added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / control.h
index 40bc3ab8fdf0b95c3281d44da59e08e3aabecea2..549f98d1837422a2983379ec46088af954da60fe 100644 (file)
@@ -1,22 +1,96 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/control.h
+// Purpose:     wxControl common interface
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     26.07.99
+// RCS-ID:      $Id$
+// Copyright:   (c) wxWindows team
+// Licence:     wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_CONTROL_H_BASE_
 #define _WX_CONTROL_H_BASE_
 
-// all classes derived from wxControl need the validators
-#include "wx/validate.h"
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+    #pragma interface "controlbase.h"
+#endif
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h"      // base class
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxControlBase : public wxWindow
+{
+public:
+    // Create() function adds the validator parameter
+    bool Create(wxWindow *parent, wxWindowID id,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = 0,
+                const wxValidator& validator = wxDefaultValidator,
+                const wxString& name = wxControlNameStr);
+
+    // simulates the event of given type (i.e. wxButton::Command() is just as
+    // if the button was clicked)
+    virtual void Command(wxCommandEvent &event);
 
-#if defined(__WXMSW__)
-#include "wx/msw/control.h"
+    // get the control alignment (left/right/centre, top/bottom/centre)
+    int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+#ifdef __DARWIN__
+    virtual ~wxControlBase() { }
+#endif
+
+protected:
+    // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+    // to the list of parents children
+    bool CreateControl(wxWindowBase *parent,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxValidator& validator,
+                       const wxString& name);
+
+    // inherit colour and font settings from the parent window
+    void InheritAttributes();
+
+    // initialize the common fields of wxCommandEvent
+    void InitCommandEvent(wxCommandEvent& event) const;
+};
+
+// ----------------------------------------------------------------------------
+// include platform-dependent wxControl declarations
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+    #include "wx/univ/control.h"
+#elif defined(__WXMSW__)
+    #include "wx/msw/control.h"
 #elif defined(__WXMOTIF__)
-#include "wx/motif/control.h"
+    #include "wx/motif/control.h"
 #elif defined(__WXGTK__)
-#include "wx/gtk/control.h"
-#elif defined(__WXQT__)
-#include "wx/qt/control.h"
+    #include "wx/gtk/control.h"
 #elif defined(__WXMAC__)
-#include "wx/mac/control.h"
+    #include "wx/mac/control.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/control.h"
 #elif defined(__WXSTUBS__)
-#include "wx/stubs/control.h"
+    #include "wx/stubs/control.h"
 #endif
 
+#endif // wxUSE_CONTROLS
+
 #endif
     // _WX_CONTROL_H_BASE_