#include "wx/dynarray.h"
-class WXDLLEXPORT wxSpinCtrl;
+class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// control is clicked.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
+class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
+ virtual bool Reparent(wxWindowBase *newParent);
+
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
+ virtual void DoGetClientSize(int *x, int *y) const;
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
// the handler for wxSpinButton events
void OnSpinChange(wxSpinEvent& event);
- // Handle processing of special keys
+ // handle processing of special keys
void OnChar(wxKeyEvent& event);
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
+ // generate spin control update event with the given value
+ void SendSpinUpdate(int value);
+
+ // called to ensure that the value is in the correct range
+ virtual void NormalizeValue();
+
+
+ // the value of the control before the latest change (which might not have
+ // changed anything in fact -- this is why we need this field)
+ int m_oldValue;
+
// the data for the "buddy" text ctrl
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;