
#if wxUSE_RICHEDIT
bool IsRich() const { return m_isRich; }
void SetRichEdit(bool isRich) { m_isRich = isRich; }
+
+ // rich edit controls are not compatible with normal ones and wem ust set
+ // the colours for them otherwise
+ virtual bool SetBackgroundColour(const wxColour& colour);
+ virtual bool SetForegroundColour(const wxColour& colour);
#endif // wxUSE_RICHEDIT
virtual void AdoptAttributesFromHWND();